I never understood how this table works.I run Cheat Engine 6.8.3, run the game, in CE choose the process "Stellaris.exe,open the table "My Cheat Tables - Stellaris v2.2.7 (ea03) Extension" I put a cross on "[X] <== Stellaris v2.2.7 (ea03) Extension", then put a cross on the script I need,but there are no changes in the game,and an attempt to put a cross on the "Resources" for example - Energy, etc. is impossible
how to use the table correctly? what am I doing wrong? advance thanks!
so it should be?
расширенная таблица работает только поверх базовой от Recifense из первого поста. С версии 2.2.6 вроде работает для 2.2.7
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I never understood how this table works.I run Cheat Engine 6.8.3, run the game, in CE choose the process "Stellaris.exe,open the table "My Cheat Tables - Stellaris v2.2.7 (ea03) Extension" I put a cross on "[X] <== Stellaris v2.2.7 (ea03) Extension", then put a cross on the script I need,but there are no changes in the game,and an attempt to put a cross on the "Resources" for example - Energy, etc. is impossible
how to use the table correctly? what am I doing wrong? advance thanks!
so it should be?
You first have to download recifense's table (first post of this thread), then after that, open my table together with it.
Activate recifense's table first, then you should see values for the pointers in my extension.-
How is it possible that some mod is making "Minimum resources" not working ?
Because the mod might change some resource code. And then of course, it all breaks.
Speaking of breaking stuff, can anyone please test this extension I wrote?
It happens to have a new option to enable achievements with mods. Not sure if it will work, so please don't use it on critical saves. I need testers first.
Hey CompactDisc, I have been testing the modded achievements script and modified the script to work on Stellaris 2.2.7. It seems [eax+42] checks to see the checksum directories are vanilla, if so, it enables the achievements to be eligible.I was able to get achievements by disabling the code run at game start to prevent it from changing the pointer value from 1 to 0.
How is it possible that some mod is making "Minimum resources" not working ?
Because the mod might change some resource code. And then of course, it all breaks.
Speaking of breaking stuff, can anyone please test this extension I wrote?
It happens to have a new option to enable achievements with mods. Not sure if it will work, so please don't use it on critical saves. I need testers first.
Hey CompactDisc, I have been testing the modded achievements script and modified the script to work on Stellaris 2.2.7. It seems [eax+42] checks to see the checksum directories are vanilla, if so, it enables the achievements to be eligible.I was able to get achievements by disabling the code run at game start to prevent it from changing the pointer value from 1 to 0.
Amazing, are you on Discord yet?
If not, please join, or PM me This interests me a lot. I'll take a look at this again.
Because the mod might change some resource code. And then of course, it all breaks.
Speaking of breaking stuff, can anyone please test this extension I wrote?
It happens to have a new option to enable achievements with mods. Not sure if it will work, so please don't use it on critical saves. I need testers first.
Hey CompactDisc, I have been testing the modded achievements script and modified the script to work on Stellaris 2.2.7. It seems [eax+42] checks to see the checksum directories are vanilla, if so, it enables the achievements to be eligible.I was able to get achievements by disabling the code run at game start to prevent it from changing the pointer value from 1 to 0.
Amazing, are you on Discord yet?
If not, please join, or PM me This interests me a lot. I'll take a look at this again.
Hey good folk, I've been using this cheat table for along time, but, now when I activate it for the last patch, the build speed isn't affected by the table. Am I missing something? I have CE up to date and game aswell.
Cheers
2.2.6 work perfectly on 2.2.7 as long as you don't use mods... alphamod and the alphamod mod list make minimum special resources not work 'cause that list gets changed but everything else works perfectly, even CD's extension table. try out a table before asking for updates...
2.2.6 work perfectly on 2.2.7 as long as you don't use mods... alphamod and the alphamod mod list make minimum special resources not work 'cause that list gets changed but everything else works perfectly, even CD's extension table. try out a table before asking for updates...
I feel like this table's lost a lot of the features it used to have, or am I misremembering? I could've sworn you could make your leader immortal and change their details, among other things. I miss those features, man.
I'm not sure if this is only with alpha mod but using pretty quick fleet movement sometimes make enemy ships invincible when allied ships stopped firing at them.
Hello all, I'm here to report some sad news.
Due to an impossibly busy real life and some recent health issues I'm afraid I will have to quit making extension tables.
This has been coming for a long time but I didn't want to admit it to myself, I have now though.
If you want to chat, please do so through PM or through discord: discord.gg/ZSpzjSH
I will keep the discord server up, and will assist anyone willing to take over.