Dicey Dungeons (2019-08-16)

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Dicey Dungeons (2019-08-16)

Post by Shinkansen » Fri Aug 16, 2019 10:26 am

Simple table for Dicey Dungeons, may or may not work.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

V1000 - 2019-08-16
1. Tested game version V1.0.1, V1.0.2 64-bit. May work on other versions.

2. Character Stats.
"Health Set to Max?" sets Health to max.
"Fury Set to Max?" sets Fury to max.
"Last Equipment Activated Uses Set to Massive?" sets Last Equipment activated uses to massive.
"Dice Set to Massive?" sets Dice to massive.
"Gold Set to Massive?" sets Gold to massive.
"Robot Set to Massive?" sets Robot to massive.
Shinkansen Dicey Dungeons V1000.CT
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Last edited by Shinkansen on Sat Aug 17, 2019 1:06 am, edited 2 times in total.

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Re: Dicey Dungeons (2019-08-16)

Post by Fazuul » Fri Aug 16, 2019 12:30 pm

Doesn't appear to be working with 1.0.2. At least I haven't been able to get it to work properly yet.

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