Do we know a way to complete/skip missions? There's commands for cheatmanager in the objectsdump that allow it, but I couldn't get any of them to work.
The debug menu failed to populate any quests, as well. Am I missing something?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Do we know a way to complete/skip missions? There's commands for cheatmanager in the objectsdump that allow it, but I couldn't get any of them to work.
The debug menu failed to populate any quests, as well. Am I missing something?
I changed some values but doesn't any affect for me. Did you use "Camera 3rd" command or something other?
Yes, Ideally you would change these floats at the main menu (since the game only takes the values into account at init), then when you get into the game, use the "camera 3rd" or "camera thirdperson" command to get into 3rd person.
Thanks. It works well.
Changing camera position and use "camera 3rd" command in vehicle makes like first person driving.
But camera movement is so bad and completely useless.
Do we know a way to complete/skip missions? There's commands for cheatmanager in the objectsdump that allow it, but I couldn't get any of them to work.
The debug menu failed to populate any quests, as well. Am I missing something?
[00057730] Function OakGame.OakCheatManager.CompleteTrackedMission 0x0000000018A2F980
[00057708] Function OakGame.OakCheatManager.AdvanceTrackedMission 0x0000000018A2E990
I did the trick Sunbeam posted to make them 04020600 and the console didn't say 'unrecognized' or anything, it just didn't function.
hey peoples iam new here,
first of all awesome work on the tables.
but ive got 1 little problem i cant get a big console screen the tilde button is not working i've got to use the tab button to open the small console.
is there something i did wrong ? with cheat engine and the injector from the download file both only give a small console bar.
hey peoples iam new here,
first of all awesome work on the tables.
but ive got 1 little problem i cant get a big console screen the tilde button is not working i've got to use the tab button to open the small console.
is there something i did wrong ? with cheat engine and the injector from the download file both only give a small console bar.
That’s ok, I too don’t have the big console but the commands still work for me
After most recent patch it seems in the CE table under UFunction_ByteCode the values are not being properly autofilled. Am I missing some functionality here or did the addressing get changed in the most recent patch?
They were never auto-filled. Not as you think they would. You need to find the 'SpawnAwesomeItems' UFunction's address in my dump and put it there, in the table, for this to work. No one said it would get auto-retrieved for you. Read the damn instructions again. There hasn't been any update since the game release, ffs...
hey peoples iam new here,
first of all awesome work on the tables.
but ive got 1 little problem i cant get a big console screen the tilde button is not working i've got to use the tab button to open the small console.
is there something i did wrong ? with cheat engine and the injector from the download file both only give a small console bar.
That’s ok, I too don’t have the big console but the commands still work for me
the commands work for me aswell but the bigger screen is easyer and i hate i have to tab for the console to open
Dang, I was afraid of that... After 4 characters going through campaign, 2 of them finishing True Vault Hunter Mode... I can safely say I'm sick of the campaign. xD
Finally figured out the whole mumbo jumbo for the weapons Like how many bullets to fire, delay till firing, etc. I'll post an update later on, as I progress.
Bullets fired is +904 as 4-byte int, right? I couldn't find it earlier but I was restricting my search, I didn't think it would jump from +3xx to +9xx like that (for stats literally right next to each other in the item card). Now that you mentioned it's there I broadened my search a bit and it showed up.
Is the delay before firing value responsible for the "two shots before a delay" action of some Jakobs shotguns? Is it actually affected by any sort of character skills that buff fire rate or is it static for each weapon?
This is what I was talking about I was literally messing up the most simplest thing for UFunction SpawnAwesomeItems I wasn't changing the Address I was changing the Value like to total knob head man I really need to stop taking three extra double shifts three times a week @-@ and thanks for all the help everyone <3
Anyone figured out how to add anointed to non-anointed gun? Changing anointed part is easy but I can't figure out how to make non-anointed weapon anointed.
Anyone figured out how to add anointed to non-anointed gun? Changing anointed part is easy but I can't figure out how to make non-anointed weapon anointed.
Yeah bud, someone figured it out in the other thread. viewtopic.php?p=104660#p104660
Just copy the value in the green box from an anointed weapon/item, then place it in the same area on an un-anointed item and relog. Then, you can change the anointment using the usual method.
This post also explains how to add additional anointments.