DrummerIX wrote: ↑Tue Sep 03, 2019 5:24 pm
I attempted to fix Always Able To Limit Break again. It appears Squall's limit is a little random even on the highest level of 4. Sometimes I get up to 10 hits and others just 6 or 7 I think. Anyway, I didn't want to spend more time trying to figure out how to always give 10 hits for Squall, so this will have to do. It does appear the highest limit level at this point in the code is 4.
Just an FYI, there's an actual in-game calculation for how many hits Squall will do with Renzokuken which is dependent on the Crisis Level.
Crisis Level 1 - 4 hits
Crisis Level 2 - 5 hits
Crisis Level 3 - 6 hits
Crisis Level 4 - 7 hits
That's the base number of hits that will be done for each Crisis Level, although there's a 50% chance that you'll get one extra hit. That means it will look like this:
Crisis Level 1 - either 4 or 5 hits
Crisis Level 2 - either 5 or 6 hits
Crisis Level 3 - either 6 or 7 hits
Crisis Level 4 - either 7 or 8 hits
Having said that, some enemies have a special Renzokuken sequence (for example, Bahamut and Ultima Weapon). If Renzokuken is used against an enemy with a special Renzokuken sequence, the number of hits in that sequence will always be performed instead of using the above numbers.