anyway we can get these for the DX12 version? The game runs a lot Smoother and renders much better on DX12. (the DX11 ct file won't activate on the DX12 boot, but I'm sure you already know that.)
anyway we can get these for the DX12 version? The game runs a lot Smoother and renders much better on DX12. (the DX11 ct file won't activate on the DX12 boot, but I'm sure you already know that.)
This options would be good..
- inf.HP
- inf.Energy (or No Energy drain..)
- inf.Ammo (No Reload)
- inf. Ability Points
- inf. Scrap (Money?..)
- No Material Cost (or inf.Material)
- One Hit Kill
I would really like a method to give ourselves ability point and money (?) the three triangular things in the inventory UI too!
This options would be good..
- inf.HP
- inf.Energy (or No Energy drain..)
- inf.Ammo (No Reload)
- inf. Ability Points
- inf. Scrap (Money?..)
- No Material Cost (or inf.Material)
- One Hit Kill
I would really like a method to give ourselves ability point and money (?) the three triangular things in the inventory UI too!
my table has three triangulars and upgrade pointer
No Guarantees this works for everything else, I've not tried other functions yet, but to get the Walk key in DX12, I simply searched for every reference to;
Control_DX11.exe
using Notepad++, and changed them to;
Control_DX12.exe
It worked for the Walk key, in table 4 Update 2, but you needed to also remove Cielos' PGP signature from bottom of the CT.
The current Table doesn't have the sig, and Walk Key code still works with this method.
It looked real janky in 4U2 incarnation, but worked, table 6U3 improvement looks much smoother, and still works.
I'm enjoying the game without cheats so far, it's nice to have them in reserve (assuming my crude edit "Just Works").
I really appreciate the walk key fix "Just Works", damn controller focussed devs should have it as standard.
updated table dx11 / dx12 with upgrade points pointer with code from @m01s33nk0...
You forgot to edit scripts for dx12 version to inject into dx12 exe.
i downloaded my table and tried it.
its working fine
but here a updated version with option for material count
-Health
Pointer to health
if pointer is ??? thats normal until u get some damage
-inf Ammo
Ammo will not decrease
-Currency
Pointer to the currency
-Set Materials in Inventory to XXX
open inventory, activate script, set XXX value, open inventory again -> all materials are XXX
-Inf Power
power is always 100%
-Upgrade Points Pointer
pointer to upgrade/skill points
In DX12 only inf Power is working for me, all others dont work. Version 1.02 of the Game
Edit: wasn't using the newest version of your table, but Health Ammo and Currency cant be toggled
anyway we can get these for the DX12 version? The game runs a lot Smoother and renders much better on DX12. (the DX11 ct file won't activate on the DX12 boot, but I'm sure you already know that.)
Thanks for the response, unfortunately it does not have the edits from the table provided in the first post. the options for damage modifier, ability points, etc are not on that table. if the answer is no, that's cool, Thanks for responding anyway.
For those who want this. It's a fix for turning off motion blur. Hitting F4 turns it off. The work isn't mine, just passing it along. Drop the files into your main folder with the .exe if it ask to overwrite, hit yes. I now have less of a headache when playing.
This options would be good..
- inf.HP
- inf.Energy (or No Energy drain..)
- inf.Ammo (No Reload)
- inf. Ability Points
- inf. Scrap (Money?..)
- No Material Cost (or inf.Material)
- One Hit Kill
I would really like a method to give ourselves ability point and money (?) the three triangular things in the inventory UI too!
my table has three triangulars and upgrade pointer
I can't get currency to work in the older table nor in the updated one with the xxx material. I can get the 999 mat to work in the old and also get the choose XXX mat in the newer one to work.
Maybe I am doing something wrong but not seeing how to add ability points, I am O nor how the currency works am I at 216.
EDIT: okay got ability points to work, Problem was when starting CE I was using application "Control x.x.xxx.xxxx(final/release) instead of actually choosing the control_dx11 in the process tab so that fixed that problem.
Last edited by Silk on Wed Aug 28, 2019 4:20 pm, edited 1 time in total.
I would really like a method to give ourselves ability point and money (?) the three triangular things in the inventory UI too!
my table has three triangulars and upgrade pointer
I can;t get currency to work in the older table nor in the updated one with the xxx material. I can get the 999 mat to work in the old and also get the choose XXX mat in the newer one to work.
Maybe I am doing something wrong but not seeing how to add ability pionts, I am O nor how the currency works am I at 216.
can you make screenshots whats happens if u activate currency / ability points?
you should get a pointer with the currency / ability points and then u can just change the value.
check my attachment screenshot:
pw for zip : control_fearless
thats how it should look if u activate currency / ability points