[Request] Control - 505 Games

Ask about cheats/tables for single player games here
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cfemen
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Re: [Request] Control - 505 Games

Post by cfemen »

James Shane wrote:
Wed Aug 28, 2019 5:29 am
is it possible to add inventory number manually 999 in most cases will cause problems. Also is it possible to add damage reducer for player. Meaning player will take damage and even die but will require a lot more damage from enemies.
yes, i can make an option for a custom values

mh Damage reducer would be possible too

edit : viewtopic.php?f=4&t=10106&p=100380#p100380
material value is now an option

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Uhuru N'Uru
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Re: [Request] Control - 505 Games

Post by Uhuru N'Uru »

Not sure if this breaks the DX12 version, but seems wrong to me, to be referring to injecting the DX11 EXE

Code: Select all

[ENABLE]

aobscanmodule(INJECT,Control_DX11.exe,0F 2F 51 64 0F 93 C0) // should be unique
alloc(newmem,$1000,"Control_DX11.exe"+2C7FCE)
Indeed, if it wasn't for two occurrences of "Control_DX12.exe", I would say you uploaded the the DX11 version twice.

In total there are 153 occurrences of "Control_DX11.exe", where I would expect to see "Control_DX12.exe"instead.
A few are clearly commented out (starting "// ", but most are not.

This is the only time DX12 EXE is used, in the DX12 CT in the "Inf Power" section

Code: Select all

[ENABLE]

aobscanmodule(INJECT,Control_DX12.exe,F3 0F 11 41 40) // should be unique
alloc(newmem,$1000,"Control_DX12.exe"+E07E5)
Apart from that one reference, the DX12 CT is identical to the DX11 CT.
I can't see how, this script can work on DX12 in it's current state.

I've just checked, and only "Control_DX12.exe", is running, so the DX11 EXE isn't even running in the Memory, and doesn't seem called as either a thread, or module according to Process Hacker.

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cfemen
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Re: [Request] Control - 505 Games

Post by cfemen »

Uhuru N'Uru wrote:
Wed Aug 28, 2019 12:42 pm
Not sure if this breaks the DX12 version, but seems wrong to me, to be referring to injecting the DX11 EXE

Code: Select all

[ENABLE]

aobscanmodule(INJECT,Control_DX11.exe,0F 2F 51 64 0F 93 C0) // should be unique
alloc(newmem,$1000,"Control_DX11.exe"+2C7FCE)
Indeed, if it wasn't for two occurrences of "Control_DX12.exe", I would say you uploaded the the DX11 version twice.

In total there are 153 occurrences of "Control_DX11.exe", where I would expect to see "Control_DX12.exe"instead.
A few are clearly commented out (starting "// ", but most are not.

This is the only time DX12 EXE is used, in the DX12 CT in the "Inf Power" section

Code: Select all

[ENABLE]

aobscanmodule(INJECT,Control_DX12.exe,F3 0F 11 41 40) // should be unique
alloc(newmem,$1000,"Control_DX12.exe"+E07E5)
Apart from that one reference, the DX12 CT is identical to the DX11 CT.
I can't see how, this script can work on DX12 in it's current state.

I've just checked, and only "Control_DX12.exe", is running, so the DX11 EXE isn't even running in the Memory, and doesn't seem called as either a thread, or module according to Process Hacker.
yeah i uploaded the wrong :/

viewtopic.php?f=4&t=10106&p=100380#p100380

its fixed now, dx12 and dx11 is working

tannyr
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Re: [Request] Control - 505 Games

Post by tannyr »

Would freecam/noclip be possible?

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