Control - AWE patch (DX12) +? (table Update6)

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Cielos
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Control - AWE patch (DX12) +? (table Update6)

Post by Cielos »

made a few options now.
will add more / refine as I play the game.
made some scripts for the game.
have fun~
Update6
- replayed the game after finishing Alan Wake 2, added 2 scripts, unlock kojima, and modifiers / multipliers, should be useful for a fake new game+...

Update5.1
updated ignore ability points.
Update5
- updated table for the latest AWE patch, for DX12 only now, should work on either Steam/EPIC.
- note that both ignore $/materials and ignore ability points still haven't been tested or updated. I may have a look when I finally need those 2 cheats again later.....

Update4.5
- updated the table for the latest patch (0.0.321.4098).
- ignore $/materials haven't been updated.
- ignore ability points haven't been tested.

Update4.4
- updated ignore $ / materials. turns out one of the filter isn't reusable on the Expedition patch. updated that filter, plus took the chance to changed the algorithm a bit: instead of raising the visual amounts of your currency/materials to the requirement, now the visual requirement would be lowered to the amount you owned, to avoid the occasional messing up of the ability points' visual amount.

Update4.3
- updated enable. the previous addition makes the undead script unstable because of a missing offset. should be fixed now.
Update4.2
- updated the table for the Expedition patch (0.0.292.5735), specifically ignore ability points, updated one of the injection point.
- updated enable. added another injection point to ensure undead would work without the need to entering battle once first.

Update4.1
- updated the keylistener for the controller, it only works on Left trigger and Right trigger before, other buttons on the list should work now.
- updated evade/dash distance multiplier key. it supports controller button now.

Update4
- added evade/dash distance multiplier key.
- added unlock all outfits and the pointers for the outfit unlock flags, based on the findings shared by infogram. so, if you're after outfit cheat, go rep infogram now~

Update3
- added recharge key and instant charge.

Update2.2
- added fast recharge.
Update2.1
- updated levitate mod. added support for controller. need testing!
Update2
- added levitate mod.

Update1.1
- updated ignore ability points. learning abilities with zero or insufficient ability points would still increase the Milestone Rewards bar now.
Update1
- added ignore ability points and ignore $ / materials.
- changed default min health of undead from 0.1 to 0.5. the on screen low health effect is quite distracting to me, so I raised it.
- changed default key for walk key script from CapsLock key to Alt key.
- changed default key 1 of slow motion script from Alt key to CapsLock key.

Update.3
- added max energy and slow motion.
- updated walk key. you can choose the walk method between "hold key", or "toggle key" now.
Update.2
- added max ammo.
Update.1
- added damage multiplier.
- changed inf. health to undead
- implemented aobscans to all scripts.
undead
- health still drop when being hit but you won't die.
- min health can be set via the entry. default: 0.5, can be changed by editing the script, line 6

damage multiplier
- damage deal to non-player will be multiplied by the specified multiplier.
- multiplier can be set via the entry x?. default: x2, can be changed by editing the script, line 3.

max ammo
- no reload~

recharge key
- when facilitated, press R key to recharge clip to max instantly.
- hold R key when you're aiming allows you to see the reload animation as well.
- I've changed the game's "Toggle Side" from R to another key obviously. you should do the same if you want this script to work properly.

fast recharge
- when activated, when the ammo clip is emptied, the time you need to wait until the gun start to recharge will be shorten.
- when the gun start to recharge from empty clip, it will be recharged to max instantly.

instant charge
- when activated, Pierce form can be fired instantly without charging, and Charge form will fire 3 projectiles instantly without charging.

max energy
- as title says.

ignore ability points
- you can learn any abilities regardless of your current ability points.
- required ability points of an ability would appear to be zero, but you ability points still decrease until it reaches zero when you learn an ability.

ignore $ / materials
- activate before you enter the Astral Constructs.
- you can craft anything in the Astral Constructs regardless of your current $ and materials.
- $ still decrease until it reaches zero.
- materials still decrease when you craft.
- ability points may be shown as a big number in the base, the actual ability points wasn't altered in anyway. if that happens, just de-activate both this and ignore ability points script and the value shown should back to normal the next time you access a base.
- should de-activate the script after you done crafting. activate again next time you need to craft.


levitate mod
- allows you to stay in air as long as you want when you enter levitation.
- after you exit the levitation and start falling, if you press and hold the specified key / controller button and press the jump key/button, instead of start floating down slowly, you'd levitate up again.
- you won't enter the hover state automatically after your second levitate up. instead you have to press the jump key/button again to stop levitating up, and start falling again after that. in this falling state, you can choose to float down, or levitate up (by holding the specified key / controller button)again.
- key can be changed via the entry's drop-down-list. default: SHIFT key.
- controller button can be changed via the entry's drop-down-list. default: Left Trigger.

evade/dash distance multiplier key
- when activated, press and hold the SHIFT key to evade/dash with a distance multiplied by 20.
- key can be changed via the entry's drop-down-list.
- the multiplier can be changed via the entry x?.

walk key
- when activated, hold Alt key and move to walk. could be useful for k+m player.
- you can change the status to "toggle key" if you want to .... use toggle key instead of hold key.
- key can be changed via the entry's drop-down-list.

slow motion
- just a simple lua script that allows you to hold 2 keys together, or hold either of the 2 keys, to change the game speed by using CE's speedhack, which can be done by setting up hot-keys in CE's Settings anyway. the script just make it so that you don't need to reset the CE's hotkeys for different games.
- by script default, when activated, press CapsLock key, or Right Mouse Button, to enter slow motion, release the key to resume speed.
- change and/or? to "and" if you want to hold 2 keys together to enter slow motion.

unlock kojima
- it's a soft unlock, meaning you should keep it on at all time if you want to play the added contents.

modifiers / multipliers.
- allows you to modify some stats:
-- accuracy modifier, 1 == perfect aim, works on Grip, Shatter and Spin form. script default: 0.8
-- recoil modifer, 0 == no recoil, works on all weapon forms. script default: 0
-- rate of fire multiplier, works on Grip, Shatter and Spin form. script defulat: x2
-- projectile speed multiplier, tested on Charge. script default: x4
-- armor damage multiplier, works on all weapon forms. script default: x10
-- damage multiplier, works on all weapon forms. script default: x1
-- seize speed multiplier. script default: x20
-- shield strength multiplier, script default: x100

unlock all outfits
- made based on the findings shared by infogram.
- access the Control Point at the base (Central Executive) after you activated the script.
- if you want to unlock the outfits individually, you can do so via the [outfits] pointers instead. pointers will be populated when you access the Control Point at the base.
latest:
Control_DX12.CT
+?, for AWE patch, DX12, table Update6
(323.51 KiB) Downloaded 3243 times
backups:
Control_DX12.CT
+?, for AWE patch, DX12, table Update5.1
(280.18 KiB) Downloaded 6158 times
Control_DX11.CT
+14, for patch (0.0.321.4098), table Update4.5
(280.61 KiB) Downloaded 2191 times
Control_DX11.CT
+14, for Expedition patch (0.0.292.5735), table Update4.4
(245.15 KiB) Downloaded 463 times
Control_DX11.CT
+14, table Update4.1
(207.35 KiB) Downloaded 341 times
Control_DX11.CT
+14, table Update4
(210.47 KiB) Downloaded 266 times
Control_DX11.CT
+12, table Update3
(157.87 KiB) Downloaded 244 times
Control_DX11.CT
+10, table Update2.2
(193.02 KiB) Downloaded 256 times
Control_DX11.CT
+8, table Update1.1
(104.13 KiB) Downloaded 242 times
Control_DX11.CT
+6, table Update.3
(42.58 KiB) Downloaded 388 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Cielos on Sun Nov 19, 2023 9:54 am, edited 27 times in total.

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TemptingIcarus
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Re: Control +2

Post by TemptingIcarus »

No Reaload/Recharge the Director's Weapon.
One Shot Kill
Unlock All Outfits

Cidrow
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Re: Control +2

Post by Cidrow »

This options would be good..
- inf.HP
- inf.Energy (or No Energy drain..)
- inf.Ammo (No Reload)
- inf. Ability Points
- inf. Scrap (Money?..)
- No Material Cost (or inf.Material)
- One Hit Kill

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kay0
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Re: Control +3 (table Update.1)

Post by kay0 »

Holy shit, thank you for the walk key option! <3

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Cielos
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Re: Control +3 (table Update.1)

Post by Cielos »

kay0 wrote:
Tue Aug 27, 2019 5:26 pm
Holy shit, thank you for the walk key option! <3
you're welcome~
if I made a table for a TPS any game that has no walk key implemented for keyboard player, most likely you'll find a walk key script in the table... :oops:

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Re: Control +3 (table Update.1)

Post by TemptingIcarus »

Cielos wrote:
Tue Aug 27, 2019 5:37 pm
kay0 wrote:
Tue Aug 27, 2019 5:26 pm
Holy shit, thank you for the walk key option! <3
you're welcome~
if I made a table for a TPS any game that has no walk key implemented for keyboard player, most likely you'll find a walk key script in the table... :oops:
Thank you for your work by the way. Appreciate you. :wub:

Is there a way you can unlock all her outfits? I love glamour/style in any game that has it and Infinite Energy so I can feel like Jean Gray possessed by the Phoenix. :P

Plus is it possible to do - Ignore Crafting Requirement and Ignore Clearance Level for those doors?

topboy
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Re: Control +4 (table Update.2)

Post by topboy »

Thank you for fast table & good job.

f34rY
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Re: Control +4 (table Update.2)

Post by f34rY »

Is there any chance for DX12 version?

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Re: Control +4 (table Update.2)

Post by chrisreddot3 »

it is possible to make cheats to dx12?

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kay0
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Re: Control +3 (table Update.1)

Post by kay0 »

Cielos wrote:
Tue Aug 27, 2019 5:37 pm
kay0 wrote:
Tue Aug 27, 2019 5:26 pm
Holy shit, thank you for the walk key option! <3
you're welcome~
if I made a table for a TPS any game that has no walk key implemented for keyboard player, most likely you'll find a walk key script in the table... :oops:
Could you add the option to toggle the walk key like you did for SOTR? <3

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cfemen
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Re: Control +4 (table Update.2)

Post by cfemen »

viewtopic.php?f=2&t=10104&p=100290#p100290

i hope its ok that i post my table here too

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Re: Control +4 (table Update.2)

Post by TemptingIcarus »

Could we get a way to bypass Security Clearance doors?

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m01s33nk0
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Re: Control +6 (table Update.4)

Post by m01s33nk0 »

something like XP
Spoiler
{ Game : Control_DX11.exe
Version:
Date : 2019-08-27
Author : amoiseenko

This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat



aobscanmodule(INJECT,Control_DX11.exe,48 8B 5F 40 40 32 ED) // should be unique
alloc(newmem,$1000,"Control_DX11.exe"+58F2D3)

label(code)
label(return)

newmem:
mov [rdi+40],ffff
code:
mov rbx,[rdi+40]
xor bpl,bpl
jmp return

INJECT:
jmp newmem
nop 2
return:
registersymbol(INJECT)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT:
db 48 8B 5F 40 40 32 ED

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Control_DX11.exe"+58F2D3

"Control_DX11.exe"+58F2A4: E8 27 90 BD FF - call Control_DX11.exe+1682D0
"Control_DX11.exe"+58F2A9: 49 8D 56 18 - lea rdx,[r14+18]
"Control_DX11.exe"+58F2AD: 48 8B CF - mov rcx,rdi
"Control_DX11.exe"+58F2B0: E8 7B 62 FF FF - call Control_DX11.exe+585530
"Control_DX11.exe"+58F2B5: 49 8D 4E 30 - lea rcx,[r14+30]
"Control_DX11.exe"+58F2B9: FF 15 01 AE 74 00 - call qword ptr [Control_DX11.exe+CDA0C0]
"Control_DX11.exe"+58F2BF: 48 8B 05 4A 1E B8 00 - mov rax,[Control_DX11.exe+1111110]
"Control_DX11.exe"+58F2C6: 48 8B 78 30 - mov rdi,[rax+30]
"Control_DX11.exe"+58F2CA: 48 85 FF - test rdi,rdi
"Control_DX11.exe"+58F2CD: 0F 84 14 01 00 00 - je Control_DX11.exe+58F3E7
// ---------- INJECTING HERE ----------
"Control_DX11.exe"+58F2D3: 48 8B 5F 40 - mov rbx,[rdi+40]
"Control_DX11.exe"+58F2D7: 40 32 ED - xor bpl,bpl
// ---------- DONE INJECTING ----------
"Control_DX11.exe"+58F2DA: 4C 8B 96 F8 02 00 00 - mov r10,[rsi+000002F8]
"Control_DX11.exe"+58F2E1: 49 3B DA - cmp rbx,r10
"Control_DX11.exe"+58F2E4: 74 18 - je Control_DX11.exe+58F2FE
"Control_DX11.exe"+58F2E6: 40 0F 92 C5 - setb bpl
"Control_DX11.exe"+58F2EA: 48 89 9E F8 02 00 00 - mov [rsi+000002F8],rbx
"Control_DX11.exe"+58F2F1: C7 86 F4 02 00 00 00 00 00 00 - mov [rsi+000002F4],00000000
"Control_DX11.exe"+58F2FB: 4C 8B D3 - mov r10,rbx
"Control_DX11.exe"+58F2FE: 0F B6 96 F3 02 00 00 - movzx edx,byte ptr [rsi+000002F3]
"Control_DX11.exe"+58F305: 4C 39 96 00 03 00 00 - cmp [rsi+00000300],r10
"Control_DX11.exe"+58F30C: 73 53 - jae Control_DX11.exe+58F361
}

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Cielos
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Re: Control +3 (table Update.1)

Post by Cielos »

TemptingIcarus wrote:
Tue Aug 27, 2019 5:50 pm
[...]
Plus is it possible to do - Ignore Crafting Requirement and Ignore Clearance Level for those doors?
maybe? I've just started the tutorial to throw things...
I'll have a look to the crafting bit when I can craft. maybe I want this cheat too by then.

///******************************///
f34rY wrote:
Tue Aug 27, 2019 5:57 pm
Is there any chance for DX12 version?
f34rY wrote:
Tue Aug 27, 2019 5:57 pm
Is there any chance for DX12 version?
still in win7, if you know a way for me to use DX12 on win7, let me know~
in the mean time, you can try this:
- open the table in a text editor, should use notepad++ or better/equivalent, don't just use window's notepad.
- search and replace all "Control_DX11.exe" with "Control_DX12.exe".
- save the table, then open the table with CE, hook game as usual.
hope this work~

///******************************///
kay0 wrote:
Tue Aug 27, 2019 6:02 pm
[...]
Could you add the option to toggle the walk key like you did for SOTR? <3
done. re-download.

///******************************///
cfemen wrote:
Tue Aug 27, 2019 7:47 pm
viewtopic.php?f=2&t=10104&p=100290#p100290

i hope its ok that i post my table here too
it's always ok.
if I see a table up already when I post my table, probably I'd just post my contribution in that thread as well...
cheers~

///******************************///
done for the day. will continue tomorrow...

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cfemen
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Re: Control +4 (table Update.2)

Post by cfemen »

TemptingIcarus wrote:
Tue Aug 27, 2019 8:08 pm
Could we get a way to bypass Security Clearance doors?
im working on it :)

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