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Khameleon808
Novice Cheater
Posts: 20 Joined: Fri Sep 21, 2018 3:34 pm
Reputation: 2
Post
by Khameleon808 » Sat Aug 24, 2019 2:05 am
igromanru wrote: ↑ Fri Aug 23, 2019 11:46 pm
Khameleon808 wrote: ↑ Fri Aug 23, 2019 7:36 pm
::edit:: Not sure if its the table but the "moon jump" in the exocraft causes a crash to desktop. I tried squall's table and ticked that option and it works, not sure if that helps or anything. I am tryin other options. So far tho LOVING the build anywhere option again.
Thank you for the info, I've fixed the issue.
Awesome, ty! Was this fix for both the moon jump and the (build when "too close") or just the moonjump crash?
Does Mausi or anyone else know if the "blue" build restrictions are coded differently than the red?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
forkinator
Expert Cheater
Posts: 73 Joined: Wed May 03, 2017 9:48 am
Reputation: 1
Post
by forkinator » Sun Aug 25, 2019 11:38 am
Could someone please see if its possible to disable the profanity filter dll in the binaries folder? Or bypass it? Its awful.
Khameleon808
Novice Cheater
Posts: 20 Joined: Fri Sep 21, 2018 3:34 pm
Reputation: 2
Post
by Khameleon808 » Sun Aug 25, 2019 9:59 pm
I havent noticed that. Is that a serverside thing? Or else everyone you talked to would have to have that disabled as well?
My issue is that building certain items with "build anywhere" works for items in an INVALID POSITION" but no longer works when "TOO CLOSE TO OBJECT" Using the camera helps but some objects will not be placed no matter how far they are from you. Like terrarium.
Can you include objects that are "Too Close" to be buildable as well as ones at an "Invalid Position" ?
CJBok
Table Makers
Posts: 49 Joined: Sat May 26, 2018 11:33 am
Reputation: 108
Post
by CJBok » Mon Aug 26, 2019 6:09 pm
Always Allow Summon Exocraft
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>8473</ID>
<Description>"Always Allow Summon Exocraft"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : NMS.exe
Version: 2.0.9
Date : 2019-08-26
Author : CJB
Always you to summon an exocraft on any planet
}
[ENABLE]
aobscanmodule(SummonExocraftCheckAOB,NMS.exe,80 3C 38 00 74 35)
SummonExocraftCheckAOB:
nop
nop
nop
nop
nop
nop
return:
registersymbol(SummonExocraftCheckAOB)
[DISABLE]
SummonExocraftCheckAOB:
db 80 3C 38 00 74 35
unregistersymbol(SummonExocraftCheckAOB)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
igromanru
Table Makers
Posts: 336 Joined: Sat Mar 25, 2017 11:20 pm
Reputation: 477
Post
by igromanru » Wed Aug 28, 2019 6:53 pm
CJBok wrote: ↑ Mon Aug 26, 2019 6:09 pm
Always Allow Summon Exocraft
...
Thank you for the contribution, I've added your script to the table.
Archerodees
Expert Cheater
Posts: 79 Joined: Tue Apr 09, 2019 1:17 am
Reputation: 7
Post
by Archerodees » Thu Aug 29, 2019 2:24 pm
Thanks for the script. Saves using a mod, that'll probably be incompatible with the other mods I use.
nashinoshi
What is cheating?
Posts: 1 Joined: Sun Sep 01, 2019 1:15 pm
Reputation: 3
Post
by nashinoshi » Sun Sep 01, 2019 1:21 pm
noxx wrote: ↑ Thu Aug 22, 2019 5:18 pm
No Pause On Loss Focus is a must for those long travels, any chance to update?
Hi,
I've made a small AutoHotKey script that helps with this while there is no Cheat Engine alternative. It simply tells No Man Sky that the window has focus even if it does not, whenever you press ALT+TAB.
I am no expert with this, so it might have a few problems, but think it should usually work. As long as your NMS window is titled "No Man's Sky".
Both zip files use "123" as the password.
Attachments
SendActivateMessageNMS-Source.zip
source code. password: 123 (900 Bytes) Downloaded 87 times
SendActivateMessageNMS.zip
exe file. password: 123 (385.28 KiB) Downloaded 73 times
CJBok
Table Makers
Posts: 49 Joined: Sat May 26, 2018 11:33 am
Reputation: 108
Post
by CJBok » Sun Sep 01, 2019 8:08 pm
Fast Refining/Cooking
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>8478</ID>
<Description>"Fast Refining/Cooking"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : NMS.exe
Version: 2.09.3
Date : 2019-09-01
Author : CJB
This script increase refining and cooking speed by x100
}
[ENABLE]
aobscanmodule(RefineSpeedAOB,NMS.exe,F3 0F 10 43 40 66)
alloc(newmem,$1000,"NMS.exe"+E65B7D)
label(return)
newmem:
mov ecx,#100
mul ecx
movss xmm0,[rbx+40]
jmp return
RefineSpeedAOB:
jmp newmem
return:
registersymbol(RefineSpeedAOB)
[DISABLE]
RefineSpeedAOB:
db F3 0F 10 43 40
unregistersymbol(RefineSpeedAOB)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
DariuS
Novice Cheater
Posts: 17 Joined: Wed Jul 25, 2018 9:05 pm
Reputation: 1
Post
by DariuS » Thu Sep 05, 2019 10:03 pm
with the new update recently some of the features stopped working, can you please check.
thank you
CJBok
Table Makers
Posts: 49 Joined: Sat May 26, 2018 11:33 am
Reputation: 108
Post
by CJBok » Fri Sep 06, 2019 8:20 pm
DariuS wrote: ↑ Thu Sep 05, 2019 10:03 pm
with the new update recently some of the features stopped working, can you please check.
thank you
It is always helpful to specify which cheats aren't working. As this might speed up the upgrade process.
CJBok
Table Makers
Posts: 49 Joined: Sat May 26, 2018 11:33 am
Reputation: 108
Post
by CJBok » Fri Sep 06, 2019 10:07 pm
Universal Translator Script
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>8485</ID>
<Description>"Universal Translator"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : NMS.exe
Version: 2.11
Date : 2019-09-06
Author : CJB
}
[ENABLE]
aobscanmodule(TranslateAOB,NMS.exe,0F 84 * * * * 80 FB 2D 0F * * * * * 33 D2 48 8D 8D D0 00 00 00 44 8D 42 7F)
registersymbol(TranslateAOB)
TranslateAOB:
db 90 E9
[DISABLE]
TranslateAOB:
db 0F 84
unregistersymbol(TranslateAOB)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
igromanru
Table Makers
Posts: 336 Joined: Sat Mar 25, 2017 11:20 pm
Reputation: 477
Post
by igromanru » Mon Sep 09, 2019 12:11 pm
CJBok wrote: ↑ Fri Sep 06, 2019 10:07 pm
Universal Translator Script
Thanks, I've updated the table for version 2.11 and added your script.
CJBok
Table Makers
Posts: 49 Joined: Sat May 26, 2018 11:33 am
Reputation: 108
Post
by CJBok » Mon Sep 09, 2019 6:04 pm
Fast Refining/Cooking
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>8478</ID>
<Description>"Fast Refining/Cooking"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : NMS.exe
Version: 2.09.3
Date : 2019-09-01
Author : CJB
This script increase refining and cooking speed by x100
}
[ENABLE]
aobscanmodule(RefineSpeedAOB,NMS.exe,F3 0F 10 43 40 66)
alloc(newmem,$1000,"NMS.exe"+E65B7D)
label(return)
newmem:
mov ecx,#100
mul ecx
movss xmm0,[rbx+40]
jmp return
RefineSpeedAOB:
jmp newmem
return:
registersymbol(RefineSpeedAOB)
[DISABLE]
RefineSpeedAOB:
db F3 0F 10 43 40
unregistersymbol(RefineSpeedAOB)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Increase Pulse Speed (Multiplier)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>8480</ID>
<Description>"Increase Pulse Speed"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : NMS.exe
Version: 2.09.4
Date : 2019-09-05
Author : CJB
Increases Pulse Speed by 10
}
[ENABLE]
aobscanmodule(PulseSpeedAOB,NMS.exe,F3 0F 11 4D 80 41 0F 28 C4) // should be unique
alloc(newmem,$1000,"NMS.exe"+13E5421)
label(_pulseplier)
label(return)
registersymbol(PulseSpeedAOB)
registersymbol(_pulseplier)
newmem:
mulss xmm1,[_pulseplier]
movss [rbp-80],xmm1
//mov [rbp-80],(float)200000
jmp return
_pulseplier:
dq (float)10
PulseSpeedAOB:
jmp newmem
return:
[DISABLE]
PulseSpeedAOB:
db F3 0F 11 4D 80
unregistersymbol(PulseSpeedAOB)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>8481</ID>
<Description>"Multiplier"</Description>
<LastState Value="10" RealAddress="7FF695E70012"/>
<VariableType>Float</VariableType>
<Address>_pulseplier</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by
CJBok on Tue Sep 17, 2019 11:58 am, edited 1 time in total.
igromanru
Table Makers
Posts: 336 Joined: Sat Mar 25, 2017 11:20 pm
Reputation: 477
Post
by igromanru » Tue Sep 10, 2019 7:44 am
CJBok wrote: ↑ Mon Sep 09, 2019 6:04 pm
Fast Refining/Cooking
Increase Pulse Speed (Multiplier)
Thank you. I added your scripts to the table. I hope I got it in the right categories.
arh
What is cheating?
Posts: 1 Joined: Fri Sep 13, 2019 10:19 pm
Reputation: 0
Post
by arh » Fri Sep 13, 2019 10:20 pm
jackjack wrote: ↑ Fri Aug 23, 2019 5:26 pm
Is Teleport To Custom Marker working?
no