[COMPLETED] [Request] Blasphemous
[COMPLETED] [Request] Blasphemous
Game Name: Blasphemous
Game Engine: Unknown
Game Version: 1.0
Options Required: Health/Mana(Guilt)/ Money
Game/Steam Website:
Other Info: This game is pretty gory, so if you have a weak stomach, might be a good idea to take short burst when playing this.
Game Engine: Unknown
Game Version: 1.0
Options Required: Health/Mana(Guilt)/ Money
Game/Steam Website:
Other Info: This game is pretty gory, so if you have a weak stomach, might be a good idea to take short burst when playing this.
Re: [Request] Blasphemous
The game looks like a DeadCell and DarkSoul combination.
Re: [Request] Blasphemous
For Steam and GOG:
latest table for Wounds of Eventide update (4.0.67)
Table Options:
Pointer:
-Health
-Purge/Souls
-Fervour
-Flasks
Scripts:
God:
-no damage or damage effects
Damage Multiplier x?
-if activ x? is default 2 - you can set it to any value you want
Inf. Flasks <- obsolete on newest table update
-flasks wont decrease while using
Ignore Flask:
-you can always heal yourself regardless of the flask amount
Remove Spike Instant Death:
-as title says
Jump & Speed Mods:
-you can activate inf. jumps + higher jumps
-also there is a float (default 1.75f) to control the player move speed.
note : while its active you may will encounter problems with ladders or jumping down a platform fixed on 4.0.67
Parry Mod:
-while script is activ you can hold J(default key for parry) to auto. parry every attack that can be parried.
or you can activate Auto. Parry Chance
then you dont need to press J and attacks will randomly parried based on the parry chance.
parry chance default is 50%, you can change the value to everything you wnat.
you can also change the parry key(default is 74 / 0x4A = J) for more infos take a look at the [Link] codes.
note : to trigger the "parry finisher" after a successfully auto. parry you need to press the parry key again.
F1 = Console
-activate script now you can toggle with F1 the debug console.
-you can use the help command to see all the console commands
-little example : if you wan't to remove the Fervour limitation ( if you died) use guilt reset to remove that
-example 2 : unlock a skill you want:
skill list to see all the skill names
skill unlock SKILL_NAME
latest table for Wounds of Eventide update (4.0.67)
Table Options:
Pointer:
-Health
-Purge/Souls
-Fervour
-Flasks
Scripts:
God:
-no damage or damage effects
Damage Multiplier x?
-if activ x? is default 2 - you can set it to any value you want
Inf. Flasks <- obsolete on newest table update
-flasks wont decrease while using
Ignore Flask:
-you can always heal yourself regardless of the flask amount
Remove Spike Instant Death:
-as title says
Jump & Speed Mods:
-you can activate inf. jumps + higher jumps
-also there is a float (default 1.75f) to control the player move speed.
note : while its active you may will encounter problems with ladders or jumping down a platform fixed on 4.0.67
Parry Mod:
-while script is activ you can hold J(default key for parry) to auto. parry every attack that can be parried.
or you can activate Auto. Parry Chance
then you dont need to press J and attacks will randomly parried based on the parry chance.
parry chance default is 50%, you can change the value to everything you wnat.
you can also change the parry key(default is 74 / 0x4A = J) for more infos take a look at the [Link] codes.
note : to trigger the "parry finisher" after a successfully auto. parry you need to press the parry key again.
F1 = Console
-activate script now you can toggle with F1 the debug console.
-you can use the help command to see all the console commands
-little example : if you wan't to remove the Fervour limitation ( if you died) use guilt reset to remove that
-example 2 : unlock a skill you want:
skill list to see all the skill names
skill unlock SKILL_NAME
- Attachments
-
- Blasphemous.CT
- Wounds of Eventide
4.0.67 - (78.5 KiB) Downloaded 15630 times
-
- Blasphemous.CT
- Strife and Ruin
3.0.32 - (38.81 KiB) Downloaded 1144 times
-
- Blasphemous.CT
- The Stir of Dawn
2.0.22 - (414.9 KiB) Downloaded 443 times
-
- Blasphemous.CT
- v1.0.9-1.012
+real god mode
+parry mod.
+cleaned up code - (220.46 KiB) Downloaded 930 times
-
- Blasphemous.CT
- v1.0.9-1.012
+better flask script - (74.83 KiB) Downloaded 329 times
-
- Blasphemous.CT
- v1.0.9-1.012
Inf. Jumps added - (68.81 KiB) Downloaded 417 times
-
- Blasphemous.CT
- v1.0.9-1.0.12
- (226.51 KiB) Downloaded 285 times
-
- Blasphemous.CT
- 1.0
- (224.49 KiB) Downloaded 459 times
Last edited by cfemen on Fri Dec 10, 2021 1:57 am, edited 34 times in total.
- The_Podstanar
- Table Makers
- Posts: 62
- Joined: Wed Sep 04, 2019 7:08 pm
- Reputation: 59
Re: [Request] Blasphemous
Here's modified Assembly-CSharp.dll that enables in-game DebugConsole.
Game version is 1.0.0, HOODLUM release. Original Assembly-CSharp.dll's MD5 is: BD037EC19F95A633978724AC57FBD905
Archive pass is: The_Podstanar
Extract, drop it in %installdir%\Blasphemous_Data\Managed and overwrite. DON'T FORGET to backup original dll.
EDIT: Added two new console commands: GodMode and InfFervour. Got tired of enemies knocking me back all the time, and manually replenishing fervour. I know both options are already there in CE table, but i prefer it this way, it's cleaner.
Usage:
Press F1 during gameplay to open console.
Typing help will show list of all commands, including two new:
GodMode: Enemies won't be able to hit you.
InfFervour: Infinite fervour.
Game version is 1.0.0, HOODLUM release. Original Assembly-CSharp.dll's MD5 is: BD037EC19F95A633978724AC57FBD905
Archive pass is: The_Podstanar
Extract, drop it in %installdir%\Blasphemous_Data\Managed and overwrite. DON'T FORGET to backup original dll.
EDIT: Added two new console commands: GodMode and InfFervour. Got tired of enemies knocking me back all the time, and manually replenishing fervour. I know both options are already there in CE table, but i prefer it this way, it's cleaner.
Usage:
Press F1 during gameplay to open console.
Typing help will show list of all commands, including two new:
GodMode: Enemies won't be able to hit you.
InfFervour: Infinite fervour.
- Attachments
-
- Blasphemous DebugConsole Enabler+.rar
- Added two new console commands
- (618.37 KiB) Downloaded 1023 times
-
- Blasphemous DebugConsole Enabler.rar
- (615.18 KiB) Downloaded 329 times
Last edited by The_Podstanar on Sun Sep 15, 2019 8:16 am, edited 5 times in total.
Re: [Request] Blasphemous
I'll test it. Thanks!The_Podstanar wrote: ↑Tue Sep 10, 2019 3:36 pmHere's modified Assembly-CSharp.dll that enables in-game DebugConsole.
Game version is 1.0.0, HOODLUM release. Original Assembly-CSharp.dll's MD5 is: BD037EC19F95A633978724AC57FBD905
Archive pass is: The_Podstanar
Extract, drop it in %installdir%\Blasphemous_Data\Managed and overwrite. DON'T FORGET to backup original dll.
Usage:
Press F1 during gameplay to open console.
Typing help will show list of all commands (example: invincible, kill all, teleport..)
-
- Cheater
- Posts: 35
- Joined: Sun Jul 14, 2019 5:59 pm
- Reputation: 11
Re: [Request] Blasphemous
+1
DebugConsole doesn't work on GOG version. (no surprise).
DebugConsole doesn't work on GOG version. (no surprise).
Re: [Request] Blasphemous
does my table work on GOG Version?czarny_pan wrote: ↑Tue Sep 10, 2019 5:19 pm+1
DebugConsole doesn't work on GOG version. (no surprise).
-
- Cheater
- Posts: 35
- Joined: Sun Jul 14, 2019 5:59 pm
- Reputation: 11
Re: [Request] Blasphemous
Yes, it does!cfemen wrote: ↑Tue Sep 10, 2019 5:23 pmdoes my table work on GOG Version?czarny_pan wrote: ↑Tue Sep 10, 2019 5:19 pm+1
DebugConsole doesn't work on GOG version. (no surprise).
Re: [Request] Blasphemous
thank you for testing my test table, that is good to know!czarny_pan wrote: ↑Tue Sep 10, 2019 5:26 pmYes, it does!cfemen wrote: ↑Tue Sep 10, 2019 5:23 pmdoes my table work on GOG Version?czarny_pan wrote: ↑Tue Sep 10, 2019 5:19 pm+1
DebugConsole doesn't work on GOG version. (no surprise).
Re: [Request] Blasphemous
ok i updated the table with some Features (Pointers for Health and Purge/Souls )czarny_pan wrote: ↑Tue Sep 10, 2019 5:26 pmYes, it does!cfemen wrote: ↑Tue Sep 10, 2019 5:23 pmdoes my table work on GOG Version?czarny_pan wrote: ↑Tue Sep 10, 2019 5:19 pm+1
DebugConsole doesn't work on GOG version. (no surprise).
Re: [Request] Blasphemous
A faster way (steam_v1.0.6)The_Podstanar wrote: ↑Tue Sep 10, 2019 3:36 pmHere's modified Assembly-CSharp.dll that enables in-game DebugConsole.
Usage:
Code: Select all
[ENABLE]
Gameplay.UI.Widgets:ConsoleWidget:Update+94: //"+94", it may be a different one in your system.
db 90 90
[DISABLE]
Gameplay.UI.Widgets:ConsoleWidget:Update+94:
db 85 C0
//test eax,eax
Re: [Request] Blasphemous
mh yeah on my machine its on +a5fantomas wrote: ↑Tue Sep 10, 2019 7:07 pmA faster way (steam_v1.0.6)The_Podstanar wrote: ↑Tue Sep 10, 2019 3:36 pmHere's modified Assembly-CSharp.dll that enables in-game DebugConsole.
Usage:
Then press F1 during gameplay to open console.Code: Select all
[ENABLE] Gameplay.UI.Widgets:ConsoleWidget:Update+94: //"+94", it may be a different one in your system. db 90 90 [DISABLE] Gameplay.UI.Widgets:ConsoleWidget:Update+94: db 85 C0 //test eax,eax
i tried with AOB on the test eax,eax:
Code: Select all
[ENABLE]
aobscan(aobConsole,85 C0 74 26 0F B6 46 3C)
aobConsole:
db 90 90
registersymbol(aobConsole)
[DISABLE]
aobConsole:
db 85 C0
unregistersymbol(aobConsole)
Re: [Request] Blasphemous
+1 for aob method
+1 for GOG & Steam (The code shouldn't be different from one version to another)
+1 to add the script in your table but pls do not mention it like my script, I do not really care about credits, sharing power!!!
It also works on that je (74)
Code: Select all
[ENABLE]
aobscan(aobConsole,85 C0 74 26 0F B6 46 3C)
aobConsole+2:
db 75 //jne
registersymbol(aobConsole)
[DISABLE]
aobConsole+2:
db 74 //je
unregistersymbol(aobConsole)
Re: [Request] Blasphemous
Super Jump (Do not know how much it is helpful/useless)
Super Walking
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="29">
<CheatEntries>
<CheatEntry>
<ID>3</ID>
<Description>"Super Jump"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,1024,CreativeSpore.SmartColliders:PlatformCharacterController:Update+1a3)
alloc(jumpSpeed,8)
registersymbol(jumpSpeed)
label(returnhere)
label(originalcode)
newmem:
mov [jumpSpeed],rsi
originalcode:
movss xmm0,[rsi+44]
jmp returnhere
CreativeSpore.SmartColliders:PlatformCharacterController:Update+1a3:
jmp newmem
returnhere:
[DISABLE]
unregistersymbol(jumpSpeed)
dealloc(jumpSpeed)
dealloc(newmem)
CreativeSpore.SmartColliders:PlatformCharacterController:Update+1a3:
movss xmm0,[rsi+44]
//Alt: db F3 0F 10 46 44
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>2</ID>
<Description>"m_jumpingSpeed"</Description>
<DropDownList ReadOnly="1" DisplayValueAsItem="1">10:Default
15:1,5x
20:2x
25:2,5x
</DropDownList>
<VariableType>Float</VariableType>
<Address>[jumpSpeed]+44</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="29">
<CheatEntries>
<CheatEntry>
<ID>5</ID>
<Description>"Super Walking"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,1024,CreativeSpore.SmartColliders:PlatformCharacterController:Update+a9b)
alloc(walkingSpeed,8)
registersymbol(walkingSpeed)
label(returnhere)
label(originalcode)
newmem:
mov [walkingSpeed],rsi
originalcode:
movss xmm0,[rsi+38]
jmp returnhere
CreativeSpore.SmartColliders:PlatformCharacterController:Update+a9b:
jmp newmem
returnhere:
[DISABLE]
unregistersymbol(walkingSpeed)
dealloc(walkingSpeed)
dealloc(newmem)
CreativeSpore.SmartColliders:PlatformCharacterController:Update+a9b:
movss xmm0,[rsi+38]
//Alt: db F3 0F 10 46 38
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>4</ID>
<Description>"m_maxWalkingSpeed"</Description>
<DropDownList ReadOnly="1" DisplayValueAsItem="1">5:Default
7.5:1,5x
10:2x
12.5:2,5x
</DropDownList>
<VariableType>Float</VariableType>
<Address>[walkingSpeed]+38</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
Re: [Request] Blasphemous
it's possible to have infinite duration for spells that power up the character ? The ring that it become depleted when you cast a spell! So the power up and speed up attacks last forever!
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