i tested it, it works fine and is funTulling wrote: ↑Wed Sep 11, 2019 3:22 pmActually SuperJump/inifinte jumps is very usefull but it does not work for me sadly (Hoodlom v1.0.6)
fantomas wrote: ↑Tue Sep 10, 2019 7:53 pmSuper Jump (Do not know how much it is helpful/useless)
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTableVersion="29"> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Super Jump"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] alloc(newmem,1024,CreativeSpore.SmartColliders:PlatformCharacterController:Update+1a3) alloc(jumpSpeed,8) registersymbol(jumpSpeed) label(returnhere) label(originalcode) newmem: mov [jumpSpeed],rsi originalcode: movss xmm0,[rsi+44] jmp returnhere CreativeSpore.SmartColliders:PlatformCharacterController:Update+1a3: jmp newmem returnhere: [DISABLE] unregistersymbol(jumpSpeed) dealloc(jumpSpeed) dealloc(newmem) CreativeSpore.SmartColliders:PlatformCharacterController:Update+1a3: movss xmm0,[rsi+44] //Alt: db F3 0F 10 46 44 </AssemblerScript> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"m_jumpingSpeed"</Description> <DropDownList ReadOnly="1" DisplayValueAsItem="1">10:Default 15:1,5x 20:2x 25:2,5x </DropDownList> <VariableType>Float</VariableType> <Address>[jumpSpeed]+44</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> <UserdefinedSymbols/> </CheatTable>
copy the code und just ctrl+v in cheat engine.
not in an auto assemble script window.