It's brilliant, you make a table for the 1.5.1 beta patch then a few hours later Pdx move it out of beta and onto live making the table unusable. No one can catch a break anymore.
People, could you help me? With the old tables (till Version 1.4 or so), I also got achievments in Ironman. But know I have the feeling that achievments are locked if I use functions of the table. Is it like it should be? Or are there some functions which cause it? Thank you.
ehhhh PDX and their fixes..... Recifense, for me quick building for megastructures was working only on first step (building by ship) and next steps was taking 3600 days
People, could you help me? With the old tables (till Version 1.4 or so), I also got achievments in Ironman. But know I have the feeling that achievments are locked if I use functions of the table. Is it like it should be? Or are there some functions which cause it? Thank you.
There was a problem with achievements in 1.5.0. Paradox have said it should be fixed now but you will likely need to start a new game to earn them. I do not know if it is actually fixed but it is a problem on the devs end (or steam), not the table.
I have updated the last table for version 1.5.1 (official release). Please look at the first post.
News:
- The anomaly cheat was splited in two:
A) All surveyed planet will have anomaly (if surveyed by a player's science ship);
B) All anomalies will have Risk 0 for the player's science ships;
- Added an entry at the table for Megastructure under upgrade (it works like Terraforming);
- Added, under Unity Resource, the minimum value (it can be changed by the user)
I have updated the last table for version 1.5.1 (official release). Please look at the first post.
News:
- The anomaly cheat was splited in two:
A) All surveyed planet will have anomaly (if surveyed by a player's science ship);
B) All anomalies will have Risk 0 for the player's science ships;
- Added an entry at the table for Megastructure under upgrade (it works like Terraforming);
- Added, under Unity Resource, the minimum value (it can be changed by the user)
Cheers and happy gaming!
Thank you for splitting those two up, some people can only tolerate so much "useful spam" in small doses so to speak.
Have you actually made a cheat for quick building for synthetics? Once i've researched those two acendency points called "the flesh is weak" and "Synthetic Evolution", we basically can't reproduce and grow rapidly like the quick growth cheat does, so we have to build ourselves... so we need a quick construction cheat for "synthetics" and "synthetics turned people".
Hi Recifense, the new all planet with anomaly cheat remove any and all preset resources on scanned planets, it seems they got replaced with the newly generated anomaly. Looks like a bug
Hi Recifense, the new all planet with anomaly cheat remove any and all preset resources on scanned planets, it seems they got replaced with the newly generated anomaly. Looks like a bug
Can you clarify this? And how is it a bug?
If you want to retain some of the preset resources on planets perhaps you should adjust the anomaly discovery rate to <100% so you don't find anomalies everywhere.