anjinggila wrote: ↑Tue Sep 10, 2019 8:54 am
chusski wrote: ↑Mon Sep 09, 2019 4:44 pm
the game update to 15.8.9
The table is using aobscan, it will still work after next update unless the dev makes significant changes on game file.
I will only upload new table if the table is no longer working or i want to add something, cheer!
I dont know why. But the table fixed, its not working for my, i am on 15.8.9. And table befor Fixed, continued working for my...
i am trying to find affection magnis, and friendship adress without luck...
ATM:
Like skills: are in 4 bytes, and one minus that level you have to find it.(ex: if are lvl 3 of sleeping, you need look for numer 2)
I ADD Magnus Level and Skill points to the table of Pongo. (Credits to Pongozila)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>91</ID>
<Description>"Magnus Stats - use Magnus Special ATCK before activating/update table (same to change magnus)"</Description>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ReLegend.exe
Version:
Date : 2019-08-31
Author : pongo
This script does blah blah blah
}
[ENABLE]
aobscan(Magnus,F3 0F 11 A8 D4 00 00 00 B8) // should be unique
alloc(newmem,$1000,1C6B6CF324D)
globalalloc(_MB1,4)
label(code)
label(return)
newmem:
mov [_MB1],rax
code:
movss [rax+000000D4],xmm5
jmp return
Magnus:
jmp newmem
nop 3
return:
registersymbol(Magnus)
[DISABLE]
Magnus:
db F3 0F 11 A8 D4 00 00 00
unregistersymbol(Magnus)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 1C6B6CF324D
1C6B6CF3223: 66 0F 2F C8 - comisd xmm1,xmm0
1C6B6CF3227: 7A 33 - jp 1C6B6CF325C
1C6B6CF3229: 73 31 - jae 1C6B6CF325C
1C6B6CF322B: 48 8B 46 30 - mov rax,[rsi+30]
1C6B6CF322F: F3 0F 10 80 D4 00 00 00 - movss xmm0,[rax+000000D4]
1C6B6CF3237: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
1C6B6CF323B: F3 0F 10 4C 24 08 - movss xmm1,[rsp+08]
1C6B6CF3241: F3 0F 5A C9 - cvtss2sd xmm1,xmm1
1C6B6CF3245: F2 0F 5C C1 - subsd xmm0,xmm1
1C6B6CF3249: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
1C6B6CF324D: F3 0F 11 A8 D4 00 00 00 - movss [rax+000000D4],xmm5
// ---------- DONE INJECTING ----------
1C6B6CF3255: B8 01 00 00 00 - mov eax,00000001
1C6B6CF325A: EB 02 - jmp 1C6B6CF325E
1C6B6CF325C: 33 C0 - xor eax,eax
1C6B6CF325E: 48 8B 34 24 - mov rsi,[rsp]
1C6B6CF3262: 48 83 C4 18 - add rsp,18
1C6B6CF3266: C3 - ret
1C6B6CF3267: 00 01 - add [rcx],al
1C6B6CF3269: 04 01 - add al,01
1C6B6CF326B: 00 04 22 - add [rdx],al
1C6B6CF326E: 00 00 - add [rax],al
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>131</ID>
<Description>"Growth Stats"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>140</ID>
<Description>"Level"</Description>
<LastState Value="15" RealAddress="1A6C2D84E58"/>
<VariableType>4 Bytes</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>141</ID>
<Description>"Stats Points"</Description>
<LastState Value="2055" RealAddress="1A6C2D84E78"/>
<VariableType>4 Bytes</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>F8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>136</ID>
<Description>"Strength"</Description>
<LastState Value="32" RealAddress="1A6C2D84DE8"/>
<VariableType>4 Bytes</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>68</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>135</ID>
<Description>"Intelligence"</Description>
<LastState Value="32" RealAddress="1A6C2D84DEC"/>
<VariableType>4 Bytes</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>6C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>134</ID>
<Description>"Endurance"</Description>
<LastState Value="32" RealAddress="1A6C2D84DF0"/>
<VariableType>4 Bytes</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>70</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>139</ID>
<Description>"Luck"</Description>
<LastState Value="32" RealAddress="1A6C2D84DF4"/>
<VariableType>4 Bytes</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>74</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>138</ID>
<Description>"Focus"</Description>
<LastState Value="32" RealAddress="1A6C2D84DF8"/>
<VariableType>4 Bytes</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>78</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>137</ID>
<Description>"Wisdom"</Description>
<LastState Value="32" RealAddress="1A6C2D84DFC"/>
<VariableType>4 Bytes</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>7C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>124</ID>
<Description>"HP"</Description>
<Options moHideChildren="1"/>
<LastState Value="639" RealAddress="1A6C2D84E50"/>
<VariableType>Float</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>D0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>125</ID>
<Description>"INT"</Description>
<LastState Value="32" RealAddress="1A6C2D84DEC"/>
<VariableType>4 Bytes</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>6C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>126</ID>
<Description>"FOC"</Description>
<LastState Value="32" RealAddress="1A6C2D84DF8"/>
<VariableType>4 Bytes</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>78</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>127</ID>
<Description>"END"</Description>
<LastState Value="32" RealAddress="1A6C2D84DF0"/>
<VariableType>4 Bytes</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>70</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>128</ID>
<Description>"WIS"</Description>
<LastState Value="32" RealAddress="1A6C2D84DFC"/>
<VariableType>4 Bytes</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>7C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>129</ID>
<Description>"STR"</Description>
<LastState Value="32" RealAddress="1A6C2D84DE8"/>
<VariableType>4 Bytes</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>68</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>130</ID>
<Description>"LUK"</Description>
<LastState Value="32" RealAddress="1A6C2D84DF4"/>
<VariableType>4 Bytes</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>74</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>132</ID>
<Description>"XP"</Description>
<LastState Value="218" RealAddress="1A6C2D84EE8"/>
<VariableType>4 Bytes</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>168</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>133</ID>
<Description>"Stamina"</Description>
<LastState Value="180" RealAddress="1A6C2D84E54"/>
<VariableType>Float</VariableType>
<Address>_MB1</Address>
<Offsets>
<Offset>D4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>