GreedFall

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antema
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Re: GreedFall

Post by antema »

fearlessrevolution has figured out how to get rid of those negative values, that 400 million points problem. The solution was to add an option to edit "Points Spent" so after giving yourself more points, say 5, just drop the "Points Spent" value to what you should have. For example 1 if you're cheating at character creation.

Thus far they only have this option for talents and skills, not attributes. I tried using CE to find and edit attribute points spent value, but even though I did find the value. Changing it works only temporarily. Saving and loading broke the attribute points value again.

Could someone here create a table with "Edit Points Spent" options? For those that don't have fearlessrevolution accounts.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

kaka
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Re: GreedFall

Post by kaka »

antema wrote:
Thu Sep 12, 2019 12:06 am
CH has figured out how to get rid of those negative values, that 400 million points problem. The solution was to add an option to edit "Points Spent" so after giving yourself more points, say 5, just drop the "Points Spent" value to what you should have. For example 1 if you're cheating at character creation.

Thus far they only have this option for talents and skills, not attributes. I tried using CE to find and edit attribute points spent value, but even though I did find the value. Changing it works only temporarily. Saving and loading broke the attribute points value again.

Could someone here create a table with "Edit Points Spent" options? For those that don't have CH accounts.
agree. and as far as i know all of these tables changes the values of available "remaining points", as opposed to the [used points] or TOTAL points (meaning adding both remaining and used points). for example if youre lvl 10 with 5 attributes or talents, it only changes the remaining points. and thus breaks the game. That plus the problem of not sticking once the CE table is closed.

what i ended up doing was > use the table > activate some skill nodes > disable table > (sees negative values) > skills are still legit active > used skill point value still legit (value before the cheat)

the negative values decreases as you legitimately lvl up. so once that happens the 49098405984509 notification goes away. im just activating the nodes that i need in advance lmao.

Snipsterz
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Re: GreedFall

Post by Snipsterz »

antema wrote:
Thu Sep 12, 2019 12:06 am
CH has figured out how to get rid of those negative values, that 400 million points problem. The solution was to add an option to edit "Points Spent" so after giving yourself more points, say 5, just drop the "Points Spent" value to what you should have. For example 1 if you're cheating at character creation.

Thus far they only have this option for talents and skills, not attributes. I tried using CE to find and edit attribute points spent value, but even though I did find the value. Changing it works only temporarily. Saving and loading broke the attribute points value again.

Could someone here create a table with "Edit Points Spent" options? For those that don't have CH accounts.
I can confirm this works for Skills and Talents. Attributes will probably never be fixable as those points are always recalculated from your level and it doesn't store a "point spent" value in the same way the other two does.
My guess is that this is because there is no game mechanics that allows you to gain Attributes (and/or their respective points) other than by levelling.

Gakkajj
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Re: GreedFall

Post by Gakkajj »

Is there any way to increase the number of companions?

Reaper1222
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Re: GreedFall

Post by Reaper1222 »

anyone had any luck with a reputation changer?

Gakkajj
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Re: GreedFall

Post by Gakkajj »

Also cant seem to get the CT to work was there an update to the game?

shoukansou
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Re: GreedFall

Post by shoukansou »

Cake-san wrote:
Wed Sep 11, 2019 12:36 pm
Here, for someone who wants to edit their total skill & attribute & talent points without getting negative value.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>28</ID>
      <Description>"Total"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00)
alloc(newmem,2048,aobskill)
label(returnhere)
label(player_expcontroller)
registersymbol(player_expcontroller)
registersymbol(aobskill)

newmem:
mov [player_expcontroller],r9
mov eax,[r9+000000C0]
jmp returnhere
player_expcontroller:
dq 0 0
aobskill:
jmp newmem
db 90 90
returnhere:
 
[DISABLE]
dealloc(newmem)
aobskill:
//mov eax,[r9+000000C0]
db 41 8B 81 C0 00 00 00
unregistersymbol(aobskill)
unregistersymbol(player_expcontroller)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>47</ID>
          <Description>"Experience"</Description>
          <VariableType>Float</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>50</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>44</ID>
          <Description>"Skill points"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>51</ID>
          <Description>"Spend Skill"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>BC</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>45</ID>
          <Description>"Attribute points (Not saved)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>46</ID>
          <Description>"Talents points (Not saved)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>8</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>50</ID>
          <Description>"Spend Talent"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
</CheatEntries>
</CheatTable>
Just select the code & copy & paste it, directly into opened CE table.

Updated
- add a few more address - exp, spend skill & talent points
Note: it seems that total attribute & talent points address that I had given are not permanent (not saved) because that address, the game used it for starting point , lol . You can set spend talent to 0 to make the value positive but for spend attribute points, it's tight with its own attribute which means if you set it to 0 , you don't have that attribute. As the maximum level that you can earn that point is 46, I don't know either there is any variable that is saved for attribute points calculation other than leveling.

Cheat Engine wont let me do it, am I doing something wrong?

chrisreddot3
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Re: GreedFall

Post by chrisreddot3 »

Idlehands88 wrote:
Tue Sep 10, 2019 8:26 am
Here is my table, the pointer isn't the best, but it works. If someone wants to use this table to find a different pointer you can.

HOW TO USE:
Enable the Player Stats script, then attack in-game and press Esc to pause the game. You can then change the values (don't freeze).

OPTIONS:
- Health
- Health Max
- Health Regen Speed
- Armor (Shield)
- Armor (Shield) Max
- Magic (Mana)
- Magic (Mana) Max
- Magic Regen Speed
- Fury
- Fury Max
- Max Weight Multiplier
- Elemental Res
- Magical Res
- Balance
- Loot Chance
- Chance of Recycling
- Magical Dmg
- Stun (Magic)
- Fury Gen (Magic)
- Physical Dmg
- Stun (Shot)
- Fury Gen (Shot)
- Armour Dmg (Shot)
Your table is not activating here.
GreedFall legit(steam).

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hal9000
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Re: GreedFall

Post by hal9000 »

Really hoping to see a reputation hack soon, I've tried finding the value with cheat engine but I didn't have much luck...

nos4r2
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Re: GreedFall

Post by nos4r2 »

Finish the game now just in time before borderland 3 the negative value arent that important if you fear about breaking the game

About annoying notification i use STN table to get rid of it only have to set it once each time i play the game reload save or dead it still work fine only need to do it again if i close the game completely

First set all of them to 0 this should get rid of attribute & talent point notification skill point see how much they show in notification after you set to 0 then change to minus of what you see then it all gone after that i can play without annoying notification until i'm close the game ( even level up or get skill altar it still fine )

negroted
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Re: GreedFall

Post by negroted »

shoukansou wrote:
Thu Sep 12, 2019 7:20 am
Cake-san wrote:
Wed Sep 11, 2019 12:36 pm
Here, for someone who wants to edit their total skill & attribute & talent points without getting negative value.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>28</ID>
      <Description>"Total"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00)
alloc(newmem,2048,aobskill)
label(returnhere)
label(player_expcontroller)
registersymbol(player_expcontroller)
registersymbol(aobskill)

newmem:
mov [player_expcontroller],r9
mov eax,[r9+000000C0]
jmp returnhere
player_expcontroller:
dq 0 0
aobskill:
jmp newmem
db 90 90
returnhere:
 
[DISABLE]
dealloc(newmem)
aobskill:
//mov eax,[r9+000000C0]
db 41 8B 81 C0 00 00 00
unregistersymbol(aobskill)
unregistersymbol(player_expcontroller)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>47</ID>
          <Description>"Experience"</Description>
          <VariableType>Float</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>50</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>44</ID>
          <Description>"Skill points"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>51</ID>
          <Description>"Spend Skill"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>BC</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>45</ID>
          <Description>"Attribute points (Not saved)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>46</ID>
          <Description>"Talents points (Not saved)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>8</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>50</ID>
          <Description>"Spend Talent"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
</CheatEntries>
</CheatTable>
Just select the code & copy & paste it, directly into opened CE table.

Updated
- add a few more address - exp, spend skill & talent points
Note: it seems that total attribute & talent points address that I had given are not permanent (not saved) because that address, the game used it for starting point , lol . You can set spend talent to 0 to make the value positive but for spend attribute points, it's tight with its own attribute which means if you set it to 0 , you don't have that attribute. As the maximum level that you can earn that point is 46, I don't know either there is any variable that is saved for attribute points calculation other than leveling.

Cheat Engine wont let me do it, am I doing something wrong?
I think he added a few more options to the script in an edited post. The new script has some sort of issue that prevents it from being pasted into CE.

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Cake-san
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Re: GreedFall

Post by Cake-san »

negroted wrote:
Thu Sep 12, 2019 12:05 pm
shoukansou wrote:
Thu Sep 12, 2019 7:20 am
Cake-san wrote:
Wed Sep 11, 2019 12:36 pm
...

Cheat Engine wont let me do it, am I doing something wrong?
I think he added a few more options to the script in an edited post. The new script has some sort of issue that prevents it from being pasted into CE.
Ohh, f*** me . Fixed :oops:

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Uhuru N'Uru
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Re: GreedFall

Post by Uhuru N'Uru »

fireundubh wrote:
Wed Sep 11, 2019 7:49 pm
Uhuru N'Uru wrote:
Tue Sep 10, 2019 11:26 pm
Game appears to have a level check, and penalises cheating, without the cheats always enabled. [...] This clearly seems to be some sort of anti cheat mechanic, and would apparently require a level, and maybe also the experience points for each level to apply one off cheats without any in game adjustment. Seems like devs don't want you to play your way, and makes me wonder if there are other hidden "Cheat traps" buried in the code.
More likely, there's a level-points table and POINTS_SPENT is subtracted from POINTS_AVAILABLE (for that level) to display POINTS_REMAINING. These values are stored in unsigned integers, which accept only positive values and wrap around when negative. This is a very common way to design and optimize points systems in games and has nothing to do with anti-cheat.
If you had looked for my further comment, when another user queried the "anti-cheat" part, you would have seen this.
Uhuru N'Uru wrote:
Wed Sep 11, 2019 9:37 am
badumtsh wrote:
Wed Sep 11, 2019 3:18 am
I don't think level check thing if an anti cheating measure, especially with how easy it is to get around for Skill/Talent points. If we could find how to control the "Points spent" stat for attributes as well the display bug would go away for good.
It was only the -2 point penalty on Skills that made me think that, and that was before the post about Altar's said there was an additional means of gaining them.

Further investigation, makes it appear to be a bug in the way cheats are applied, STN (First upload), and Mr AntiFun cheats tested.
The first Skill cheat used actually costs 2 points for some reason, further points only cost 1 point
so game deducting 2 points, was because you had actually spent two.

Saying that, just because, whatever the dev's do, modders can reverse, doesn't mean they won't do it, take DRM for example.
I no longer think it has anything to do with Anti-cheat, which was only an hypotheses, and one clearly disproven with further evidence. I don't know why those CT's cost 2 points on first use, but you can see it happening in game.

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enpoping
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Re: GreedFall

Post by enpoping »

can we have the exp multiplier option??

chrisreddot3
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Re: GreedFall

Post by chrisreddot3 »

Pls make edit reputation cheat.

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