teertsnepo wrote: ↑Mon Jul 10, 2017 2:59 pm
CompactDisc wrote: ↑Sun Jul 09, 2017 7:23 pm
teertsnepo wrote: ↑Sun Jul 09, 2017 2:52 pm
*EDIT* Update: I figured out how to replace a resource if the tile resource exists (so can replace food with minerals).
But how do add a new one on an empty tile? And how do you delete a resource? Without leaving behind a mess of code or something, that is.
For other newbs like me, you change the value under pick resources info, current resource value (so 4 = food), then copy current index pointer value (2A72E568) and replace tile 1st resource. Doesn't seem to work if it's an empty tile with ??
You can't add new resources this way or remove them, only replace them. I tried looking for a counter for the amount of different resources on a tile but no luck yet.
Ah, I see. Sounds like a game restriction!
I think I found a workaround that's extremely tedious, but can work alongside your chart. You can use the console command planet_resource to manipulate putting in or removing a resource. I found that you have to be very careful, or you can mess up your game (such as minerals no longer working or your research bay listing the wrong mineral output and being broken).
So you can add like 20 food resources, change the resource to energy if you want them, then food -# to remove the ones you don't want. Probably not even worth doing since you can just make a tile have 20 of one resource, but could be a solution if you just want a good start when you begin a new game and not be screwed by RNG.
I usually console command all the resources before hand to try and get 3 resources on each tile then I edit them, I found the sweet spot telling it:
planet_class pc_continental
planet_size 25
planet_resource food -80
planet_resource energy -100
planet_resource minerals -150
planet_resource physics_research -40
planet_resource society_research -40
planet_resource engineering_research -40
planet_resource food 150
planet_resource energy 150
planet_resource minerals 150
that should put a spread of all three resources on all 25 tiles.
Save as a txt and put it in your Documents\Paradox Interactive\Stellaris, then call it in game using the console commands run whateveryoucalledit.txt then less tedium for you and more time to edit. Also use "windowed (fullscreen)" mode for easy of getting to CE.