The extension now has all pointers.
The 'species creation' part, while it already worked, now hides the pointers until you activate the script required for the pointers to actually function. viewtopic.php?f=4&t=101&p=759#p759
Hey guys amazing work with the tables as always. Has anyone found a way to accelerate colossus charge and firing times by chance? I've been trying to find values but have had some difficulties.
is there a way to change the min resource values? 5000 is too small. It be nice to have a custom number like unity or maybe change it to always be as high as the limit or maybe change the monthly gain instead of one fixed number?
Hey guys amazing work with the tables as always. Has anyone found a way to accelerate colossus charge and firing times by chance? I've been trying to find values but have had some difficulties.
Could you please send me a savegame with this scenario?
@Recifense, in the old table there was a pointer/script for finding anormalys on every scanned object, and a sub-option for not on planets with natural resources etc... are there any chance you could find and add that option again?
Hey guys amazing work with the tables as always. Has anyone found a way to accelerate colossus charge and firing times by chance? I've been trying to find values but have had some difficulties.
Could you please send me a savegame with this scenario?
Cheers!
Hi Reci, I've sent you a savegame with the requested scenario.