Remnant: From the Ashes - table v: 1.0 CT

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Divinehero
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Re: Remnant: From the Ashes (STEAM)

Post by Divinehero »

hm.. what verison of cheat engine are ya using? 7.0? 7.1?

also wonderin if it's cuz when i paste it the script seems to auto activate instead of me having to enable it myself to use

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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teyhox
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Remnant: From the Ashes (STEAM)

Post by teyhox »

Hello, would it be possible to have a damage multiplier script please ? Like the one in Cielo's table, which doesn't work anymore.

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masakiandou
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Remnant: From the Ashes (STEAM)

Post by masakiandou »

[QUOTE="teyhox, post: 138634, member: 27121"]

Hello, would it be possible to have a damage multiplier script please ? Like the one in Cielo's table, which doesn't work anymore.

[/QUOTE]

use my last fixed CT. credit to Zanzer how to do it.



It's old cielos's CT. fixed AOB scan stuffs. damage multiplier still works until now. You can even merge with other's CT somehow.



downloaded in my last post Page-9



that game hasn't much to do now. even I buy lastest DLC. wait for another patch to come out.



[URL='https://fearlessrevolution.com/threads/10032/page-9']look for that post[/URL]
Last edited by masakiandou on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

realimperium
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Re: Remnant: From the Ashes (STEAM)

Post by realimperium »

Is it possible to permanently increase the level cap of traits cause everytime i restart the game they are reseted to 20

SubZero0298
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Re: Remnant: From the Ashes (STEAM)

Post by SubZero0298 »

hi

i cant seem to get options such as max scrap on pick up to work. when i right click on it it says "error while scanning for AOB's INJECT_SCRAP ERROR not all results found"
any solutions?
Thanks

ElephantRifle
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Re: Remnant: From the Ashes (STEAM)

Post by ElephantRifle »

Can anyone post a script for resetting unspent skill points to 0? Fucked up my skill points and all the tables that have this function seem to be outdated and I have no idea how to update the scripts.

SgtBurner
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Re: Remnant: From the Ashes (STEAM)

Post by SgtBurner »

Does this version also work on Epic Games version?

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TemptingIcarus
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Re: Remnant: From the Ashes (STEAM)

Post by TemptingIcarus »

Thank you for those who are updating scripts, I really appreciate you. - Do we have an EGS Version available? The reason why I ask is because the game went free on EGS (and I know some people dislike EGS, that's okay.) But it is a pretty solid game and a new update comes out in 3-4 days from now.

ODimm
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Re: Remnant: From the Ashes (STEAM)

Post by ODimm »

my table for the EPIC store version...got some help from some more experienced creators (especially the god mode)

i hope its working fine...

God (emulates the UE4 god mode)

Ignore Consume Items (+ hearts )

No Ammo Clip Consume

Ignore Mod Charge

Ignore Stamina

Free Shopping / Crafting

No Spread

No Recoil

Ignore Trait Points

Damage Multiplier x?

XP Multiplier x?

Selected Trait Level Editor
Attachments
Remnant-Win64-Shipping.CT
Epic Store Version
16 August 2020
(48.65 KiB) Downloaded 1172 times

Sairou
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Re: Remnant: From the Ashes (STEAM)

Post by Sairou »

Is there any way to change the upgrade level from 20 to 10 for boss weapons? I made the mistake of using the table on a couple boss weapons, and now they're +20, and need to fix them back to +10 lol

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Memiomy
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Re: Remnant: From the Ashes (STEAM)

Post by Memiomy »

requesting for "no weapon sway" sir
"pillar of stone" this blue ring can reduce sway by 60% but there're still some sway left

beguiler
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Re: Remnant: From the Ashes (STEAM)

Post by beguiler »

ODimm: Just FYI, Couldn't get the Free Shopping/Crafting one to work. When I tried it I could upgrade, but it used up money and resources. So my iron supply would decrease, and my scrap would decrease though it said I had 32k, once I turned it off my actual money did decrease. For buying, I couldn't buy anything. The item to buy would turn red and price would say MAX.

Here is my little contribution. It basically lets you set the amount of the item you pick up. So if you pick up scrap you will get the pointer to scrap and can change it. If you pick up iron it will give you a pointer to iron and can change it. Just one little thing, you have to have at least 1 of them in your inventory before the pointer will be valid. So if you have 0 iron the first time you pick up the pointer won't show up. I might need to find a better spot to aobscan, but it works for my purposes. Only for the epic version, you can copy then paste it to ODimm's table.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16456</ID>
      <Description>"Item Picked up pointer"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Remnant-Win64-Shipping.exe
  Version: 
  Date   : 2020-08-18
  Author : beguiler

  Gets the item pointer to what you just picked up in game. So if you pick up scrap alt - tab to CE and you will see the pointer is
  showing how much scrap you have and you can change it to whatever you want. Pick up iron and similarly alt tab to CE and
  the pointer is the iron amount in your inventory.
  
  Note: It might not work if you don't have at least 1 of the item you picked up in inventory. When I had 0 iron it didn't change the
  pointer to the iron amount in inventory. It wasn't till I picked up iron the second time that it changed.
}

[ENABLE]

aobscanmodule(INJECT_pickupPtr,Remnant-Win64-Shipping.exe,89 42 2C 33 D2) // should be unique
alloc(newmem,$1000,"Remnant-Win64-Shipping.exe"+76CFE5)

label(code)
label(return)
label(ItemPickedUpPtr)

newmem:
  mov [ItemPickedUpPtr],rdx
code:
  mov [rdx+2C],eax
//  mov [rdx+2C],#100
  xor edx,edx
  jmp return

ItemPickedUpPtr:
  dq 0
INJECT_pickupPtr:
  jmp newmem
return:
registersymbol(INJECT_pickupPtr)
registersymbol(ItemPickedUpPtr)

[DISABLE]

INJECT_pickupPtr:
  db 89 42 2C 33 D2

unregistersymbol(INJECT_pickupPtr)
unregistersymbol(ItemPickedUpPtr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Remnant-Win64-Shipping.exe"+76CFE5

"Remnant-Win64-Shipping.exe"+76CFC9: 44 8B 45 47           -  mov r8d,[rbp+47]
"Remnant-Win64-Shipping.exe"+76CFCD: 8B 4A 2C              -  mov ecx,[rdx+2C]
"Remnant-Win64-Shipping.exe"+76CFD0: 41 3B C8              -  cmp ecx,r8d
"Remnant-Win64-Shipping.exe"+76CFD3: 7D 54                 -  jnl Remnant-Win64-Shipping.exe+76D029
"Remnant-Win64-Shipping.exe"+76CFD5: 8B 7D 67              -  mov edi,[rbp+67]
"Remnant-Win64-Shipping.exe"+76CFD8: 41 8B C0              -  mov eax,r8d
"Remnant-Win64-Shipping.exe"+76CFDB: 2B C1                 -  sub eax,ecx
"Remnant-Win64-Shipping.exe"+76CFDD: 3B C7                 -  cmp eax,edi
"Remnant-Win64-Shipping.exe"+76CFDF: 0F 4E F8              -  cmovle edi,eax
"Remnant-Win64-Shipping.exe"+76CFE2: 8D 04 39              -  lea eax,[rcx+rdi]
// ---------- INJECTING HERE ----------
"Remnant-Win64-Shipping.exe"+76CFE5: 89 42 2C              -  mov [rdx+2C],eax
"Remnant-Win64-Shipping.exe"+76CFE8: 33 D2                 -  xor edx,edx
// ---------- DONE INJECTING  ----------
"Remnant-Win64-Shipping.exe"+76CFEA: 48 8B 4E 18           -  mov rcx,[rsi+18]
"Remnant-Win64-Shipping.exe"+76CFEE: 48 83 C1 30           -  add rcx,30
"Remnant-Win64-Shipping.exe"+76CFF2: E8 99 2D B6 FF        -  call Remnant-Win64-Shipping.exe+2CFD90
"Remnant-Win64-Shipping.exe"+76CFF7: 29 7D 67              -  sub [rbp+67],edi
"Remnant-Win64-Shipping.exe"+76CFFA: 49 63 FC              -  movsxd  rdi,r12d
"Remnant-Win64-Shipping.exe"+76CFFD: 44 8D 67 01           -  lea r12d,[rdi+01]
"Remnant-Win64-Shipping.exe"+76D001: 44 89 65 9F           -  mov [rbp-61],r12d
"Remnant-Win64-Shipping.exe"+76D005: 44 3B 65 A3           -  cmp r12d,[rbp-5D]
"Remnant-Win64-Shipping.exe"+76D009: 7E 0F                 -  jle Remnant-Win64-Shipping.exe+76D01A
"Remnant-Win64-Shipping.exe"+76D00B: 8B D7                 -  mov edx,edi
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16457</ID>
          <Description>"Item Picked up Pointer"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemPickedUpPtr</Address>
          <Offsets>
            <Offset>2c</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Darkedone02
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Re: Remnant: From the Ashes (STEAM)

Post by Darkedone02 »

fearlessrevolution trainer so far still works for me on the epic game store edition, I used both the table that just got posted here and the fearlessrevolution trainer. however the infinite buff has a bug where if you get caught on fire, it won't go off normally so you have to use a hydro coolant to get off of it.

jingo4231
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Re: Remnant: From the Ashes (STEAM)

Post by jingo4231 »

How do i edit what level the items are when i do edit highlighted item

Onine
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Re: Remnant: From the Ashes (STEAM)

Post by Onine »

jingo4231 wrote:
Sun Aug 23, 2020 6:57 am
How do i edit what level the items are when i do edit highlighted item
When you edit highlighted item, quantity is 2c (offset) from item base pointer, and level is 28 (min 0, max 254).

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