Final Fantasy 8 Remaster (Steam) (Released September, 2019)

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DrummerIX
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Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX » Tue Sep 03, 2019 5:24 pm

I have a couple of options so far for Final Fantasy 8 Remaster on Steam. Will work on more as I have time. This game has some built in cheats also, so not sure what else is needed.

Options so far:
Inf HP In Battle
One Hit Kill/Enemy Damage Multiplier
ATB Multiplier for Allies and Enemies
EXP Multiplier
Inf Magic Use (In-Battle, Out of Battle)
Inf Item Use/Set Minimum Amt On Use (In-Battle/Out of Battle)
AP Multiplier
Draw Magic Multiplier
Max Boost (Summon)
Always Able To Limit Break
Have 100 Each of Level 1-7 Cards (Except Pupu)
Have 1 of Pupu Card
Have All Rare Cards
Save Anywhere
Unlock All GF
Pointer to Gil
Option to Set All Current Items To A Minimum Amount You Specify
Pointers to Highlighted Item Editor
Pointers to Highlighted Magic Editor
Pointers to Highlighted Character Editor
Pointers to Card Trading Rules, Card Game Rules and Queen of Cards Location

The game is coded differently than modern games, so currently I only have a 2 hit kill working. I have to search other places in the code to get it down to a one hit kill. Will try to do that as I have time.

EDIT 1:
I put in an AP Multiplier and Draw Magic Multiplier so far. The Two Hit Kill seems a little unstable to me, so I will need to improve that I think, but will work on it later.

EDIT 1.5:
I put in an Infinite All Items (Outside Battle) and Highlighted Item Pointer. I borrowed the Item List from Squall8's table for the 2013 version, so thanks to him for that. You can change any item to another one with the Highlighted Item Pointer.

EDIT 1.6:
Attempted to fix the error with Enable on some systems introduced with EDIT 1.5. Hopefully this works better for you.

EDIT 2.0:
As far as Cards go, there might be an Have All Cards already in the game, but I translated the Gameshark have all cards someone posted on the Internet to this game. It's divided into Have 100 of Level 1-7 Cards (Except Pupu), Have 1 Pupu Card, and Have All Rare Cards. I'm not sure you can change the stats of the cards, but maybe you can just get the rare cards and play the card game if you enjoy it. I think this is the last update for the night. Will make more options as I have time tomorrow.

EDIT 2.5:
I fixed my option for One Hit Kill/Enemy Damage Multiplier and also put in a Save Anywhere option in this update. Be sure to save multiple slots in case you have issues with using Save Anywhere in certain cases.

EDIT 2.6:
I left in a Unlock GF in EDIT 2.5 that didn't work, but I fixed it in this update, so Unlock All GF is a valid option now.

EDIT 2.7:
Another attempt to make Save Anywhere work properly. It seems okay to me now with this update.

EDIT 3.0:
I put in Highlighted Character Editor and Highlighted Magic Editor in this update. I borrowed offsets and drop down lists from Squall8's table for the 2013 version, so thanks to him for that work.

EDIT 3.5:
I found Gameshark codes on the Internet for some card rules and trading rules as well as the Queen of Card location. I successfully ported them to options in this version of the game. You may have to freeze the values you want as sometimes they change (trading rules).

EDIT 3.6:
I added in an ATB Multiplier option for Allies and Enemies. You can speed up your turns and slow or stop enemies with this option. Again, there might be an option already provided in the game for this, but I decided to do one in the table. I also reworked the One Hit Kill option because someone said Squall was getting one hit killed with it on. I'm not sure exactly why as I cannot reproduce but did some code change to try to help.

EDIT 4.0:
I put in the EXP Multiplier being requested and a pointer to Gil in this update.

EDIT 4.1:
I put in pointers to the Card Game Rules in each location in this update by request. You may have to freeze values to make sure they stay set, but you can turn on or off specific rules in each location.

EDIT 4.5:
My friend requested a few options I put in this update. Max Boost for Summons, Inf Magic Use (In-Battle, Out of Battle). I reworked the Inf Item Use/Set Minimum Amt On Use to work better in battle and out of battle. The old Infinite Items was renamed Set Current Items To Minimum Amount You Specify and moved to the Pointer section.

EDIT 4.6:
I was able to get an Always Able To Limit Break option working in this update.

EDIT 4.7:
I think I fixed the Always Able to Limit Break to allow Squall to do his finishing move. It triggers for me now, but it it still random by design (It doesn't always trigger).

EDIT 4.8:
I fixed the Save Anywhere option to work past Disc 2 now in this update.

EDIT 5.0:
I fixed Always Able To Limit Break to do the Limit at the highest limit level in this update.

EDIT 5.1:
I attempted to fix Always Able To Limit Break again. It appears Squall's limit is a little random even on the highest level of 4. Sometimes I get up to 10 hits and others just 6 or 7 I think. Anyway, I didn't want to spend more time trying to figure out how to always give 10 hits for Squall, so this will have to do. It does appear the highest limit level at this point in the code is 4.
Attachments
FFVIII.CT
EDIT 5.1 file (Fixed Always Able To Limit Break)
(75.57 KiB) Downloaded 1515 times
FFVIII.CT
EDIT 5.0 file (Inf Magic Use, Max Boost, Reworked Inf Item Use, Always Able to Limit Break)
(75.25 KiB) Downloaded 252 times
FFVIII.CT
EDIT 4.1 file (EXP Multiplier and Gil Pointer, Pointers to Card Game Rules options)
(70.95 KiB) Downloaded 328 times
FFVIII.CT
EDIT 3.6 file (Card Trading Rules and Queen of Cards location Pointers, ATB Multiplier)
(40.34 KiB) Downloaded 295 times
FFVIII.CT
EDIT 3.0 file (Highlighted Character Editor and Highlighted Magic Editor)
(33.91 KiB) Downloaded 116 times
FFVIII.CT
EDIT 2.7 file (Save Anywhere, Fix One Hit Kill, Unlock All GF)
(18.37 KiB) Downloaded 157 times
FFVIII.CT
EDIT 2.0 file (Have All Card options)
(15.87 KiB) Downloaded 237 times
FFVIII.CT
EDIT 1.6 file (Infinite Items and Highlighted Item Pointer)
(13.71 KiB) Downloaded 110 times
FFVIII.CT
EDIT 1 file (AP Multiplier, Draw Magic Multiplier)
(7.22 KiB) Downloaded 141 times
FFVIII.CT
Initial file (Inf HP In Battle, Two Hit Kill)
(4.88 KiB) Downloaded 85 times
Last edited by DrummerIX on Sat Sep 07, 2019 1:07 pm, edited 18 times in total.

kvh
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by kvh » Tue Sep 03, 2019 5:26 pm

Damn, that was fast! Thank you for this already!

BlackMonster
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by BlackMonster » Tue Sep 03, 2019 5:27 pm

any chance for these cheats:

- AP multiplier
- 1 draw=100 magic
- cards have max stats

ty

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by FirstofEden » Tue Sep 03, 2019 7:42 pm

I wonder if the code structures are similar to the original PSX? If so, it shouldn't be difficult to get the old codes working... and I have tons. Guess I'll find out.

kvh
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by kvh » Tue Sep 03, 2019 8:17 pm

I don't know if this could be done, but if at all possible, could there be a cheat for winning triple triad? I know FFIX had one for its card minigame.

DrummerIX
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX » Tue Sep 03, 2019 10:09 pm

I put in a couple more options. Not sure if I have more time today, but I will add some more things when I get time.

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by kamijoan » Tue Sep 03, 2019 10:14 pm

Really fast work. Is there a way to force card rules or change them with CE?

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by MonkeyDson » Tue Sep 03, 2019 10:29 pm

I have not been able to enable the newest Verison... Please help

DrummerIX
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX » Tue Sep 03, 2019 10:32 pm

MonkeyDson wrote:
Tue Sep 03, 2019 10:29 pm
I have not been able to enable the newest Verison... Please help
It works for me, but if you have CE 7.0, tell me what it says when you right-click it after trying to Enable.

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by MonkeyDson » Tue Sep 03, 2019 10:37 pm

At the very top Error while Scanning AOB: HighlightedItem AOB Not found

DrummerIX
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX » Tue Sep 03, 2019 10:52 pm

MonkeyDson wrote:
Tue Sep 03, 2019 10:37 pm
At the very top Error while Scanning AOB: HighlightedItem AOB Not found
I attempted to fix it with EDIT 1.6, but not sure if it will work for you. I changed the AOB for the varying parts on some systems perhaps. Let me know if it works.

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by MonkeyDson » Tue Sep 03, 2019 10:54 pm

worked beautifully lol Ty

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by dethboy » Tue Sep 03, 2019 11:52 pm

Thanks so much for starting work on this!!!!

DrummerIX
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX » Wed Sep 04, 2019 12:23 am

I put in some card codes and that's it for tonight. Will update more tomorrow as I have time.

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by Chronos Knight » Wed Sep 04, 2019 12:56 am

Thanks for the quick work! Could you put an option for unlock all Guardian Forces? Thanks in advance! :D

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