I think you misunderstood, ConfiguredInternetSpeed isn't anything to do with game speed but rather a part of bandwidth and since the game uses quite literally 5x the value it did in Borderlands 2 and MaxInternetClientRate is a bit more than 3x I was wondering how to lower it since my upload speed really isn't high enough to play/host without throttling issues.
As you can see, that's an IntProperty. That UObject gives you the offset, at 0x17ED0920+0x44, which applies to an UObject of type "Engine.Player". And that UObject of yours is 'LocalPlayer' from my table (see [ Debug ] section). In my case, LocalPlayer is 65100600. And [65100600+0x3C] == 0xC350 (as in 50000).
No idea if changing it would return any results for you, but try.
In my case, LocalPlayer is 65100600. And [65100600+0x3C] == 0xC350 (as in 50000).
No idea if changing it would return any results for you, but try.
BR,
Sun
I'm so sorry how do you calculate that the 65100600+0x3C and how would I change it? I am sorry for being such an amateur. I have my LocalPlayer value obviously I just don't know how it adds up to 0xC350 or what value you're looking at to find it.
EDIT: SORRY my brain was a bit overcramped I finally after rereading noticed the offset part don't bother replying thank you so much kind sir.
Anyone got any suggestions for what I should be looking for in the dump to try and enable the debug menu mission progress functions?
I've tried ctrl+f'ing for 'perks', 'DevPerks', 'Developer'
None of what I could find seems to be related.
For a bit of context the shitty matchmaking meant that I was about to start the mission to open the first vault. I thought it would be nice to do this online with others. I start matchmaking. Get into a game and literally the second I spawn I'm in sanctuary and another player turns the mission in. I missed the entire vault mission because of the stupid matchmaking now I'm trying to reset my main story progress to back to the start of that mission.
Do we know what the itempools property for the serverspawnitems command? I'm new with this stuff so idk if there's a command to see them in the console.
Also, thanks for all the awesome work SunBeam.
I was about to play something else, but now I want to play around with this for a bit
I know a couple people on here (including me) were waiting for a functional 3rd person camera, well here is how to move the console command one around:
At this point you can either manually browse to the memory region of that address and find the floats for the offsets of the 3rd person camera attached to the player (I show a picture of this below) or you can add the address manually:
X (how far the camera is from the character) = (your address found above) + 30 Y (left and right) = (your address) + 34 Z (up and down) = (your address) + 38
*Also note: like a lot of other stuff, this only gets taken into account at init so you won't see the change right away if you're already in game
And thank you SunBeam for giving us all these useful tools
Example of third person:
Spoiler
Last edited by Alice on Tue Sep 24, 2019 1:33 am, edited 1 time in total.
Following the instructions exactly
Downloading the new update
Redownloading the Console Dumper
I get "Command not recognized" but if I use update 2 and follow those instructions and the less specific way to use "spawnawesomeitems" it works just fine.
So I'm getting a client crash when I try and Enable the CE scripts. I run Borderlands (client version: 1.0.0 CL 2005984), create a new character, get in-game. Disabled AV, run the injector, verify the the dump file gets re-created (I do Numpad "/" for good measure). I test "~" in-game, console displays just fine. I open CE, load in the latest table (Update #3), and as soon as I hit "Enable" and the checkbox is checked in the CE UI, the game client crashes.
EDIT: Looks like this happens for me with Update #3 but not Update #1 (haven't tried Update #2 yet)
So I'm getting a client crash when I try and Enable the CE scripts. I run Borderlands (client version: 1.0.0 CL 2005984), create a new character, get in-game. Disabled AV, run the injector, verify the the dump file gets re-created (I do Numpad "/" for good measure). I test "~" in-game, console displays just fine. I open CE, load in the latest table (Update #3), and as soon as I hit "Enable" and the checkbox is checked in the CE UI, the game client crashes.
EDIT: Looks like this happens for me with Update #3 but not Update #1 (haven't tried Update #2 yet)