Control - AWE patch (DX12) +? (table Update6)

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Silk
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Re: Control +6 (table Update.3)

Post by Silk »

cfemen wrote:
Wed Aug 28, 2019 5:45 pm
:) np
im sure Silk has the same problem he is using clearly a 6.x version
Checking in before heading out, aye using 6.7, doh, thanks for your patience! Will give it a try when I get back home.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Cielos
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Re: Control +8 (table Update1)

Post by Cielos »

Update1
- added ignore ability points and ignore $ / materials.
- changed default min health of undead from 0.1 to 0.5. the on screen low health effect is quite distracting to me, so I raised it.
- changed default key for walk key script from CapsLock key to Alt key.
- changed default key 1 of slow motion script from Alt key to CapsLock key.
all the basic scripts I need are done. can finally start play the game now...

about the ignore $ / materials script:
sometime clicking on a craft-able mod can't actually craft the mod, may happen when you first load a save game and/or first activate the script. lower the quantities of your materials by crafting other mods/upgrade the mods/craft new weapon type... may sometime do the trick. or you can use this opcode

Code: Select all

Control_DX11.exe+57A94C - 8B 40 40              - mov eax,[rax+40]
to read the quantities with CE and manipulate them yourself.
lazy to write a material q editor for now...
spent too much time to trace the game codes already. will not refine the script in the time being...
want to play the game when I have time......

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TemptingIcarus
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Re: Control +6 (table Update.3)

Post by TemptingIcarus »

Uhuru N'Uru wrote:
Wed Aug 28, 2019 4:26 pm
TemptingIcarus wrote:
Wed Aug 28, 2019 3:55 pm
For those who want this. It's a fix for turning off motion blur. Hitting F4 turns it off. The work isn't mine, just passing it along. Drop the files into your main folder with the .exe if it ask to overwrite, hit yes. I now have less of a headache when playing.
It's customary to link to the original , not reupload without source, information, or credit.
It's originally posted here
[Link]
Ah. I found it on the forum I visit frequently. It's related to well, piracy so I didn't link it. Lol.

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Kanelakis
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Re: Control +8 (table Update1)

Post by Kanelakis »

I use the DirectX 12 version of the game, can that be updated too?

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Idlehands88
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Re: Control +8 (table Update1)

Post by Idlehands88 »

Through save editing, I am able to do this :D
IMAGE
Image

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cfemen
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Re: Control +8 (table Update1)

Post by cfemen »

Kanelakis wrote:
Wed Aug 28, 2019 7:00 pm
I use the DirectX 12 version of the game, can that be updated too?
viewtopic.php?f=4&t=10106&start=15#p100313
Idlehands88 wrote:
Wed Aug 28, 2019 7:08 pm
Through save editing, I am able to do this :D
IMAGE
Image
xD nice :D
edit : did you find Clearance Level in the saves?

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Idlehands88
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Re: Control +8 (table Update1)

Post by Idlehands88 »

cfemen wrote:
Wed Aug 28, 2019 7:51 pm
Idlehands88 wrote:
Wed Aug 28, 2019 7:08 pm
Through save editing, I am able to do this :D
IMAGE
Image
xD nice :D
edit : did you find Clearance Level in the saves?
Not yet, haven't looked for that.

acecel
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Re: Control +8 (table Update1)

Post by acecel »

Thanks for the table @Cielos
Last edited by acecel on Wed Aug 28, 2019 11:42 pm, edited 2 times in total.

IcyPurpose99
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Re: Control +8 (table Update1)

Post by IcyPurpose99 »

I was expecting mods to be modified as they seem to have different values at the same rarity, so its some random generation.

acecel
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Re: Control +8 (table Update1)

Post by acecel »

I just tried the table as i started playing but i can't enable the "max ammo" cheat, same for "ignore $ / materials".

Any idea ?

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cfemen
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Re: Control +8 (table Update1)

Post by cfemen »

acecel wrote:
Wed Aug 28, 2019 11:43 pm
I just tried the table as i started playing but i can't enable the "max ammo" cheat, same for "ignore $ / materials".

Any idea ?
are you using newest cheat engine 7.0?

acecel
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Re: Control +8 (table Update1)

Post by acecel »

cfemen wrote:
Wed Aug 28, 2019 11:50 pm
acecel wrote:
Wed Aug 28, 2019 11:43 pm
I just tried the table as i started playing but i can't enable the "max ammo" cheat, same for "ignore $ / materials".

Any idea ?
are you using newest cheat engine 7.0?
Lol, after posting the message i thought it's maybe a good time to update CE as it's quite old (i had 6.7 or something), so i updated it just now and yes everything works correctly now, thanks again and sorry for this stupid question :mrgreen:

EeK
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Re: Control +8 (table Update1)

Post by EeK »

Has anyone implemented a FOV fix that works as a cheat table?

There's this one, but I'd rather use my own table, instead of running another EXE:

[Link]

acecel
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Re: Control +8 (table Update1)

Post by acecel »

EeK wrote:
Thu Aug 29, 2019 12:31 am
Has anyone implemented a FOV fix that works as a cheat table?

There's this one, but I'd rather use my own table, instead of running another EXE:

You could use this tool to find the FOV value then try to find a pointer or something like that

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NChabb
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Re: Control +8 (table Update1)

Post by NChabb »

Hey, nice work. I really dig the walk key, it's mind blowing that it's still not a standard in PC ports. Sunset Overdrive was also missing a proper button prompt.

With that said, I seem to be crashing way more when I use the table. Actually I can't tell if it's the game's bad optimization and just a placebo effect, or just circumstantial, but so far with my own observations and tests, I don't crash at all for half hours unless I use the table, then it can happen. It just happened right before this post as I tried to fast travel back to the first waypoint.

The game just closes with a message saying "Game_rmdwin7_f.exe has s topped working". The typical stuff.

Any advice?

Edit: nvm, I just had my first crash sans table, it's unrelated. Guess I'm gonna need to find a fix for that.

Edit2: So apparently, this is a Windows 8.1 thing and setting the compatibility to Windows 7 in the .exe's properties solve this. I played for a 2 hours straight without any crash, even with the table.
Last edited by NChabb on Thu Aug 29, 2019 6:13 am, edited 1 time in total.

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