[COMPLETED] [Request] Blasphemous
Re: [Request] Blasphemous
So is there any way to make a multiple jumps cheat?
Re: [Request] Blasphemous
I hope later in the game there is a double jump! It's absolutely needed!
- Lord Blade
- Expert Cheater
- Posts: 1377
- Joined: Thu Mar 09, 2017 7:52 am
- Reputation: 132
Re: [Request] Blasphemous
There is no double jump. There are some relics that give you movement skills, like not being slowed by mud/water. There's one that makes platforms appear on those red sparkly spots (sometimes just static ones, other times ones that only activate briefly as you step on the first one). And there's some sort of ability to do with those roots in places, but I've not found that yet.
Re: [Request] Blasphemous
Lord Blade wrote: ↑Fri Sep 13, 2019 3:41 pmThere is no double jump. There are some relics that give you movement skills, like not being slowed by mud/water. There's one that makes platforms appear on those red sparkly spots (sometimes just static ones, other times ones that only activate briefly as you step on the first one). And there's some sort of ability to do with those roots in places, but I've not found that yet.
i have these ability, are tied to side quest!
However as metroidavania, the sense of upgrade of the character is very low for now, for me!
Re: [Request] Blasphemous
Increased walking speed crash the game after a while!
Re: [Request] Blasphemous
Seconded, increase walk speed has a tendency to cause a random crash after a bit, its never immediately. It also doesn't stay enabled on room change.
Re: [Request] Blasphemous
Here's no death for spike and fall. Care to test it?
The fall without death is weird. I just travel to another area underground
The fall without death is weird. I just travel to another area underground
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>75</ID>
<Description>"NoSpikeDeath"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscan(nospikedeath,C6 47 31 01 48 8B CF) // should be unique
alloc(newmem,$1000,nospikedeath)
label(code)
label(return)
newmem:
code:
jmp nospikedeath+58
jmp return
nospikedeath-35:
jmp newmem
nop 2
return:
registersymbol(nospikedeath)
[DISABLE]
nospikedeath-35:
db 0F 84 87 00 00 00
unregistersymbol(nospikedeath)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>78</ID>
<Description>"NoFallDeath"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscan(OnDeathFall,41 FF D3 48 83 C4 20 C6 47 32) // should be unique
alloc(newmem,$1000,OnDeathFall)
label(code)
label(return)
newmem:
code:
jmp OnDeathFall+47
jmp return
OnDeathFall-e7:
jmp newmem
nop
return:
registersymbol(OnDeathFall)
[DISABLE]
OnDeathFall-e7:
db 0F 84 7C 00 00 00
unregistersymbol(OnDeathFall)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
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- What is cheating?
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Re: [COMPLETED] [Request] Blasphemous
I have been toying with the debug console and I cant get the SKIN commands to work. Apparently the default skin id is PENITENT_DEFAULT but I cant find the other IDs, like the one from the Golden Burden backer exclusive skin. Anyone has better luck with this?
Re: [COMPLETED] [Request] Blasphemous
Maybe this?PabloMtz17 wrote: ↑Sat Sep 14, 2019 10:05 amI have been toying with the debug console and I cant get the SKIN commands to work. Apparently the default skin id is PENITENT_DEFAULT but I cant find the other IDs, like the one from the Golden Burden backer exclusive skin. Anyone has better luck with this?
PENITENT_DELUXE
PENITENT_OSSUARY
edit: The command would be "SKIN SET PENITENT_DELUXE"
Last edited by kaizerv on Sat Sep 14, 2019 12:23 pm, edited 1 time in total.
Re: [COMPLETED] [Request] Blasphemous
Can someone make a pointer to game time?
There is an achievement related to game time.
There is an achievement related to game time.
Re: [COMPLETED] [Request] Blasphemous
if you want the achievement or all achievements you could use the debug console:
achievement grant ACxx
here the list of all IDs for all achievements:
Code: Select all
AC01
AC02
AC03
AC04
AC05
AC06
AC07
AC08
AC09
AC10
AC11
AC12
AC13
AC14
AC15
AC16
AC17
AC18
AC19
AC20
AC21
AC22
AC23
AC24
AC25
AC26
AC27
AC28
AC29
AC30
AC31
AC32
AC33
AC34
AC35
AC36
AC37
AC38
AC39
AC40
AC41
AC42
AC43
AC44
AC46
Re: [Request] Blasphemous
I tried, it works, but it reduce the maximum health and fervor, like the cheat invincible from the debug menu. It reduce to default number of beads and the mea culpa upgrades! Now i have to use the debug to regain the upgrades and the beads and flask!Luckily this can be fixed with the debug menu! This happens when there are the blades swinging back and forth, they hit me and throw me in the spikes where the character remained stucked... i guess and hope it happens only in this section!kaizerv wrote: ↑Sat Sep 14, 2019 9:11 amHere's no death for spike and fall. Care to test it?
The fall without death is weird. I just travel to another area underground
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>75</ID> <Description>"NoSpikeDeath"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscan(nospikedeath,C6 47 31 01 48 8B CF) // should be unique alloc(newmem,$1000,nospikedeath) label(code) label(return) newmem: code: jmp nospikedeath+58 jmp return nospikedeath-35: jmp newmem nop 2 return: registersymbol(nospikedeath) [DISABLE] nospikedeath-35: db 0F 84 87 00 00 00 unregistersymbol(nospikedeath) dealloc(newmem) </AssemblerScript> </CheatEntry> <CheatEntry> <ID>78</ID> <Description>"NoFallDeath"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscan(OnDeathFall,41 FF D3 48 83 C4 20 C6 47 32) // should be unique alloc(newmem,$1000,OnDeathFall) label(code) label(return) newmem: code: jmp OnDeathFall+47 jmp return OnDeathFall-e7: jmp newmem nop return: registersymbol(OnDeathFall) [DISABLE] OnDeathFall-e7: db 0F 84 7C 00 00 00 unregistersymbol(OnDeathFall) dealloc(newmem) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
Re: [Request] Blasphemous
Never encounter that issue. My upgrade n stats never reduce or disappear, maybe bcus I obtain it via the legit way? I play the game with few cheats such as invulnerable bypass, crit multiplier n chance, move/jump/gravity speed + don't die spike/fall.Luke76bg wrote: ↑Sat Sep 14, 2019 3:40 pmI tried, it works, but it reduce the maximum health and fervor, like the cheat invincible from the debug menu. It reduce to default number of beads and the mea culpa upgrades! Now i have to use the debug to regain the upgrades and the beads and flask!Luckily this can be fixed with the debug menu! This happens when there are the blades swinging back and forth, they hit me and throw me in the spikes where the character remained stucked... i guess and hope it happens only in this section!
Edit: Just realized my invulnerable code let you bypass enemies but invisible from dev console can't. Here's the cheat.
Invulnerable
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>88</ID>
<Description>"BypassEverything"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscan(Bypass,40 88 48 1D 48 8B 86 80 00 00 00) // should be unique
alloc(newmem,$1000,Bypass)
label(code)
label(return)
newmem:
mov [rax+11],1
mov [rax+1D],cl
mov rax,[rsi+00000080]
jmp return
code:
mov [rax+1D],cl
mov rax,[rsi+00000080]
jmp return
Bypass:
jmp newmem
nop 6
return:
registersymbol(Bypass)
[DISABLE]
Bypass:
db 40 88 48 1D 48 8B 86 80 00 00 00
unregistersymbol(Bypass)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [Request] Blasphemous
Well i don't know, i just told you what's happened, I got the upgrades playing the game normally, because the first time the invicible code messed up my game and so i restarted it! Thanks for the code! Do you know how to remove the fervour penalty because death ? I can't recover the green statue because it's placed on an elevator and when i try, the elevator start moving instead to recover the fervor!kaizerv wrote: ↑Sat Sep 14, 2019 4:34 pmNever encounter that issue. My upgrade n stats never reduce or disappear, maybe bcus I obtain it via the legit way? I play the game with few cheats such as invulnerable bypass, crit multiplier n chance, move/jump/gravity speed + don't die spike/fall.Luke76bg wrote: ↑Sat Sep 14, 2019 3:40 pmI tried, it works, but it reduce the maximum health and fervor, like the cheat invincible from the debug menu. It reduce to default number of beads and the mea culpa upgrades! Now i have to use the debug to regain the upgrades and the beads and flask!Luckily this can be fixed with the debug menu! This happens when there are the blades swinging back and forth, they hit me and throw me in the spikes where the character remained stucked... i guess and hope it happens only in this section!
Edit: Just realized my invulnerable code let you bypass enemies but invisible from dev console can't. Here's the cheat.
InvulnerableCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>88</ID> <Description>"BypassEverything"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscan(Bypass,40 88 48 1D 48 8B 86 80 00 00 00) // should be unique alloc(newmem,$1000,Bypass) label(code) label(return) newmem: mov [rax+11],1 mov [rax+1D],cl mov rax,[rsi+00000080] jmp return code: mov [rax+1D],cl mov rax,[rsi+00000080] jmp return Bypass: jmp newmem nop 6 return: registersymbol(Bypass) [DISABLE] Bypass: db 40 88 48 1D 48 8B 86 80 00 00 00 unregistersymbol(Bypass) dealloc(newmem) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
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