None of the scripts, except for the initializer and the Colossus one, can be activated.
This is with the "stellaris_v2-0-1-fb8b_Steam_Ub_WG_DD02_HV_PATRONS_CE67_S81_T51.CT" version. Not sure if the issue is on my end or not, as the pointers still work.
*Edit:* Actually, after further testing, it seems they do activate, but don't show that they're activated.
*Edit 2:* Yeah, the scripts are indeed activated, but they do not show that they're activated, nor can they be deactivated.
*Edit 3:* Found the issue; it stems from the fact the Cheat Entry ID numbers don't match those found in the correlated LUA script.
*Edit 4:* Huh, nevermind. The issue is on my end. The actual downloaded script is fine, but the one I saved after loading the extension is not. Something about my saving the script must've messed with the ID numbers, because if I open the downloaded script, and then open CD's extension, it works fine, and opening the table in a text editor shows the ID numbers to still be correlated. Really odd.
Also fixed a problem with the resource pointers. Also, I cannot fix the 'Allow Cheats in Empire Creation' thing. It's completely removed from the game, not even modders seem to be able to access it anymore
Oh yes, its one of these fabled paradox "rolling betas". Which brings up my next question, since I'm using 2.0.2 because the changes are quite good, is there anyway for me to change that stupid leadership limit?