Final Fantasy 8 Remaster (Steam) (Released September, 2019)

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DrummerIX
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX »

I put in EDIT 4.1 that contains the Card Game Rules options in binary format. You can turn on or off specific rules in each location. You may have to freeze the values.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

fearlessfan1
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by fearlessfan1 »

For those wondering where the card rule complications come from, it involves time degeneration into lesser rules, tracks where you travel from and more.

A screenshot from that Hyne save editor mentioned earlier gives a good overview:

Image

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IFireflyl
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by IFireflyl »

DrummerIX wrote:
Thu Sep 05, 2019 7:55 pm
I put in EDIT 4.1 that contains the Card Game Rules options in binary format. You can turn on or off specific rules in each location. You may have to freeze the values.
You're my hero! Take that deadbeat father! I don't need you!

xros
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by xros »

any chances for a Pointer to Highlighted Card Editor code?

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SmokeyJuan
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by SmokeyJuan »

I would like to request the options for:

Zell & Irvine Limit Break Timer
Instant Limit Break (apart from the one built in)(Built in cheat comes with Unlimited HP, Instant Action and Instant Limit Break)

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Darkedone02
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by Darkedone02 »

DrummerIX wrote:
Thu Sep 05, 2019 7:23 pm
I thought the rules were binary in that you can have multiple rules active at one time, but to be honest I haven't played the card game too much. Just from the rule options I found, they are binary and can be added together. I will work on something soon to add to my table.
The card game is where you can farm and get end-game materials and high level magic spells, all in the first disk of the game. There ways you can get lion heart early too from what I heard, all thanks to card mods, and refining those items you get on those cards to spells, and junction those spells to make your characters OP, while still trying to be low level, so everything can easily be one shotted.

This game just have... OP cheats from the start if you follow the proper strats.

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BlackMonster
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by BlackMonster »

wont exp multi mess with ur GF exp too though if u wanna stay low level? so will ppl use the char pointer to keep exp to 0 while lvin GFs?
Last edited by BlackMonster on Fri Sep 06, 2019 12:32 pm, edited 1 time in total.

DrummerIX
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX »

BlackMonster wrote:
Fri Sep 06, 2019 10:37 am
wont exp multi mess with ur GF exp too though if u wanna stay low level? so will ppl us the char pointer to keep exp to 0 while lvin GFs?
The EXP Multiplier option I put in only affects character levels. GF still gain EXP. At least in my test of the option.

DrummerIX
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX »

My friend requested a few options I put in EDIT 4.5. Max Boost for Summons, Inf Magic Use (In-Battle, Out of Battle). I reworked the Inf Item Use/Set Minimum Amt On Use to work better in battle and out of battle. The old Infinite Items was renamed Set Current Items To Minimum Amount You Specify and moved to the Pointer section.

DrummerIX
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX »

I put in an Always Able To Limit Break option in EDIT 4.6.

Lostgunman
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by Lostgunman »

Epic Table! LOVE IT!

I was needing a way to stop strange card rules I can't seem to play with...and you did it in just a few days. Thank You!!!!!

yeriano
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by yeriano »

DrummerIX wrote:
Fri Sep 06, 2019 5:26 pm
I put in an Always Able To Limit Break option in EDIT 4.6.
i don't know whatever is just my case but it seems like there is a bug on Limit Break option.

when i used Quistis laser eyes, it's instantly kill all enemy ( i just used laser eye, i can't test other limit break bacause i 'am not far enough) and for squall it only do series of slash without doing finisher (whatever you call it,ex:rough divide)

If i'am not wrong, the previous version didn't have always limit break either, instead used inf aura duration (maybe because of the same reason)

Btw, if you have times, can i request cheats for always Lion heart Limit break for Squall.

Thanks

PRIMALUS
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by PRIMALUS »

fearlessfan1 wrote:
Thu Sep 05, 2019 8:13 pm
For those wondering where the card rule complications come from, it involves time degeneration into lesser rules, tracks where you travel from and more.

A screenshot from that Hyne save editor mentioned earlier gives a good overview:

Image
Thank you

Chrono
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by Chrono »

Thank you for all the work you've put in.

The save anywhere script doesn't seem to be working for me anymore, from the start of disc 2 onwards (starting near the prison part). I've tried older version, but they don't work either.

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX »

Chrono wrote:
Fri Sep 06, 2019 8:07 pm
Thank you for all the work you've put in.

The save anywhere script doesn't seem to be working for me anymore, from the start of disc 2 onwards (starting near the prison part). I've tried older version, but they don't work either.
I will need a save game where you are at to fix that.

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