fearlessrevolution has figured out how to get rid of those negative values, that 400 million points problem. The solution was to add an option to edit "Points Spent" so after giving yourself more points, say 5, just drop the "Points Spent" value to what you should have. For example 1 if you're cheating at character creation.
Thus far they only have this option for talents and skills, not attributes. I tried using CE to find and edit attribute points spent value, but even though I did find the value. Changing it works only temporarily. Saving and loading broke the attribute points value again.
Could someone here create a table with "Edit Points Spent" options? For those that don't have fearlessrevolution accounts.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
CH has figured out how to get rid of those negative values, that 400 million points problem. The solution was to add an option to edit "Points Spent" so after giving yourself more points, say 5, just drop the "Points Spent" value to what you should have. For example 1 if you're cheating at character creation.
Thus far they only have this option for talents and skills, not attributes. I tried using CE to find and edit attribute points spent value, but even though I did find the value. Changing it works only temporarily. Saving and loading broke the attribute points value again.
Could someone here create a table with "Edit Points Spent" options? For those that don't have CH accounts.
agree. and as far as i know all of these tables changes the values of available "remaining points", as opposed to the [used points] or TOTAL points (meaning adding both remaining and used points). for example if youre lvl 10 with 5 attributes or talents, it only changes the remaining points. and thus breaks the game. That plus the problem of not sticking once the CE table is closed.
what i ended up doing was > use the table > activate some skill nodes > disable table > (sees negative values) > skills are still legit active > used skill point value still legit (value before the cheat)
the negative values decreases as you legitimately lvl up. so once that happens the 49098405984509 notification goes away. im just activating the nodes that i need in advance lmao.
CH has figured out how to get rid of those negative values, that 400 million points problem. The solution was to add an option to edit "Points Spent" so after giving yourself more points, say 5, just drop the "Points Spent" value to what you should have. For example 1 if you're cheating at character creation.
Thus far they only have this option for talents and skills, not attributes. I tried using CE to find and edit attribute points spent value, but even though I did find the value. Changing it works only temporarily. Saving and loading broke the attribute points value again.
Could someone here create a table with "Edit Points Spent" options? For those that don't have CH accounts.
I can confirm this works for Skills and Talents. Attributes will probably never be fixable as those points are always recalculated from your level and it doesn't store a "point spent" value in the same way the other two does.
My guess is that this is because there is no game mechanics that allows you to gain Attributes (and/or their respective points) other than by levelling.
Just select the code & copy & paste it, directly into opened CE table.
Updated
- add a few more address - exp, spend skill & talent points
Note: it seems that total attribute & talent points address that I had given are not permanent (not saved) because that address, the game used it for starting point , lol . You can set spend talent to 0 to make the value positive but for spend attribute points, it's tight with its own attribute which means if you set it to 0 , you don't have that attribute. As the maximum level that you can earn that point is 46, I don't know either there is any variable that is saved for attribute points calculation other than leveling.
Cheat Engine wont let me do it, am I doing something wrong?
Finish the game now just in time before borderland 3 the negative value arent that important if you fear about breaking the game
About annoying notification i use STN table to get rid of it only have to set it once each time i play the game reload save or dead it still work fine only need to do it again if i close the game completely
First set all of them to 0 this should get rid of attribute & talent point notification skill point see how much they show in notification after you set to 0 then change to minus of what you see then it all gone after that i can play without annoying notification until i'm close the game ( even level up or get skill altar it still fine )
Just select the code & copy & paste it, directly into opened CE table.
Updated
- add a few more address - exp, spend skill & talent points
Note: it seems that total attribute & talent points address that I had given are not permanent (not saved) because that address, the game used it for starting point , lol . You can set spend talent to 0 to make the value positive but for spend attribute points, it's tight with its own attribute which means if you set it to 0 , you don't have that attribute. As the maximum level that you can earn that point is 46, I don't know either there is any variable that is saved for attribute points calculation other than leveling.
Cheat Engine wont let me do it, am I doing something wrong?
I think he added a few more options to the script in an edited post. The new script has some sort of issue that prevents it from being pasted into CE.
Game appears to have a level check, and penalises cheating, without the cheats always enabled. [...] This clearly seems to be some sort of anti cheat mechanic, and would apparently require a level, and maybe also the experience points for each level to apply one off cheats without any in game adjustment. Seems like devs don't want you to play your way, and makes me wonder if there are other hidden "Cheat traps" buried in the code.
More likely, there's a level-points table and POINTS_SPENT is subtracted from POINTS_AVAILABLE (for that level) to display POINTS_REMAINING. These values are stored in unsigned integers, which accept only positive values and wrap around when negative. This is a very common way to design and optimize points systems in games and has nothing to do with anti-cheat.
If you had looked for my further comment, when another user queried the "anti-cheat" part, you would have seen this.
I don't think level check thing if an anti cheating measure, especially with how easy it is to get around for Skill/Talent points. If we could find how to control the "Points spent" stat for attributes as well the display bug would go away for good.
It was only the -2 point penalty on Skills that made me think that, and that was before the post about Altar's said there was an additional means of gaining them.
Further investigation, makes it appear to be a bug in the way cheats are applied, STN (First upload), and Mr AntiFun cheats tested.
The first Skill cheat used actually costs 2 points for some reason, further points only cost 1 point
so game deducting 2 points, was because you had actually spent two.
Saying that, just because, whatever the dev's do, modders can reverse, doesn't mean they won't do it, take DRM for example.
I no longer think it has anything to do with Anti-cheat, which was only an hypotheses, and one clearly disproven with further evidence. I don't know why those CT's cost 2 points on first use, but you can see it happening in game.