I ran into a new problem, the action gauge is shared by the player and the enemy, so if is set it to 9999 points the enemy also has 9999 points.
is there a way to separate from enemy's turn and my turn where I get 9999 action points and the enemy gets the normal 5 points?
Or how would you write a script IF 0 is the players turn and 1 is the enemy's turn where every time it's the players turn the script would
give only the player 9999 action points and not the enemy? I might need a script the does the same thing as the
Equal To Activator gameshark code type if that possible. If its tough to make then can someone please make one?
THANKS
*REQEST* ETERNAL SONATA [RPCS3] Player and enemy use same action gauge
*REQEST* ETERNAL SONATA [RPCS3] Player and enemy use same action gauge
Last edited by Popptam on Fri Aug 23, 2019 3:39 am, edited 4 times in total.
Re: *REQEST* ETERNAL SONATA [RPCS3] Player and enemy use same action gauge
If I don't bump then my post will be 100 post down and I won't get help.
Re: *REQEST* ETERNAL SONATA [RPCS3] Player and enemy use same action gauge
Post a link to the table you using, and maybe some might offer to help?
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