here's my contribution...
Update2.3
- updated parry. you have to hold the block key/button for the parry to take effect now. also it would actually load the parry animation for the player now, instead of just the enemy being pushed back.
- updated ignore special bar. implement aobscan for the original injection point, and added another injection point for the air grab move.
Update2.2
- added stun damage multiplier.
Update2.1
- updated auto block. before this update, you'd auto-block enemy attacks when you're holding someone, and you can't move anymore until you disable the script and let someone hit you once. with this update, you'd enter the invincible state when you're holding someone, so no one can touch you in this state, thus no more soft lock.
Update2
- added ignore special bar and ignore money.
Update1.1
- updated auto block. it can block item attacks and block-breaking attacks now.
Update1
- added inf. recruit health and ignore recruit cooldown.
undead
- stamina still drop until it's emptied when being bit, but you won't die.
inf. recruit health
- recruit's health will be set to 3.
auto block
- as title suggests, you don't need to hold the block key to block in-coming attacks.
- you'd auto block all attacks (normal attacks, item attacks, and block-breaking attacks) to your face or from behind, when you're stunned, and when you're attacking.
- enemies' block-break attack can still stun you instantly though. still you won't take any damage form this attack.
- item attack can still break through your block.
parry
- every successful block would be count as a well timed parry, i.e., you don't need to block right before an attack lend on you to trigger the parry.
stun damage multiplier
- you can stun an enemy easier with this script activated.
- stun damage multiplier can be changed via the entry
x?. default: x3, can be changed by editing the script, line 3.
ignore special bar
- you can always execute special moves regardless of your current special bar.
- special bar will still be depleted until it's emptied when you use special moves.
ignore money
- allows you to buy/learn stuffs in store/dojo without any money.
- money would still be decreased until it reaches zero when you buy/learn stuffs.
ignore recruit cooldown
- the cooldown would still appear after every time you call a recruit, but you can actually call the recruit again during the cooldown.