[COMPLETED] [Request] Blasphemous
Re: [COMPLETED] [Request] Blasphemous
Would it be possible to have infinite beads? Not sure how the game handles it, or if it is even possible.
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Re: [Request] Blasphemous
andkaizerv wrote: ↑Sat Sep 14, 2019 4:34 pm
InvulnerableCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>88</ID> <Description>"BypassEverything"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscan(Bypass,40 88 48 1D 48 8B 86 80 00 00 00) // should be unique alloc(newmem,$1000,Bypass) label(code) label(return) newmem: mov [rax+11],1 mov [rax+1D],cl mov rax,[rsi+00000080] jmp return code: mov [rax+1D],cl mov rax,[rsi+00000080] jmp return Bypass: jmp newmem nop 6 return: registersymbol(Bypass) [DISABLE] Bypass: db 40 88 48 1D 48 8B 86 80 00 00 00 unregistersymbol(Bypass) dealloc(newmem) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
No spikes & fall death
Infinite parry
Doesn't work with me (Hoodlum release v1.06 repack), the script won't enable
and yes, I select all>> copy & paste directly to CE
maybe I need to update my CE, it's still 6.8.1
Edit: After updating CE to 7.0
Blasphemous Hoodlum Repack 1.0.6: Invulnerable (Bypass Everything) works, no spikes & fall death crash the game, Inf Parry won't enable
Blasphemous 10 Sep 2019 Custom Codex: Invulnerable (Bypass Everything) works, no spikes & fall death and inf Parry won't enable
Re: [COMPLETED] [Request] Blasphemous
Probably there is if someone willing to dig deeper, but I didn't find anything else.
I have been trying infinite relic slots for quite some time without success, even finding their max slots. Maybe it ties to other places. Pretty sure beads are the same.
Did u start the script after u in-game, where the character can move? I start a new game, all the scripts work. Mine is 1.06. I even try the GoG which is 1.05, and apparently it works too. So, I can't help you there.ZoanChrome wrote: ↑Mon Sep 16, 2019 1:32 amDoesn't work with me (Hoodlum release v1.06 repack), the script won't enable
and yes, I select all>> copy & paste directly to CE
Re: [Request] Blasphemous
Woah hold up, its possible to ADD debug commands?! If so is it possible to modify jump height and run speed via this method?The_Podstanar wrote: ↑Tue Sep 10, 2019 3:36 pm
EDIT: Added two new console commands: GodMode and InfFervour. Got tired of enemies knocking me back all the time, and manually replenishing fervour. I know both options are already there in CE table, but i prefer it this way, it's cleaner.
Or a way to add Mea Culpa Hearts... the vanilla debug menu seems to be missing an option to add those, besides being able to add everything else.
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Re: [COMPLETED] [Request] Blasphemous
yes, I enable after I load game, where character can move around,kaizerv wrote: ↑Mon Sep 16, 2019 4:20 amDid u start the script after u in-game, where the character can move? I start a new game, all the scripts work. Mine is 1.06. I even try the GoG which is 1.05, and apparently it works too. So, I can't help you there.ZoanChrome wrote: ↑Mon Sep 16, 2019 1:32 amDoesn't work with me (Hoodlum release v1.06 repack), the script won't enable
and yes, I select all>> copy & paste directly to CE
right now only invulnerable can be enabled, no spike & Fall Death and infinite parry won't enable
even in Gog 1.05, only invulnerable can be enabled, no spike death cause crash, and infinite parry won't enable
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Re: [Request] Blasphemous
Yes, you can create your own classes and instantiate them. Jump height/run speed/mea culpa should be modifiable this way, i didn't look into them.KS212 wrote: ↑Mon Sep 16, 2019 8:18 amWoah hold up, its possible to ADD debug commands?! If so is it possible to modify jump height and run speed via this method?
Or a way to add Mea Culpa Hearts... the vanilla debug menu seems to be missing an option to add those, besides being able to add everything else.
Re: [COMPLETED] [Request] Blasphemous
After thinking about it, I try swapping the original Assembly-CSharp.dll with the mod ones.ZoanChrome wrote: ↑Mon Sep 16, 2019 8:29 amyes, I enable after I load game, where character can move around,kaizerv wrote: ↑Mon Sep 16, 2019 4:20 amDid u start the script after u in-game, where the character can move? I start a new game, all the scripts work. Mine is 1.06. I even try the GoG which is 1.05, and apparently it works too. So, I can't help you there.ZoanChrome wrote: ↑Mon Sep 16, 2019 1:32 amDoesn't work with me (Hoodlum release v1.06 repack), the script won't enable
and yes, I select all>> copy & paste directly to CE
right now only invulnerable can be enabled, no spike & Fall Death and infinite parry won't enable
even in Gog 1.05, only invulnerable can be enabled, no spike death cause crash, and infinite parry won't enable
Some of my scripts didn't work such as no spike & fall death~ That's a clue I guess
Re: [Request] Blasphemous
Oh man, please please please oh please make a Jump height/run speed mod... it'd probably be more stable/permanent than poking at the memory via CE in this case as the code keeps disabling whenever a room loads.The_Podstanar wrote: ↑Mon Sep 16, 2019 8:44 am
Yes, you can create your own classes and instantiate them. Jump height/run speed/mea culpa should be modifiable this way, i didn't look into them.
Re: [COMPLETED] [Request] Blasphemous
yes a faster walking speed code would be greatly appreciated! The character walk with the same speed from the beginning to the end of the game!
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Re: [COMPLETED] [Request] Blasphemous
Well, at first i thought of that too, i did use it, but not anymore after re-installing and still only invulnerable works
but i think it's fine, after all invulnerable already make this game easier
Well, I prefer it's still in CE because you can toggle how much the increase, so you won't reach a place that should be unreachable before acquiring some kind of items (if there's things like that in this game)
but if the console can use 'bind [keys] [command]' like Left 4 Dead Console, that would be great
so you can be quicksilver or spider-man when you need it
maybe something like this:
bind B walk_speed 2
Re: [COMPLETED] [Request] Blasphemous
So, prob the hype for the game dies already n I had my doubt why do I even bother releasing it, but hey, I learn something new so maybe it be useful to learners n gamers alike ~
- Installation -
Backup ur Assembly-CSharp.dll and Assembly-CSharp-firstpass.dll at \Blasphemous\Blasphemous_Data\Managed
Drag & Drop & Replace those files with mine
Go in-game
If you saw some Pikachu
Click on Em
Njoy
password:fearless
last word: feedback?
- Installation -
Backup ur Assembly-CSharp.dll and Assembly-CSharp-firstpass.dll at \Blasphemous\Blasphemous_Data\Managed
Drag & Drop & Replace those files with mine
Go in-game
If you saw some Pikachu
Click on Em
Njoy
Spoiler
last word: feedback?
- Attachments
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- BlasphemousMod.zip
- (1.37 MiB) Downloaded 124 times
Re: [COMPLETED] [Request] Blasphemous
kaizerv wrote: ↑Thu Sep 19, 2019 4:53 pmSo, prob the hype for the game dies already n I had my doubt why do I even bother releasing it, but hey, I learn something new so maybe it be useful to learners n gamers alike ~
- Installation -
Backup ur Assembly-CSharp.dll and Assembly-CSharp-firstpass.dll at \Blasphemous\Blasphemous_Data\Managed
Drag & Drop & Replace those files with mine
Go in-game
If you saw some Pikachu
Click on Em
Njoy
Spoiler
password:fearless
last word: feedback?
I love you!!!!! (but a shortcut to hide completely pikachu would be great! If we had had this walking speed since the beginning, this game would have been so much better! Thank you!!!)
Re: [COMPLETED] [Request] Blasphemous
Blasphemous! Does Thy dare desecrate Pikachu as the Last Son of the Miracle ?!
Roleplaying aside here's the version that can hide Pikachu with the "n" keyboard button.
password:fearless
- Attachments
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- BlasphemousMod2.zip
- (1.38 MiB) Downloaded 104 times
Re: [COMPLETED] [Request] Blasphemous
Re: [COMPLETED] [Request] Blasphemous
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