Hey guys, was anyone able to create a table that gives custom points? I would like to give my char full charisma while still "level up" normally and the trainer only gives the option to infinite points :/.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Greedfall's data files are not encrypted and simply by extracting data.spk with WinRAR (or other software) many things about the game can be altered. Companions attributes can be edited in the library_companions.sli file. I was able to lower the levels at which point specific companions get new attributes. It seems no one has thus far found the values to edit points per level that the player gains.
If there are any talented people here. I think mods may be a better solution for attribute, talent and skill cheating. Or at the very least, attribute cheating, since that doesn't have a "points spent" value to edit.
^assuming you have already extracted the datapack to your local, navigate to <game folder>\datalocal\skills\skilltree_autogen and find the aforementioned file, which can be edited using notepad. Open the sli file, and try to find these values:
ATT_MAINWEAPON1_DAMAGE - for your first primary weapon
ATT_MAINWEAPON2_DAMAGE - for your alt primary weapon
ATT_SECONDARYWEAPON1_DAMAGE - for your firearm
Then put in the desired amount on the value parameter. Here's an example format:
notice the value in there. This is basically a multiplier to the amount of damage you can get when you activate the skill. Unfortunately I do not have an idea yet as to what specific skill this pertains to, so on my part I just find every instance of those three attributes and modify the value parameter.
protip: ridiculous damage multiplier for your gun + infinite ammo + use gun with 6 fire rate = lots of dead things
Last edited by budboy on Fri Sep 13, 2019 10:54 am, edited 1 time in total.
Apparentely the latest trainer (the one released yesterday) from ch3athapp3ns includes a reputation editor... I haven't tried it because I'm not a premium user but, with any luck, we'll see it soon being re-uploaded for free on other sites.
^assuming you have already extracted the datapack to your local, navigate to <game folder>\datalocal\skills\skilltree_autogen and find the aforementioned file, which can be edited using notepad. Open the sli file, and try to find these values:
ATT_MAINWEAPON1_DAMAGE - for your first primary weapon
ATT_MAINWEAPON2_DAMAGE - for your alt primary weapon
ATT_SECONDARYWEAPON1_DAMAGE - for your firearm
Then put in the desired amount on the value parameter. Here's an example format:
notice the value in there. This is basically a multiplier to the amount of damage you can get when you activate the skill. Unfortunately I do not have an idea yet as to what specific skill this pertains to, so on my part I just find every instance of those three attributes and modify the value parameter.
protip: ridiculous damage multiplier for your gun + infinite ammo + use gun with 6 fire rate = lots of dead things
wait i have to extract them somewhere first before i edit? and do you know which file is for armor stats? I tried changing some values in items_autogen_equipments but the changes didn't appear ingame.
edit: nevermind im dumb. I got it to work thanks! anyone know where the values for base hp and mp are?
^not sure for base hp and mp yet, I suspect it may be the float_default.sli file under the attributes folder, but I'm not sure if modifying that will only affect the player.
Then again modifying said file will make you carry a crapton of items though, specifically this line:
<float type="WEIGHT_MAX" default="(insert ridiculous number here for maximum profit)" />
EDIT: Apparently it is also possible to edit one of the files so that every item will be on the shop, it's the game_components_ld_autogen_traders_inventory.sli on <greedfall folder location> \datalocal\game_components\game_components_ld\game_components_ld_autogen. Thing is though you have to edit all of the items to have a chance value of 100 so it will appear on the shops(thanks to ShooD over at fearlessrevolution for pointing people to the right direction for this)
^assuming you have already extracted the datapack to your local, navigate to <game folder>\datalocal\skills\skilltree_autogen and find the aforementioned file, which can be edited using notepad. Open the sli file, and try to find these values:
ATT_MAINWEAPON1_DAMAGE - for your first primary weapon
ATT_MAINWEAPON2_DAMAGE - for your alt primary weapon
ATT_SECONDARYWEAPON1_DAMAGE - for your firearm
Then put in the desired amount on the value parameter. Here's an example format:
notice the value in there. This is basically a multiplier to the amount of damage you can get when you activate the skill. Unfortunately I do not have an idea yet as to what specific skill this pertains to, so on my part I just find every instance of those three attributes and modify the value parameter.
protip: ridiculous damage multiplier for your gun + infinite ammo + use gun with 6 fire rate = lots of dead things
wait i have to extract them somewhere first before i edit? and do you know which file is for armor stats? I tried changing some values in items_autogen_equipments but the changes didn't appear ingame.
edit: nevermind im dumb. I got it to work thanks! anyone know where the values for base hp and mp are?
it's in float_defaults.sli searching for this
<float type="LIFE_BASE" default="500" />
<float type="MANA_BASE" default="0" />
i change mana base to 1500 and in game base it 500 so that mean we have 2000 mana base, that mana_base increase to another companion too