This is an interesting glitch. I got the 3.0 update and any enemy that hits Squall, Squall will die. Not so to the other party members. It's with the one-hit kill. To fix this, I set the enemy damage to 0, but the same thing happens. Squall is one-shot killed. Before the 3.0 update, I wasn't having this issue with the previous updates.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
This is an interesting glitch. I got the 3.0 update and any enemy that hits Squall, Squall will die. Not so to the other party members. It's with the one-hit kill. To fix this, I set the enemy damage to 0, but the same thing happens. Squall is one-shot killed. Before the 3.0 update, I wasn't having this issue with the previous updates.
I'm not able to reproduce, but sounds like the code that determines enemy and ally might be off. Is there anyway you can send me a savegame where you are getting this issue?
Do you think you would be able to add an EXP multiplier? I want to set my after-battle experience to 0. I'm apparently incompetent when it comes to creating my own table. #SadPanda
Gonna second that request.
Also, I'd like to remind everyone that Hyne, a save editor for FFVIII that has a wealth of options, is compatible with saves from the remastered version: [Link]
Thanks for the table! it works well with the game.
I am hoping if you can add two options; money and max GF boost. I found the address for GF Boost but it not static per session. I had a hard time to find the money address.
I have forgotten most about this game... but is there a reason why one would only want 1 PuPu card?
If not, just change the number from
WriteBytes(StartAddr + (CardNum * 0x01),0x81)
to
WriteBytes(StartAddr + (CardNum * 0x01),0xE4)
in the script for that card.
I have forgotten most about this game... but is there a reason why one would only want 1 PuPu card?
If not, just change the number from
WriteBytes(StartAddr + (CardNum * 0x01),0x81)
to
WriteBytes(StartAddr + (CardNum * 0x01),0xE4)
in the script for that card.
It's related to a sidequest and unlocks an achievement. So you want to add it separately when the time comes if you don't want to do the quest. But basically it's done to avoid getting the achievement way too early.
request for :
limit level 4
Good status in battle (protect\shell\haste\regen\etc.)
Good skills in battle(str/mag/def/hp bonus\counter\etc.)
Card game always win
Always lionheart for squall limit
I will try to add more Card Rules to the table later. I have to setup binary type cheats I think for the different rules.
Hello Drummer and thanks for the table!
About the card rules, I was able to use my old table from the 2013 release and add some codes to your 3.6 edit. It's the same way than for trading rules, just the offsets before those.
I'm clearly not an expert here, so I directly edited the file to make it work quickly. There's only one issue I had, you first have to collect the "Highlighted Character" values for the card values to populate. I don't really know why but that's the extent of my knowledge so if anyone wants to improve it, feel free.
I thought the rules were binary in that you can have multiple rules active at one time, but to be honest I haven't played the card game too much. Just from the rule options I found, they are binary and can be added together. I will work on something soon to add to my table.