So Gearbox left that bind in the .ini file; it's loaded everytime you run the game T_T.. Well, thank you..
There's some other default goodies in here that hint us how to bind some commands and their params:
Code: Select all
[/Script/EngineSettings.ConsoleSettings]
+ManualAutoCompleteList=(Command="ShowDebug CHARACTER",Desc="Toggles display of information about the currently controlled character")
+ManualAutoCompleteList=(Command="ShowDebug MISSIONS",Desc="Toggles display of information about the current mission state")
+ManualAutoCompleteList=(Command="ShowDebug AUTOAIM",Desc="Toggles display of information about auto aim")
+ManualAutoCompleteList=(Command="ShowDebug BULLETMAGNETISM",Desc="")
+ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="")
+ManualAutoCompleteList=(Command="ShowDebug QATALYST",Desc="Toggles display of information about Qatalyst perf data gathering")
+ManualAutoCompleteList=(Command="ShowDebug DAMAGEINDICATORS",Desc="Toggles damage indicator debug draw. EnableOakDamageIndicators must be set to 1 for this to be displayed.")
+ManualAutoCompleteList=(Command="ShowDebug MANTLE",Desc="Toggles display of information about current character mantle traces and validity.")
+ManualAutoCompleteList=(Command="ShowDebug PICKUP",Desc="Toggles debug display of boxes corresponding to the checks done to figure out what pickup you are looking at.")
+ManualAutoCompleteList=(Command="ShowDebug USABLES",Desc="Toggles debug for current usable object evaluation.")
+ManualAutoCompleteList=(Command="ListBugs",Desc="Toggles display of information about nearby level design bugs.")
+ManualAutoCompleteList=(Command="ShowWeaponDebug",Desc="<Option> Toggles display of information about the equipped weapons. Type ? to display the list of options.")
+ManualAutoCompleteList=(Command="DebugCategory Navigation",Desc=)
+ManualAutoCompleteList=(Command="DebugCategory AI",Desc=)
+ManualAutoCompleteList=(Command="DebugCategory Perception",Desc=)
+ManualAutoCompleteList=(Command="DebugCategory Rotation",Desc=)
+ManualAutoCompleteList=(Command="DebugCategory SmartObject",Desc=)
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel LegIK", Desc="")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel LookAt", Desc="")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel StretchBones", Desc="")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel CachedPoseBlend", Desc="")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel ForwardDynamics", Desc="")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel HandIK", Desc="")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel Ticking", Desc="Show Minimal Ticking Info about Skinned Mesh Components")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel TickingDetails", Desc="Show Detailed Ticking Info about Skinned Mesh Components")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel IO", Desc="Show Details about IO states")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel GaitScaling", Desc="Show Gaitscaling debug visual")
+ManualAutoCompleteList=(Command="ToggleAnimDebugChannel Misc", Desc="")
+ManualAutoCompleteList=(Command="ToggleAnimExperiment FirstPersonLegIK", Desc="Toggle LegIK in first-person")
+ManualAutoCompleteList=(Command="ToggleAnimExperiment WalkableLedgeCollision", Desc="Toggle walkable ledge collision")
[/Script/Engine.PlayerInput]
+DebugExecBindings=(Key=B,Command="BalanceMe 0")
+DebugExecBindings=(Key=B,Control=True,Command="BalanceParty 0")
+DebugExecBindings=(Key=B,Alt=True,Command="BalanceMeWithSkills 0")
+DebugExecBindings=(Key=H,Command="HLQNoClipToggle")
+DebugExecBindings=(Key=J,Command="Ghost")
+DebugExecBindings=(Key=K,Command="DemiGod")
+DebugExecBindings=(Key=N,Command="NoTarget")
+DebugExecBindings=(Key=L,Command="SlomoToggle 4.0")
+DebugExecBindings=(Key=L,Shift=True,Command="SlomoToggle 0.2")
+DebugExecBindings=(Key=RightMouseButton,Alt=True,Command="PlayersOnly")
+DebugExecBindings=(Key=O,Alt=True,Command="SpawnVehicleFromRandomItemPool")
+DebugExecBindings=(Key=O,Shift=True,Command="UnlockAllCatchARideVehicleAndPart")
+DebugExecBindings=(Key=P,Command="SpawnFromFirstItemPoolFound /Game/GameData/Loot/Weapons/Pool_Weapons_All.Pool_Weapons_All")
+DebugExecBindings=(Key=P,Shift=True,Command="SpawnFromFirstItemPoolFound /Game/GameData/Balance/AutoBalance/ItemPool_Debug_GrenadeMods_FlatChance.ItemPool_Debug_GrenadeMods_FlatChance")
+DebugExecBindings=(Key=P,Control=True,Command="SpawnFromFirstItemPoolFound /Game/GameData/Balance/AutoBalance/ItemPool_Debug_Shields_FlatChance.ItemPool_Debug_Shields_FlatChance")
+DebugExecBindings=(Key=P,Control=True,Shift=True,Command="SpawnFromFirstItemPoolFound /Game/Gear/Artifacts/_Design/ItemPools/ItemPool_Artifacts_Test.ItemPool_Artifacts_Test")
+DebugExecBindings=(Key=M,Shift=True,Command="AdvanceTrackedMission")
+DebugExecBindings=(Key=Insert,Shift=True,Command="SpawnFromFirstItemPoolFound /Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo")
+DebugExecBindings=(Key=Delete,Shift=True,Command="SpawnFromFirstItemPoolFound /Game/GameData/Loot/ItemPools/Health/ItemPool_Health")
+DebugExecBindings=(Key=L,Alt=True,Command="Loaded")
+DebugExecBindings=(Key=R,Control=True,Command="ResetActionSkillCooldowns")
+DebugExecBindings=(Key=H,Control=True,Shift=True,Command="SelectNextCustomization /Game/PlayerCharacters/_Shared/_Design/Customization/PlayerCustomizationType_Head")
+DebugExecBindings=(Key=Y,Control=True,Shift=True,Command="SelectNextCustomization /Game/PlayerCharacters/_Shared/_Design/Customization/PlayerCustomizationType_Skin")
+DebugExecBindings=(Key=U,Control=False,Shift=False,Command="OpenStatusMenu MissionLog")
[/Script/GbxInput.GbxInputActionEventInterpreter]
InterpreterClass=/Script/OakGame.OakInputActionEventInterpreter
[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.0,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.0,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.0,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.0,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bDefaultViewportMouseLock=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="OakTutorial_MoveLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F1)
+ActionMappings=(ActionName="OakTutorial_MoveBackward",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F2)
+ActionMappings=(ActionName="OakTutorial_LeftAnalogStick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftX)
+ActionMappings=(ActionName="OakTutorial_MouseWheel",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F4)
+ActionMappings=(ActionName="OakTutorial_MouseWheel",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top)
+ActionMappings=(ActionName="OakPC_Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="OakPC_Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
+ActionMappings=(ActionName="OakPC_Mantle",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="OakPC_Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
+ActionMappings=(ActionName="OakPC_QuickSave",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F7)
+ActionMappings=(ActionName="OakPC_QuickLoad",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F9)
+ActionMappings=(ActionName="OakPC_WeaponDrop",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=T)
+ActionMappings=(ActionName="OakPC_ConsumablePrev",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftBracket)
+ActionMappings=(ActionName="OakPC_ConsumableNext",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightBracket)
+ActionMappings=(ActionName="OakPC_ConsumableUse",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Backslash)
+ActionMappings=(ActionName="OakPC_CycleDebugCameras",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=PageDown)
+ActionMappings=(ActionName="OakPC_Turn",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseX)
+ActionMappings=(ActionName="OakPC_LookUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseY)
+ActionMappings=(ActionName="OakPC_Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
+ActionMappings=(ActionName="OakPC_Zoom",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
+ActionMappings=(ActionName="OakPC_WeaponPrev",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
+ActionMappings=(ActionName="OakPC_WeaponNext",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
+ActionMappings=(ActionName="OakPC_Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="OakPC_Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftThumbstick)
+ActionMappings=(ActionName="OakPC_Mantle",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="OakPC_Fire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
+ActionMappings=(ActionName="OakPC_Zoom",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger)
+ActionMappings=(ActionName="OakPC_Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
+ActionMappings=(ActionName="tests",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=CapsLock)
+ActionMappings=(ActionName="OakPC_Grapple",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="OakPC_Grapple",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="OakVehicle_Brake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="OakVehicle_Boost",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
+ActionMappings=(ActionName="OakVehicle_PrimaryWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
+ActionMappings=(ActionName="OakVehicle_SecondaryWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
+ActionMappings=(ActionName="OakVehicle_PrimaryWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder)
+ActionMappings=(ActionName="OakVehicle_Boost",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="OakVehicle_Brake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
+ActionMappings=(ActionName="OakVehicle_Exit",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
+ActionMappings=(ActionName="OakVehicle_Exit",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
+ActionMappings=(ActionName="OakVehicle_SwapSeat",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)
+ActionMappings=(ActionName="OakVehicle_SwapSeat",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top)
+ActionMappings=(ActionName="OakPC_JetPack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="OakPC_ToggleWeaponMode",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)
+ActionMappings=(ActionName="OakPC_Grenade",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=G)
+ActionMappings=(ActionName="OakPC_ActionSkill",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)
+ActionMappings=(ActionName="OakPC_Grenade",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder)
+ActionMappings=(ActionName="OakPC_ActionSkill",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder)
+ActionMappings=(ActionName="OakVehicle_SecondaryWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder)
+ActionMappings=(ActionName="OakVehicle_CameraMode",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
+ActionMappings=(ActionName="OakVehicle_CameraMode",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightThumbstick)
+ActionMappings=(ActionName="OakVehicle_Horn",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q)
+ActionMappings=(ActionName="OakVehicle_Horn",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftThumbstick)
+ActionMappings=(ActionName="OakPC_JetPack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="OakPC_OpenStatusMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left)
+ActionMappings=(ActionName="OakPC_OpenStatusMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab)
+ActionMappings=(ActionName="OakPC_OpenInventoryMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=I)
+ActionMappings=(ActionName="OakPC_Melee",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=V)
+ActionMappings=(ActionName="OakPC_Melee",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightThumbstick)
+ActionMappings=(ActionName="OakPC_JetpackBurst",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
+ActionMappings=(ActionName="OakPC_JetpackBurst",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftThumbstick)
+ActionMappings=(ActionName="OakUI_Down",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S)
+ActionMappings=(ActionName="OakUI_Up",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=W)
+ActionMappings=(ActionName="OakUI_Left",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A)
+ActionMappings=(ActionName="OakUI_Right",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=D)
+ActionMappings=(ActionName="OakUI_Select",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="OakUI_Select",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Enter)
+ActionMappings=(ActionName="OakUI_Select",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="OakUI_Right",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Right)
+ActionMappings=(ActionName="OakUI_Right",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right)
+ActionMappings=(ActionName="OakUI_Left",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Left)
+ActionMappings=(ActionName="OakUI_Left",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left)
+ActionMappings=(ActionName="OakUI_Up",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Up)
+ActionMappings=(ActionName="OakUI_Up",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Up)
+ActionMappings=(ActionName="OakUI_Down",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Down)
+ActionMappings=(ActionName="OakUI_Down",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Down)
+ActionMappings=(ActionName="OakUI_Cancel",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
+ActionMappings=(ActionName="OakUI_Cancel",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
+ActionMappings=(ActionName="OakUI_Cancel",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
+ActionMappings=(ActionName="OakPC_WeaponNext",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top)
+ActionMappings=(ActionName="OakPC_OpenMissionLogMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=U)
+ActionMappings=(ActionName="OakIronBear_FireLeftHardPoint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder)
+ActionMappings=(ActionName="OakIronBear_FireRightHardPoint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder)
+ActionMappings=(ActionName="OakIronBear_FireLeftHardPoint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=G)
+ActionMappings=(ActionName="OakIronBear_FireRightHardPoint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
+ActionMappings=(ActionName="GbxMenu_MouseWheelUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
+ActionMappings=(ActionName="GbxMenu_MouseWheelDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
+ActionMappings=(ActionName="GbxMenu_OpenDebugMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Slash)
+ActionMappings=(ActionName="GbxMenu_PauseGameFromMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Right)
+ActionMappings=(ActionName="GbxMenu_PauseGameFromMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Pause)
+ActionMappings=(ActionName="OakPC_CameraMan_Attach",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top)
+ActionMappings=(ActionName="OakPC_CameraMan_SpeedUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right)
+ActionMappings=(ActionName="OakPC_CameraMan_SpeedDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left)
+ActionMappings=(ActionName="OakPC_CameraMan_Reset",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
+ActionMappings=(ActionName="OakPC_PlayerAlert",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=X)
+ActionMappings=(ActionName="OakIronBear_ExitIronbear",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
+ActionMappings=(ActionName="OakIronBear_ExitIronbear",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
+ActionMappings=(ActionName="GbxMenu_Left",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right)
+ActionMappings=(ActionName="GbxMenu_Right",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left)
+ActionMappings=(ActionName="GbxMenu_Left",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A)
+ActionMappings=(ActionName="GbxMenu_Right",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=D)
+ActionMappings=(ActionName="OakPC_Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
+ActionMappings=(ActionName="OakPC_Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
+ActionMappings=(ActionName="OakPC_AltFire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top)
+ActionMappings=(ActionName="OakPC_AltFire",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)
+AxisMappings=(AxisName="OakPC_MoveForward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="OakPC_MoveForward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="OakPC_MoveRight",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="OakPC_MoveRight",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="OakPC_MoveUp",Scale=1.000000,Key=SpaceBar)
+AxisMappings=(AxisName="OakPC_MoveUp",Scale=1.000000,Key=C)
+AxisMappings=(AxisName="OakPC_TurnRate",Scale=1.000000,Key=Right)
+AxisMappings=(AxisName="OakPC_TurnRate",Scale=-1.000000,Key=Left)
+AxisMappings=(AxisName="OakPC_LookUpRate",Scale=1.000000,Key=Down)
+AxisMappings=(AxisName="OakPC_LookUpRate",Scale=-1.000000,Key=Up)
+AxisMappings=(AxisName="OakPC_MoveUp",Scale=1.000000,Key=Gamepad_FaceButton_Bottom)
+AxisMappings=(AxisName="OakPC_MoveUp",Scale=-1.000000,Key=Gamepad_FaceButton_Right)
+AxisMappings=(AxisName="OakPC_TurnRate",Scale=1.000000,Key=Gamepad_RightX)
+AxisMappings=(AxisName="OakPC_LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
+AxisMappings=(AxisName="OakPC_Turn",Scale=1.000000,Key=MouseX)
+AxisMappings=(AxisName="OakPC_LookUp",Scale=-1.000000,Key=MouseY)
+AxisMappings=(AxisName="OakVehicle_Throttle",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="OakVehicle_Throttle",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="OakVehicle_Throttle",Scale=1.000000,Key=Gamepad_RightTriggerAxis)
+AxisMappings=(AxisName="OakVehicle_Throttle",Scale=-1.000000,Key=Gamepad_LeftTriggerAxis)
+AxisMappings=(AxisName="OakVehicle_Steer",Scale=-1.000000,Key=Right)
+AxisMappings=(AxisName="OakVehicle_Steer",Scale=1.000000,Key=Left)
+AxisMappings=(AxisName="OakVehicle_Steer",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="OakVehicle_Steer",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="OakVehicle_Throttle",Scale=1.000000,Key=Up)
+AxisMappings=(AxisName="OakVehicle_Throttle",Scale=-1.000000,Key=Down)
+AxisMappings=(AxisName="OakVehicle_Steer",Scale=1.000000,Key=Gamepad_LeftX)
+AxisMappings=(AxisName="OakVehicle_DriveStickX",Scale=1.000000,Key=Gamepad_LeftX)
+AxisMappings=(AxisName="OakVehicle_DriveStickY",Scale=1.000000,Key=Gamepad_LeftY)
+AxisMappings=(AxisName="OakPC_MoveForwardBack",Scale=1.000000,Key=Gamepad_LeftY)
+AxisMappings=(AxisName="OakPC_MoveRightLeft",Scale=1.000000,Key=Gamepad_LeftX)
+AxisMappings=(AxisName="OakStarmap_Zoom",Scale=-1.000000,Key=Gamepad_RightTriggerAxis)
+AxisMappings=(AxisName="OakStarmap_Zoom",Scale=1.000000,Key=Gamepad_LeftTriggerAxis)
+AxisMappings=(AxisName="OakStarmap_Zoom",Scale=1.000000,Key=MouseWheelAxis)
+AxisMappings=(AxisName="OakVehicle_DriveStickY",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="OakVehicle_DriveStickY",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="OakVehicle_DriveStickX",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="OakVehicle_DriveStickX",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="OakPC_CameraMan_Roll",Scale=1.000000,Key=Gamepad_RightShoulder)
+AxisMappings=(AxisName="OakPC_CameraMan_Roll",Scale=-1.000000,Key=Gamepad_LeftShoulder)
+AxisMappings=(AxisName="OakPC_CameraMan_Crane",Scale=1.000000,Key=Gamepad_RightTriggerAxis)
+AxisMappings=(AxisName="OakPC_CameraMan_Crane",Scale=-1.000000,Key=Gamepad_LeftTriggerAxis)
+AxisMappings=(AxisName="OakPC_CameraMan_Crane",Scale=1.000000,Key=E)
+AxisMappings=(AxisName="OakPC_CameraMan_Crane",Scale=-1.000000,Key=Q)
+AxisMappings=(AxisName="OakPC_CameraMan_LookUpDown",Scale=1.000000,Key=Gamepad_RightY)
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
ConsoleKey=None
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
+ConsoleKeys=Tab