Maybe this could help you? Found how to disable it with changing conditional je to jmp, but i guess you could do it better :)
Spoiler
"Control_DX12.exe"+ABA92: 0F 57 C0 - xorps xmm0,xmm0
"Control_DX12.exe"+ABA95: 41 0F 2F 85 10 02 00 00 - comiss xmm0,[r13+00000210]
"Control_DX12.exe"+ABA9D: 0F 82 95 02 00 00 - jb Control_DX12.exe+ABD38
"Control_DX12.exe"+ABAA3: 84 C0 - test al,al
"Control_DX12.exe"+ABAA5: 0F 84 8D 02 00 00 - je Control_DX12.exe+ABD38
"Control_DX12.exe"+ABAAB: 80 7D 40 00 - cmp byte ptr [rbp+40],00
"Control_DX12.exe"+ABAAF: 0F 84 83 02 00 00 - je Control_DX12.exe+ABD38
"Control_DX12.exe"+ABAB5: 49 8B 85 70 03 00 00 - mov rax,[r13+00000370]
"Control_DX12.exe"+ABABC: 80 38 00 - cmp byte ptr [rax],00
// ---------- INJECTING HERE ----------
"Control_DX12.exe"+ABABF: 0F 84 73 02 00 00 - je Control_DX12.exe+ABD38
// ---------- DONE INJECTING ----------
"Control_DX12.exe"+ABAC5: 45 84 FF - test r15l,r15l
"Control_DX12.exe"+ABAC8: 0F 85 6A 02 00 00 - jne Control_DX12.exe+ABD38
"Control_DX12.exe"+ABACE: 49 8B 85 70 01 00 00 - mov rax,[r13+00000170]
"Control_DX12.exe"+ABAD5: 8B 90 D0 01 00 00 - mov edx,[rax+000001D0]
"Control_DX12.exe"+ABADB: 8B C2 - mov eax,edx
"Control_DX12.exe"+ABADD: C1 F8 1F - sar eax,1F
"Control_DX12.exe"+ABAE0: 83 E0 01 - and eax,01
"Control_DX12.exe"+ABAE3: FF C0 - inc eax
"Control_DX12.exe"+ABAE5: 41 BF 08 00 00 00 - mov r15d,00000008
"Control_DX12.exe"+ABAEB: 83 F8 01 - cmp eax,01
Spoiler
"bonsai_rmdwin10_f.dll"+58A70: 48 89 5C 24 08 - mov [rsp+08],rbx
"bonsai_rmdwin10_f.dll"+58A75: 48 89 74 24 10 - mov [rsp+10],rsi
"bonsai_rmdwin10_f.dll"+58A7A: 57 - push rdi
"bonsai_rmdwin10_f.dll"+58A7B: 48 83 EC 20 - sub rsp,20
"bonsai_rmdwin10_f.dll"+58A7F: 48 8B 71 08 - mov rsi,[rcx+08]
"bonsai_rmdwin10_f.dll"+58A83: 48 8B F9 - mov rdi,rcx
"bonsai_rmdwin10_f.dll"+58A86: 0F B6 DA - movzx ebx,dl
"bonsai_rmdwin10_f.dll"+58A89: 48 8D 8E F0 00 00 00 - lea rcx,[rsi+000000F0]
"bonsai_rmdwin10_f.dll"+58A90: FF 15 EA BD 3D 00 - call qword ptr [bonsai_rmdwin10_f.dll+434880]
// ---------- INJECTING HERE ----------
"bonsai_rmdwin10_f.dll"+58A96: 84 C0 - test al,al
"bonsai_rmdwin10_f.dll"+58A98: 74 2F - je bonsai_rmdwin10_f.dll+58AC9
"bonsai_rmdwin10_f.dll"+58A9A: 48 8B 86 E8 00 00 00 - mov rax,[rsi+000000E8]
// ---------- DONE INJECTING ----------
"bonsai_rmdwin10_f.dll"+58AA1: B9 FF 3F 00 00 - mov ecx,00003FFF
"bonsai_rmdwin10_f.dll"+58AA6: 66 85 08 - test [rax],cx
"bonsai_rmdwin10_f.dll"+58AA9: 74 1E - je bonsai_rmdwin10_f.dll+58AC9
"bonsai_rmdwin10_f.dll"+58AAB: 48 B9 00 C0 FF FF FF FF FF 3F - mov rcx,3FFFFFFFFFFFC000
"bonsai_rmdwin10_f.dll"+58AB5: 48 85 08 - test [rax],rcx
"bonsai_rmdwin10_f.dll"+58AB8: 74 0F - je bonsai_rmdwin10_f.dll+58AC9
"bonsai_rmdwin10_f.dll"+58ABA: 48 8D 96 84 01 00 00 - lea rdx,[rsi+00000184]
"bonsai_rmdwin10_f.dll"+58AC1: 38 1A - cmp [rdx],bl
"bonsai_rmdwin10_f.dll"+58AC3: 74 27 - je bonsai_rmdwin10_f.dll+58AEC
"bonsai_rmdwin10_f.dll"+58AC5: 88 1A - mov [rdx],bl <<<<<< here "1" when enemies noticed player and "0" when not (required additional script to "physics_rmdwin10_f.dll"+6B31 for moving player XYZ coords that used by enenmies for noticing player far away)
Yep, I'm that guy from reddit that think that everybody should read your [Link] :)
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1