Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

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Recifense
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Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by Recifense »

Hi Guys,

Table update will take a while since the game is now 64 bits. I will have to start from almost zero.

Cheers!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

exin
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Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by exin »

Thank you for all your hard work Recifense.

You are literally a godsend for gamers! I don't look at game updates with as much interest and want as I look to your table updates!

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Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by Francky35 »

Thank for your work.

I dont know if is planed, but it is possible to include parts of CompactDisc' tables since he stop his work (if is agree), especialy console in ironman ?

Good luck for the next update.

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rambo99jose
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Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by rambo99jose »

Game Version: 2.3.0 (CDX)
Latest table version: 20190607 - v5 (experimental)

Need to take a break from cheat making to actually play the game. :)
Im releasing what I got so far.
NOTE: A lot of values ALSO affect other empires, and I can't figure out how to make it just for you own empire, maybe someone here knows how
Description (to prevent wall of text quoting replies)

.:|Features|:.

v1
  • NOTE: these are all x1000, ex: 914 = 914xxx, individual digits not exactly 914000 but could be 914342 or 914553
  • Energy Credits
  • Minerals
  • Food
  • Influence
  • Unity
  • Alloys
  • Consumer Goods


v2
  • Complete Tech Research (next month)


v3
  • Naval Capacity - 1 ship (no penalties for giant army)


v4
  • Research Options (cards when you select research)


v5 (EXPERIMENTAL/UNTESTED, USE AT OWN RISK) SAVE GAME BEFORE USING
A lot of addresses found also modify other empires and I can't figure out how to make it just for your current colony


use in your own tables if you wish
Attachments
stellaris1.3_v0.5.CT
(180.47 KiB) Downloaded 97 times
stellaris1.3_v0.4.CT
(9.79 KiB) Downloaded 85 times
stellaris1.3_v0.3.CT
(14.83 KiB) Downloaded 74 times
stellaris1.3_v0.2.CT
(6.17 KiB) Downloaded 69 times
stellaris1.3_v0.1.CT
(3.62 KiB) Downloaded 76 times
Last edited by rambo99jose on Fri Jun 07, 2019 9:38 am, edited 5 times in total.

saucefar
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Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by saucefar »

Recifense wrote:
Wed Jun 05, 2019 3:06 am
Hi Guys,

Table update will take a while since the game is now 64 bits. I will have to start from almost zero.

Cheers!
That's alright mate, i really hope we find someone to make table extensions, i would gladly do it if i had the knowledge.

I am only at basic values still, i made my first aob script the other day.

saucefar
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Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by saucefar »

rambo99jose wrote:
Wed Jun 05, 2019 12:06 pm
Game Version: 2.3 (CDX)
Latest table version: 20190605 - v3

A couple of direct pointers from scratch:
NOTE: these are all x1000, ex: 914 = 914xxx, individual digits not exactly 914000 but could be 914342 or 914553

.:|Features|:.

v1
  • Energy Credits
  • Minerals
  • Food
  • Influence
  • Unity
  • Alloys
  • Consumer Goods
v2
  • Complete Tech Research (next month)
v3
  • Naval Capacity - 1 ship (no penalties for giant army)
use in your own tables if you wish
Thanks!, can you do instant building ships ?

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Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by DocMadfox »

There's a few cheat mods on the Workshop to tide people over. They aren't perfect as they clutter up policies and edicts, but they work for the most part. Just don't use the Upkeep one, as it will make the Starbases cost ridiculous amounts of Alloys.

[Link]

[Link]

[Link]

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Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by IgnisGlaciem »

DocMadfox wrote:
Wed Jun 05, 2019 7:55 pm
There's a few cheat mods on the Workshop to tide people over. They aren't perfect as they clutter up policies and edicts, but they work for the most part. Just don't use the Upkeep one, as it will make the Starbases cost ridiculous amounts of Alloys.

[Link]

[Link]

[Link]
These are great, but for those of us looking to grab a cheeky achievement or two not much use

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Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by Elterin »

2.3.1 beta is available, and other hotfixes should come soon, as they have made a lot of bugs this time.

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Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by MurphMobile »

Recifense wrote:
Wed Jun 05, 2019 3:06 am
Hi Guys,
Table update will take a while since the game is now 64 bits. I will have to start from almost zero.
Cheers!
All the work you put into these year after year... just amazing. Thanks for giving us countless hours of playing how we want to play!

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rambo99jose
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Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by rambo99jose »

saucefar wrote:
Wed Jun 05, 2019 6:26 pm

Thanks!, can you do instant building ships ?
Have been trying but no luck, might have to modify the bonuses for ship building and stuff but trying to find a dozen things at same time :P
Came across a massive pile of pointers gonna take a while but it might be in there

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rambo99jose
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Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by rambo99jose »

quick preview of next version "v5" (got lots more to add), a lot will be untested but surely there will be lambs :)
Screenshot of new features
Image

dovakhiin94
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Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by dovakhiin94 »

rambo99jose wrote:
Thu Jun 06, 2019 6:40 am
quick preview of next version "v5" (got lots more to add), a lot will be untested but surely there will be lambs :)
Will it work with 2.3.1 beta? V4 isn't working for me - I could really use some more influence :D

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Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by rambo99jose »

dovakhiin94 wrote:
Thu Jun 06, 2019 9:18 am
rambo99jose wrote:
Thu Jun 06, 2019 6:40 am
quick preview of next version "v5" (got lots more to add), a lot will be untested but surely there will be lambs :)
Will it work with 2.3.1 beta? V4 isn't working for me - I could really use some more influence :D
LOL don't know, they were straight pointers and often useless after update.
I will continue to work on 2.3 function finding, those shouldn't really change.

You can find new ones for now, example using minerals at '146':
Set scan type to "values between" and search between 146000 and 147000, then pass a month
Lets say it now shows 147 in game, continue search but between 147000 and 148000
keep doing this until you only have like 3 or 4 hits then change one at a time and see if it changes in game (CE value/1000)

Its always x1000 for base materials and they can have digits between 1000 units, for example 146313 shows 146 in game

PS for people looking for pointers: some percent % values in game are x10 not x1000: 10% = 100 for some stuff

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Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Post by dovakhiin94 »

rambo99jose wrote:
Thu Jun 06, 2019 9:32 am

You can find new ones for now, example using minerals at '146':
Set scan type to "values between" and search between 146000 and 147000, then pass a month
Lets say it now shows 147 in game, continue search but between 147000 and 148000
keep doing this until you only have like 3 or 4 hits then change one at a time and see if it changes in game (CE value/1000)
Thanks, I found the influence pointer.. :)

What about allowing console in ironman? I like to switch tag to my allies sometimes and manipulate them a bit..

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