Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

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Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23

Post by CompactDisc »

Darkedone02 wrote:
Tue Oct 03, 2017 2:43 am
Thank you Compactdisk for updating your table, you might have to do it again once this hotfix patch comes out though.

One cheat that I really wish I could have with the table(s) is the ability for quick/fast robotic production speed. usually it takes a long ass time to build up the machine race since they don't spread as fast like regular biological species, so robots takes some time to build on a pop, I wish I can make that faster so that every robot pop I made is instantly made on all tiles in one day/week/month.
I already updated the function for the beta hot fix on my PC and it doesn't seem to cause issues. =)

As for the robots, currently I see two ways to do it:
1. Queue the robots and use the grow_pops command to grow the robots. It will also grow any organic pops though. I recommend experimenting with this command a little.
2. The copy_pop command works like a charm, but is really tedious to use a lot.

More info on both here: [Link]

I'll see if I can speed up robot construction with a function for the 1.8.1 version, but I'm no Recifense :P Perhaps if you ask him nicely?
Edit: The robots already reproduce fast with the rapid population option in Reci's table. One pop a month.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23

Post by Recifense »

crazymoniker wrote:
Sat Sep 30, 2017 8:15 pm
Forever Alone wrote:
Fri Sep 29, 2017 6:36 pm
Any chance to get the remake of the table for 1.8.1 beta or should we just wait for full release?
It's probably smarter to wait for release. If they change anything from 1.81 beta to 1.81 release, then Reci will have to find and redefine all the new address locations. Not exactly something that's fun.
I will see if I can find time for this one.

Cheers!

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Re: Stellaris v1.0.2-1.8.0 Steam (GM and More) 2017-Sep-23

Post by Darkedone02 »

CompactDisc wrote:
Tue Oct 03, 2017 5:50 pm
Darkedone02 wrote:
Tue Oct 03, 2017 2:43 am
Thank you Compactdisk for updating your table, you might have to do it again once this hotfix patch comes out though.

One cheat that I really wish I could have with the table(s) is the ability for quick/fast robotic production speed. usually it takes a long ass time to build up the machine race since they don't spread as fast like regular biological species, so robots takes some time to build on a pop, I wish I can make that faster so that every robot pop I made is instantly made on all tiles in one day/week/month.
I already updated the function for the beta hot fix on my PC and it doesn't seem to cause issues. =)

As for the robots, currently I see two ways to do it:
1. Queue the robots and use the grow_pops command to grow the robots. It will also grow any organic pops though. I recommend experimenting with this command a little.
2. The copy_pop command works like a charm, but is really tedious to use a lot.

More info on both here: [Link]

I'll see if I can speed up robot construction with a function for the 1.8.1 version, but I'm no Recifense :P Perhaps if you ask him nicely?
Edit: The robots already reproduce fast with the rapid population option in Reci's table. One pop a month.
Is there a way where I can personally modify the script of the robot producing fast enough that 4 pops are built per month instead of one per month? I want the similar spread of population growth like the organic races in the game, which pretty much cover the entire planet in less the 3 months.

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Re: Stellaris v1.0.2-1.8.1 Steam (GM and More) 2017-Oct-04

Post by Recifense »

Hi Guys,

The script for version 1.8.0 was changed to s7.9 (a little surprise).

A table fort version 1.8.1 beta was added as well.

Cheers!

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Re: Stellaris v1.0.2-1.8.1 Steam (GM and More) 2017-Oct-04

Post by CompactDisc »

Recifense wrote:
Wed Oct 04, 2017 11:28 pm
Hi Guys,

The script for version 1.8.0 was changed to s7.9 (a little surprise).

A table fort version 1.8.1 beta was added as well.

Cheers!
Haha nice surprise, I see you read the posts here ;)
Thanks, it's appreciated!
I'll be testing this and updating my extension when I get home.

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Re: Stellaris v1.0.2-1.8.1 Steam (GM and More) 2017-Oct-04

Post by CompactDisc »

Extension script also updated to 1.8.1 beta:

viewtopic.php?f=4&t=101&p=759#p759

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Re: Stellaris v1.0.2-1.8.1 Steam (GM and More) 2017-Oct-04

Post by BearKranz »

For the extension you say its achievement compatible, It is not.

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Re: Stellaris v1.0.2-1.8.1 Steam (GM and More) 2017-Oct-04

Post by bladechampion »

BearKranz wrote:
Sat Oct 07, 2017 1:33 pm
For the extension you say its achievement compatible, It is not.
I have used every version of the extension including this one and achievements have always worked fine for me. Are you sure it's not a mod that's interfering?

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Re: Stellaris v1.0.2-1.8.1 Steam (GM and More) 2017-Oct-04

Post by Arjik »

BearKranz wrote:
Sat Oct 07, 2017 1:33 pm
For the extension you say its achievement compatible, It is not.
It is compatible. I used 1.8.0 version recently and got several achievements. Check the mods you are using, some mods can be the cause even if they logically shouldn't (like species portraits or rooms in the background of the ruler portrait).

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Re: Stellaris v1.0.2-1.8.1 Steam (GM and More) 2017-Oct-04

Post by BearKranz »

Im running Vanilla, no mods etc.

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Re: Stellaris v1.0.2-1.8.1 Steam (GM and More) 2017-Oct-04

Post by CompactDisc »

Here's update 1.8.2! Expect an updated extension tonight. Not sure if the beta for 1.8.1 still works, it's possible.

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Re: Stellaris v1.0.2-1.8.1 Steam (GM and More) 2017-Oct-04

Post by CompactDisc »

Extension updated:
viewtopic.php?f=4&t=101#p759

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Re: Stellaris v1.0.2-1.8.1 Steam (GM and More) 2017-Oct-04

Post by Xaenyr »

Sorry if i'm beeing silly, but how did you test your Table Extension since the original table doesn't work with 1.8.2 ? Did you manage to make it work ? How ? I really want to know because after following your instruction to open both the original and the expansion, and the original script doesn't work (since today) so your expansion (including the last version) neither. If you have a solution to bypass the version check of the original table or any solution, i'm interested ;)

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Re: Stellaris v1.0.2-1.8.1 Steam (GM and More) 2017-Oct-04

Post by Xaenyr »

CompactDisc wrote:
Wed Oct 11, 2017 4:38 pm
Extension updated:
viewtopic.php?f=4&t=101#p759
I'm curious how you test your Extension since the original table doesn't work because it's out of date. Did you have a trick or a tip for making the original work (bypass version check or something?) ? ;)

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Re: Stellaris v1.0.2-1.8.1 Steam (GM and More) 2017-Oct-04

Post by cheatusmaximus »

Hey guys,

Always have to start by saying thank you for the awesome work. What you guys do make replayability for all games a possibility.

It looks like the game is on 1.8.2. I have tried the two latest Reci tables but none will activate. Am I doing something wrong?

Thank in advance for your reply.

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