Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

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CompactDisc
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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-29

Post by CompactDisc »

mztuplicancz wrote:
Mon Apr 02, 2018 2:59 pm
Yep! Was right at the trait selection screen. Not worried about it now, though - just used the console to add traits once I was in game.

Could mods have been interfering with it, maybe?
Perhaps if they affect species code. I wouldn't know for sure though.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-29

Post by ramnd1 »

Fantastic work! Thank you both. But I would like to report that "Quick Buiding - Megastructures" is only working for the initial part of the Megastructure. Later, you have few more 'build steps' to finish whole Megastructure like segments for Ringworld. Could you please speed this up also?

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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-29

Post by CompactDisc »

edcxdr wrote:
Sat Apr 07, 2018 1:49 pm
Fantastic work! Thank you both. But I would like to report that "Quick Buiding - Megastructures" is only working for the initial part of the Megastructure. Later, you have few more 'build steps' to finish whole Megastructure like segments for Ringworld. Could you please speed this up also?
The only way to do this right now, is to manually edit the 'Last Selected Megastructure' pointers. Edit 'Days already passed to Upgrade' to the value of 'Days necessary to Upgrade'.

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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-29

Post by Alaunus »

CompactDisc wrote:
Mon Apr 02, 2018 4:10 pm
mztuplicancz wrote:
Mon Apr 02, 2018 2:59 pm
Yep! Was right at the trait selection screen. Not worried about it now, though - just used the console to add traits once I was in game.

Could mods have been interfering with it, maybe?
Perhaps if they affect species code. I wouldn't know for sure though.
If I recall correctly trait and ethic picks only get 'wonky' if you try to play hive/mechanoid.

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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-29

Post by r4n71 »

Hi There,

First of all Recifense and CompactDisc:
Thx for your great work.
I have a little request, when you Recifense get the time to update your script to 5e2f ;-) - Would be great!
Right now your script works for some time, but I am not sure if it is CE itself or the script which is killing CE after a time ;-).
And after CE is crashed, I cannot the game session is blocked for a new try.
With regards

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Stellaris v1.0.2-2.1.2 Steam (GM and More) 2018-Aug-07

Post by Alaunus »

[QUOTE="BaalNergal, post: 42242, member: 13731"]Is there a way to change/add the resource on a planet tile?[/QUOTE]



In CompactDiscs extension -> Pointers -> Resource Tile -> Selected Tile Resource(s) Info



That one displays up to the first four present resources on your selected planet tyle and can be changed to your liking. Be careful though, if you enter something that should not be there your game will crash immediately.



Now the problem with resource tyles that are completely empty in the first place and cannot be edited can be solved by seeding a few standard resources on the planet with console commands (i.e. planet_resource food 20 etc etc)

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Stellaris v1.0.2-2.1.2 Steam (GM and More) 2018-Aug-07

Post by CompactDisc »

[QUOTE="Alaunus, post: 42377, member: 872"]In CompactDiscs extension -> Pointers -> Resource Tile -> Selected Tile Resource(s) Info



That one displays up to the first four present resources on your selected planet tyle and can be changed to your liking. Be careful though, if you enter something that should not be there your game will crash immediately.



Now the problem with resource tyles that are completely empty in the first place and cannot be edited can be solved by seeding a few standard resources on the planet with console commands (i.e. planet_resource food 20 etc etc)[/QUOTE]

This is how I use it as well, I'm currently looking for a way to change 'amount of resources on tile' for the next update.

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Stellaris v1.0.2-2.1.2 Steam (GM and More) 2018-Aug-07

Post by bregoran »

New patch is out, 2.0.3 checksum 6da2

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Stellaris v1.0.2-2.1.2 Steam (GM and More) 2018-Aug-07

Post by mbahmbul »

version 2.0.3 is out please update sir:)

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Stellaris v1.0.2-2.1.2 Steam (GM and More) 2018-Aug-07

Post by Alaunus »

GRAAAAH. Just as I gave it another twirl after leaving it in the corner for some time. And it 'still' breaks achievements with a checksum changing patch. o/

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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-29

Post by espetinho22 »

2.0.3 Steam

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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-29

Post by Elterin »

Well, it's so bugged that a fix is incoming very soon. I guess we'll have the 2.0.4 before the cheats are updated. ;)

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Re: Stellaris v1.0.2-2.0.2 Steam (GM and More) 2018-Mar-29

Post by CompactDisc »

I'm afraid that's best. The next hotfix is likely inbound either today or tomorrow.

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Re: Stellaris v1.0.2-2.0.3 Steam (GM and More) 2018-Apr-19

Post by Recifense »

Hi guys,

I had some problem posting yesterday. But a table was updated to version 2.0.3. Please look at the first post.

Because of the problem I mensioned I posted it yesterday at [Link]

Cheers!

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Re: Stellaris v1.0.2-2.0.3 Steam (GM and More) 2018-Apr-19

Post by CompactDisc »

The game was rolled back to 2.0.2 guys, 2.0.3 is gone forever. Next fix will be 2.0.4 (now in beta branch).
[Link]

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