I did find them, however it seems that the actuasl value is something else, as freezing those values did nothing.
[COMPLETED] [Request] spyro the dragon reignited trilogy
Re: [Request] spyro the dragon reignited trilogy
- fearless123456
- Expert Cheater
- Posts: 80
- Joined: Wed Jan 30, 2019 6:19 am
- Reputation: 94
Re: [Request] spyro the dragon reignited trilogy
Freeze time test script - you may have to disable the script after using it for the timer missions as the script affects some global timer values.
Spoiler
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>6</ID>
<Description>"Freezetime test - Alt+T"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Spyro-Win64-Shipping.exe
Version:
Date : 2019-09-07
Author : 0
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Freezetime,Spyro-Win64-Shipping.exe,F2 0F 11 41 40 39) // should be unique
alloc(newmem,$1000,"Spyro-Win64-Shipping.exe"+16EF3F9)
label(code)
label(return)
newmem:
code:
// movsd [rcx+40],xmm0
jmp return
Freezetime:
jmp newmem
return:
registersymbol(Freezetime)
[DISABLE]
Freezetime:
db F2 0F 11 41 40
unregistersymbol(Freezetime)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Spyro-Win64-Shipping.exe"+16EF3F9
"Spyro-Win64-Shipping.exe"+16EF3CF: 48 8B F9 - mov rdi,rcx
"Spyro-Win64-Shipping.exe"+16EF3D2: 48 39 81 10 01 00 00 - cmp [rcx+00000110],rax
"Spyro-Win64-Shipping.exe"+16EF3D9: 0F 84 BC 02 00 00 - je Spyro-Win64-Shipping.exe+16EF69B
"Spyro-Win64-Shipping.exe"+16EF3DF: 0F 57 C0 - xorps xmm0,xmm0
"Spyro-Win64-Shipping.exe"+16EF3E2: 49 89 5B 10 - mov [r11+10],rbx
"Spyro-Win64-Shipping.exe"+16EF3E6: 49 89 6B F0 - mov [r11-10],rbp
"Spyro-Win64-Shipping.exe"+16EF3EA: 33 ED - xor ebp,ebp
"Spyro-Win64-Shipping.exe"+16EF3EC: F3 0F 5A C1 - cvtss2sd xmm0,xmm1
"Spyro-Win64-Shipping.exe"+16EF3F0: 49 89 73 E8 - mov [r11-18],rsi
"Spyro-Win64-Shipping.exe"+16EF3F4: F2 0F 58 41 40 - addsd xmm0,[rcx+40]
// ---------- INJECTING HERE ----------
"Spyro-Win64-Shipping.exe"+16EF3F9: F2 0F 11 41 40 - movsd [rcx+40],xmm0
// ---------- DONE INJECTING ----------
"Spyro-Win64-Shipping.exe"+16EF3FE: 39 69 18 - cmp [rcx+18],ebp
"Spyro-Win64-Shipping.exe"+16EF401: 0F 8E 2B 02 00 00 - jng Spyro-Win64-Shipping.exe+16EF632
"Spyro-Win64-Shipping.exe"+16EF407: 4D 89 63 E0 - mov [r11-20],r12
"Spyro-Win64-Shipping.exe"+16EF40B: 4D 89 6B D8 - mov [r11-28],r13
"Spyro-Win64-Shipping.exe"+16EF40F: 4C 8D 2D 7A B1 76 00 - lea r13,[Spyro-Win64-Shipping.exe+1E5A590]
"Spyro-Win64-Shipping.exe"+16EF416: 4D 89 73 D0 - mov [r11-30],r14
"Spyro-Win64-Shipping.exe"+16EF41A: 4D 89 7B C8 - mov [r11-38],r15
"Spyro-Win64-Shipping.exe"+16EF41E: 66 90 - nop
"Spyro-Win64-Shipping.exe"+16EF420: 48 8B 77 10 - mov rsi,[rdi+10]
"Spyro-Win64-Shipping.exe"+16EF424: F2 0F 10 46 08 - movsd xmm0,[rsi+08]
}
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>18</Key>
<Key>84</Key>
</Keys>
<ID>0</ID>
<ActivateSound>Activate</ActivateSound>
<DeactivateSound>Deactivate</DeactivateSound>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [Request] spyro the dragon reignited trilogy
Can I get a hand making that work? I'm not sure how to do it.fearless123456 wrote: ↑Sat Sep 07, 2019 12:29 amFreeze time test script - you may have to disable the script after using it for the timer missions as the script affects some global timer values.
Spoiler
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>6</ID> <Description>"Freezetime test - Alt+T"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Spyro-Win64-Shipping.exe Version: Date : 2019-09-07 Author : 0 This script does blah blah blah } [ENABLE] aobscanmodule(Freezetime,Spyro-Win64-Shipping.exe,F2 0F 11 41 40 39) // should be unique alloc(newmem,$1000,"Spyro-Win64-Shipping.exe"+16EF3F9) label(code) label(return) newmem: code: // movsd [rcx+40],xmm0 jmp return Freezetime: jmp newmem return: registersymbol(Freezetime) [DISABLE] Freezetime: db F2 0F 11 41 40 unregistersymbol(Freezetime) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "Spyro-Win64-Shipping.exe"+16EF3F9 "Spyro-Win64-Shipping.exe"+16EF3CF: 48 8B F9 - mov rdi,rcx "Spyro-Win64-Shipping.exe"+16EF3D2: 48 39 81 10 01 00 00 - cmp [rcx+00000110],rax "Spyro-Win64-Shipping.exe"+16EF3D9: 0F 84 BC 02 00 00 - je Spyro-Win64-Shipping.exe+16EF69B "Spyro-Win64-Shipping.exe"+16EF3DF: 0F 57 C0 - xorps xmm0,xmm0 "Spyro-Win64-Shipping.exe"+16EF3E2: 49 89 5B 10 - mov [r11+10],rbx "Spyro-Win64-Shipping.exe"+16EF3E6: 49 89 6B F0 - mov [r11-10],rbp "Spyro-Win64-Shipping.exe"+16EF3EA: 33 ED - xor ebp,ebp "Spyro-Win64-Shipping.exe"+16EF3EC: F3 0F 5A C1 - cvtss2sd xmm0,xmm1 "Spyro-Win64-Shipping.exe"+16EF3F0: 49 89 73 E8 - mov [r11-18],rsi "Spyro-Win64-Shipping.exe"+16EF3F4: F2 0F 58 41 40 - addsd xmm0,[rcx+40] // ---------- INJECTING HERE ---------- "Spyro-Win64-Shipping.exe"+16EF3F9: F2 0F 11 41 40 - movsd [rcx+40],xmm0 // ---------- DONE INJECTING ---------- "Spyro-Win64-Shipping.exe"+16EF3FE: 39 69 18 - cmp [rcx+18],ebp "Spyro-Win64-Shipping.exe"+16EF401: 0F 8E 2B 02 00 00 - jng Spyro-Win64-Shipping.exe+16EF632 "Spyro-Win64-Shipping.exe"+16EF407: 4D 89 63 E0 - mov [r11-20],r12 "Spyro-Win64-Shipping.exe"+16EF40B: 4D 89 6B D8 - mov [r11-28],r13 "Spyro-Win64-Shipping.exe"+16EF40F: 4C 8D 2D 7A B1 76 00 - lea r13,[Spyro-Win64-Shipping.exe+1E5A590] "Spyro-Win64-Shipping.exe"+16EF416: 4D 89 73 D0 - mov [r11-30],r14 "Spyro-Win64-Shipping.exe"+16EF41A: 4D 89 7B C8 - mov [r11-38],r15 "Spyro-Win64-Shipping.exe"+16EF41E: 66 90 - nop "Spyro-Win64-Shipping.exe"+16EF420: 48 8B 77 10 - mov rsi,[rdi+10] "Spyro-Win64-Shipping.exe"+16EF424: F2 0F 10 46 08 - movsd xmm0,[rsi+08] } </AssemblerScript> <Hotkeys> <Hotkey> <Action>Toggle Activation</Action> <Keys> <Key>18</Key> <Key>84</Key> </Keys> <ID>0</ID> <ActivateSound>Activate</ActivateSound> <DeactivateSound>Deactivate</DeactivateSound> </Hotkey> </Hotkeys> </CheatEntry> </CheatEntries> </CheatTable>
-
- Expert Cheater
- Posts: 119
- Joined: Sun Mar 05, 2017 6:31 pm
- Reputation: 59
Re: [Request] spyro the dragon reignited trilogy
For Super Powers you people should search for decreasing floats as well (right side display == timer) and then try what happens after you freeze them and start a new level. Use a unknown initial float to begin with.
If nothing or a crash happens after you freeze, try to find a bool value or find correct op codes to manipulate.
EDIT:
Spyro 3's first level is perfect for searching and testing because of that fly panel in hunter's cave.
If nothing or a crash happens after you freeze, try to find a bool value or find correct op codes to manipulate.
EDIT:
Spyro 3's first level is perfect for searching and testing because of that fly panel in hunter's cave.
Re: [Request] spyro the dragon reignited trilogy
I tried to look up the float value regarding the superpower time.
34 address I found
I froze all the values but they still fall.
it's strange..
34 address I found
I froze all the values but they still fall.
it's strange..
-
- Expert Cheater
- Posts: 119
- Joined: Sun Mar 05, 2017 6:31 pm
- Reputation: 59
Re: [Request] spyro the dragon reignited trilogy
Did you search for increased value after you refreshed the superpower?
Did you search for 0 after your timer was gone?
Re: [Request] spyro the dragon reignited trilogy
yes, but the values do not drop to 0 once the time ends.
it's strange, but there are 34 values connected with the timer, many values are not the same, but always connected with the timer.
in the picture you can see the values when the timer is going down, and there are different addresses
- The_Podstanar
- Table Makers
- Posts: 62
- Joined: Wed Sep 04, 2019 7:08 pm
- Reputation: 59
Re: [Request] spyro the dragon reignited trilogy
Disable Timer cheat added.
Re: [Request] spyro the dragon reignited trilogy
God mode seems to make some enemies invincible as well. Also in Spyro 2 on the Zephyr level, when God mode is enabled you can't kill/destroy anything with the turret cannons.
Re: [Request] spyro the dragon reignited trilogy
The Universal Unreal Engine Console unlocker by me and SunBeam works with this game so you can use that for console commands: [Link]
- abluedragon
- Noobzor
- Posts: 14
- Joined: Wed Sep 04, 2019 7:38 pm
- Reputation: 1
Re: [Request] spyro the dragon reignited trilogy
The Unreal Engine Console unlocker can dump a list of objects -- which seems to coincide with the memory as viewed through CheatEngine -- not that I'd know how to utilize this- but could it be used by someone with actual know-how to develop cheats?
Like, for example: "[017344] 00000250C0F5A700 BoolProperty Falcon.FalconGameplayStatics.SetS2SuperflameUnlockForAllSlots.Unlocked"
There are multiple things like this that get dumped, but I don't know how to use it -- heck, I don't even know if it's useful, but I can at least confirm the injector works, and can dump the files -- so if anyone can make any use of them -- well, they're available
As for console commands, it seems most of the useful ones have been dummied out... neither "fly" nor "god" worked -- not that surprising though.
But yeah, it enabled the console -- so if anybody wants to take screenshots, the debugcamera works
Like, for example: "[017344] 00000250C0F5A700 BoolProperty Falcon.FalconGameplayStatics.SetS2SuperflameUnlockForAllSlots.Unlocked"
There are multiple things like this that get dumped, but I don't know how to use it -- heck, I don't even know if it's useful, but I can at least confirm the injector works, and can dump the files -- so if anyone can make any use of them -- well, they're available
As for console commands, it seems most of the useful ones have been dummied out... neither "fly" nor "god" worked -- not that surprising though.
But yeah, it enabled the console -- so if anybody wants to take screenshots, the debugcamera works
Re: [Request] spyro the dragon reignited trilogy
abluedragon wrote: ↑Sat Sep 07, 2019 8:19 pmThe Unreal Engine Console unlocker can dump a list of objects -- which seems to coincide with the memory as viewed through CheatEngine -- not that I'd know how to utilize this- but could it be used by someone with actual know-how to develop cheats?
Like, for example: "[017344] 00000250C0F5A700 BoolProperty Falcon.FalconGameplayStatics.SetS2SuperflameUnlockForAllSlots.Unlocked"
There are multiple things like this that get dumped, but I don't know how to use it -- heck, I don't even know if it's useful, but I can at least confirm the injector works, and can dump the files -- so if anyone can make any use of them -- well, they're available
As for console commands, it seems most of the useful ones have been dummied out... neither "fly" nor "god" worked -- not that surprising though.
But yeah, it enabled the console -- so if anybody wants to take screenshots, the debugcamera works
Hmm, maybe noclip works? Or maybe fly and god mode are disguised as something else. Would console commands be found by unpacking the .pak files?
- fearless123456
- Expert Cheater
- Posts: 80
- Joined: Wed Jan 30, 2019 6:19 am
- Reputation: 94
Re: [Request] spyro the dragon reignited trilogy
.
Last edited by fearless123456 on Sun Sep 08, 2019 7:44 am, edited 4 times in total.
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