Options:Update6
- updated the table for the latest GOG version (patch 1.1.37 (414ad0)). it's updated from the Update4 table, as the game revert back to x86 after patch v1.0.6.
- updated ignore skill reset egg to ignore egg, as it supports using the egg for curing fatigue now.
- updated critical hit mod, as the character's critical hit chance attribute doesn't actually contribute to the calculate process anymore, and using Unity Engine's own random value generator ALONE to determine the chance now, have to change one of the injection point as a result.
- most scripts's aobscans updated. but I haven't actually test them all. report~
- haven't updated drop rate mod. duplicate method name makes implementing a working aobscan for the caller check very annoying, got bored. may update it later...?
Update5
- updated the table for patch v1.0.6 (35309c). have to rewrite all the scripts for the patch, as it's changed from x86 to x64,
- added Linda secondary attack mod key and rune 100% activation.
Update4
- added Mark primary attack range multiplier.
- updated rage mod. as you can't exit Lucy's Rage with the rage key/button, I made a key to exit the rage.
- updated critical hit mod. the critical damage multiplier is now applied to the critical damage, instead of replacing the game's critical damage multiplier, so that it won't render the game's own critical damage buff useless.
- updated ignore skill points. made 2 null check, just in case.
- updated ignore morv. pick another injection for the "learnable" flag, so that it only manipultae the flag only when you're try to learn, and the ui won't show that you can learn something (with a ! sign) in a still-locked item now.
Update3
- added inf. charm usage, inf. rune durability, and ignore obelisk duration.
- updated rage mod. added a rage stacking function, read descriptions for details; also refined the algorithm, took less lines and conditional jmps for the second injection point now.
- updated drop rate mod. I end up with way too many gemstones with the script activated, so I implemented a mod key, so, that the "enemy/destructible drop" would only be affected if the key is being pressed. you can still choose to always have 100% enemy/destructible drop rate if you want. read the descriptions for details.
Update2.1
- added rage mod
- updated ignore skill points. now the skill points on the bottom-left ui won't show negative value if you used more skill points than you have while you're in the dungeon.
Update2
- added ignore skill reset egg and 100% drop rate.
Update1.3
- updated ignore skill points. it wont prevent the skill level from going up when learning skills with insufficient skill points now.
Update1.2
- added frenzy mod.
- updated ignore gemstone, it support the dungeon merchant now.
Update1.1
- updated undead. made a mistake when I was changing the health filer, instead of cmp, I typed mov... the script should work properly now.
Update1
- added shoot speed mod, ignore gemstone, and ignore morv.
Update.3
- added ignore divine relic cooldown.
- updated the player filter. previously there are 2 address being written to the filter's pointer when you have 2 family members present on the map. the added filter should have this isolate to the controlling play now.
Update.2
- added ignore skill cooldown and ignore skill points.
- update most scripts with aobscans, as some of them may have a few bytes shifted if jit, results in possible crash. this should be fixed now.
Update.1
- added critical hit mod and sprint key
undead
- health still drop but you won't die.
max stamina
- as title says.
ignore evade bar
- you can keep dashing/rolling even if the bar is emptied.
ignore skill cooldown
- skill would appear to be in cooldown state after use, but you can actually use the skill again in the cooldown state.
ignore divine relic cooldown
- divine relic would appear to be in cooldown state after usage, but you can actually use the relic again in the cooldown state.
- NOTE that for the sustaining relics, you should not use it again when its effect is still intact, as the relic's effect aren't supposed to be stack-able, you may have some undesired results, like continues sfx for the electric relic, or you'd have an invisible damage barrier even if the game force remove the sfx after a cut-scene. just a simple loading map would "fix" this though. or just don't mesh the relic key, even though you could.
rage mod
- you can enter rage anytime you want, regardless of your current rage bar (you still need to learn the rage skill first).
- you can stay in rage forever once you entered rage.
- when you're in rage, press the rage key/button again to exit rage. if you 're in rage when playing as Lucy, press "G" to exit rage.
- hold SHIFT key and press the rage key when you are in rage already, instead of exiting rage, you would trigger rage again, stacking the rage effect at the same time. e.g., when using Linda, stacking up the rage effect would increase the shooting speed for each stack, results in crazy fast-shoot as you stacking the rage.
- stack key can be changed via the entry. default: SHIFT key, can be changed by editing the script, line 3.
Kevin frenzy mod
- when activated, Kevin's Frenzy level would be locked at >=10.
- you can set the min level allowed via the entry.
Linda shoot speed mod
- when activated, Linda shooting frequency will be increased by holding X2 mouse button when shooting.
- change status to "always", and frequency will be increased for every shoot.
- key can be changed via the entry's drop-down-list. default: X2 mouse button, can be changed by editing the script, line 3.
- shoot speed x? can be changed via the entry. default: x2, can be changed by editing the script, line 4.
- in theory it should work on other primary melee attacks as well, as the injection point would read the speed when using primary melee attack, but they don't contribute to the actual melee attack speed.
Linda secondary attack mod key
- when you're not in rage, hold CapsLock key when the secondary attack land, and the "Explosive Crescendo" would becomes "Rain of Arrows".
- when you're in rage, hold CapsLock when key the secondary attack land, and the "Rain of Arrows" would becomes "Explosive Crescendo".
Mark primary attack range multiplier
- increase the range you can target with the specified multiplier.
- multiplier can be changed via the entry x?. default: x10, can be changed by editing the script, line 3.
critical hit mod
- when activated, critical damage would would be multiplied by 2, and you can press and hold X2 mouse button when attacking to do a critical hit.
- change status to "always", and every hit would be a critical hit.
- key can be changed via the entry's drop-down-list. default: X2 mouse button, can be changed by editing the script, line 3.
- critical damage x? can be changed via the entry. default: x2, can be changed by editing the script, line 4.
sprint key
- when activated, press and hold X1 mouse button to sprint.
- key can be changed via the entry's drop-down-list. default: X1 mouse button, can be changed by editing the script, line 3.
- sprint speed can be changed via the entry. default: x1.8, can be changed by editing the script, line 4.
inf. charm usage
- as title says.
inf. rune durability
- rune durability won't decrease at all when used.
rune 100% activation (Update5 only)
- if the effect of a rune is activated with chance, the script would made it 100%.
- not all the runes are covered for now, John's and Joey's should be covered. may update the script with more or all when I replay the game later...
ignore obelisk duration
- the duration would still end but the effect would stay active (the icon would stay atop of your head as well) until you take another obelisk.
- doesn't work on the "Obelisk of Force".
ignore gemstone
- you can open the locked chests and/or buy from dungeon merchant without any gemstone.
- gemstone you have would still be decreased until it reaches zero.
ignore skill points
- you can keep learning skills regardless of your current skill points.
- skill points still decrease until it reaches zero.
ignore egg
- allows you to reset the skills or cure fatigue without any egg, forgot the name of the egg.
- egg quantity would still be decreased when you reset skills / cure fatigue until it reaches zero.
ignore morv
- allows you to craft regardless of your current morv (currency).
- morv would still be decreased until it reaches zero when you craft something.
100% drop rate (not in Update6 yet)
- drop rate of chests/corpses would be 100%, as long as they have items in their loot table, they will drop something when interacted.
- drop rate of enemies/destructible would be 100% if you're holding ALT key when they were killed/destroyed, as long as they do have something in their loot drop table.
- change enemy/destructible drop status to "always" and you don't need to press the key to have 100% for enemies/destructible drop.
- key can be changed via the entry's drop-down-list. default: ALT key, can be changed by editing the script, line 3.
Notes:
- refer [Link] for keycodes.
- made for GOG ver. should work on steam version as well.
- no aobscan for now, may add it if needed.
- only a few options now. 'll add more as I play.
- made all the basic cheats I need. will update buggy script/add new script as I see fit, but most likely not as frequent.
latest:backups:
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1