Fantastic work! Thank you both. But I would like to report that "Quick Buiding - Megastructures" is only working for the initial part of the Megastructure. Later, you have few more 'build steps' to finish whole Megastructure like segments for Ringworld. Could you please speed this up also?
Fantastic work! Thank you both. But I would like to report that "Quick Buiding - Megastructures" is only working for the initial part of the Megastructure. Later, you have few more 'build steps' to finish whole Megastructure like segments for Ringworld. Could you please speed this up also?
The only way to do this right now, is to manually edit the 'Last Selected Megastructure' pointers. Edit 'Days already passed to Upgrade' to the value of 'Days necessary to Upgrade'.
First of all Recifense and CompactDisc:
Thx for your great work.
I have a little request, when you Recifense get the time to update your script to 5e2f - Would be great!
Right now your script works for some time, but I am not sure if it is CE itself or the script which is killing CE after a time .
And after CE is crashed, I cannot the game session is blocked for a new try.
With regards
[QUOTE="BaalNergal, post: 42242, member: 13731"]Is there a way to change/add the resource on a planet tile?[/QUOTE]
In CompactDiscs extension -> Pointers -> Resource Tile -> Selected Tile Resource(s) Info
That one displays up to the first four present resources on your selected planet tyle and can be changed to your liking. Be careful though, if you enter something that should not be there your game will crash immediately.
Now the problem with resource tyles that are completely empty in the first place and cannot be edited can be solved by seeding a few standard resources on the planet with console commands (i.e. planet_resource food 20 etc etc)
That one displays up to the first four present resources on your selected planet tyle and can be changed to your liking. Be careful though, if you enter something that should not be there your game will crash immediately.
Now the problem with resource tyles that are completely empty in the first place and cannot be edited can be solved by seeding a few standard resources on the planet with console commands (i.e. planet_resource food 20 etc etc)[/QUOTE]
This is how I use it as well, I'm currently looking for a way to change 'amount of resources on tile' for the next update.
GRAAAAH. Just as I gave it another twirl after leaving it in the corner for some time. And it 'still' breaks achievements with a checksum changing patch. o/