[COMPLETED] [Request] Remnant: From the Ashes

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Idlehands88
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Re: [Request] Remnant: From the Ashes

Post by Idlehands88 »

TemptingIcarus wrote:
Sun Aug 18, 2019 7:16 am
Idlehands88 wrote:
Sun Aug 18, 2019 7:10 am
TemptingIcarus wrote:
Sun Aug 18, 2019 7:04 am


Ah. RIP. Is there anyway I can send you my save? I also am trying out your new table. Nothing is popping up for me.
You can, but I think they might be linked to your Steam Account.
Just a heads up, I'm trying out the Infinite Buffs. The timer freezes, but the buff ring itself goes down, which I think is what the actual timer is. I'm not too sure myself. But I noticed it when I put my shield on. Also is there a way to make it so Mods are always charged instead of having to shoot down enemies just to charge it up?
I could add that, but then you won't be able to place another one down because the first one is infinite. I'm looking into the mod charges.

rynerlutexd
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Re: [Request] Remnant: From the Ashes

Post by rynerlutexd »

Idlehands88 wrote:
Sun Aug 18, 2019 6:50 am
Anyone want to test to see if this works for them? I've tested it multiple times on 2 different saves and it's working for me. It allows you to change A LOT of stuff. Also the MISC options are for Movement Speed, Attack Speed, Fire Rate and Mod Power Generation (don't know what the last 2 options do lol). I didn't label them as they seem to change places based on what you're using/have equipped. You'll also have to freeze the values after editing them as the game resets them if you take damage, dodge, drink a potion, etc.

OPTIONS:

Code: Select all

Max HP
Max Stamina
Stamina per Second
HP per Second
Ranged Damage Reduction
Melee Damage Reduction
Armor
Weight
MISC
MISC
MISC
MISC
MISC
MISC
Pistol Damage
Rifle Damage
Sword Damage
BLD Resistance
FIR Resistance
ROT Resistance
RAD Resistance
COR Resistance
SHK Resistance
I tried but it wouldnt even load on mine. The script wouldnt run.

DivinityOsfun
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Re: [Request] Remnant: From the Ashes

Post by DivinityOsfun »

Idlehands88 wrote:
Sun Aug 18, 2019 5:08 am
maxmusaki wrote:
Sun Aug 18, 2019 5:05 am
Idlehands88 wrote:
Sun Aug 18, 2019 5:03 am


Just edit the Script and change the #5 to #7
When selecting the pointer it sets my Hearts to 999 down from 100,002. When I deselect the pointer and refresh my Hearts they revert back to 100,002.
LOL, I think I just made it set the current value LOL. 1 sec, I'll see if I can get that fixed :oops:
Any luck with this? I can't get back to a normal amount of dragon hearts for multiplayer

talgrex
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Re: [Request] Remnant: From the Ashes

Post by talgrex »

Idlehands88 wrote:
Sun Aug 18, 2019 6:50 am
Anyone want to test to see if this works for them? I've tested it multiple times on 2 different saves and it's working for me. It allows you to change A LOT of stuff. Also the MISC options are for Movement Speed, Attack Speed, Fire Rate and Mod Power Generation (don't know what the last 2 options do lol). I didn't label them as they seem to change places based on what you're using/have equipped. You'll also have to freeze the values after editing them as the game resets them if you take damage, dodge, drink a potion, etc.

OPTIONS:

Code: Select all

Max HP
Max Stamina
Stamina per Second
HP per Second
Ranged Damage Reduction
Melee Damage Reduction
Armor
Weight
MISC
MISC
MISC
MISC
MISC
MISC
Pistol Damage
Rifle Damage
Sword Damage
BLD Resistance
FIR Resistance
ROT Resistance
RAD Resistance
COR Resistance
SHK Resistance
Don't work for me. When i go to run the stats script, the program stops responding, then after it finishes loading, nothing. Just nothing happens. No features etc.

Racer83
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Re: [Request] Remnant: From the Ashes

Post by Racer83 »

Idlehands88 wrote:
Sun Aug 18, 2019 6:50 am
Anyone want to test to see if this works for them? I've tested it multiple times on 2 different saves and it's working for me. It allows you to change A LOT of stuff. Also the MISC options are for Movement Speed, Attack Speed, Fire Rate and Mod Power Generation (don't know what the last 2 options do lol). I didn't label them as they seem to change places based on what you're using/have equipped. You'll also have to freeze the values after editing them as the game resets them if you take damage, dodge, drink a potion, etc.

OPTIONS:

Code: Select all

Max HP
Max Stamina
Stamina per Second
HP per Second
Ranged Damage Reduction
Melee Damage Reduction
Armor
Weight
MISC
MISC
MISC
MISC
MISC
MISC
Pistol Damage
Rifle Damage
Sword Damage
BLD Resistance
FIR Resistance
ROT Resistance
RAD Resistance
COR Resistance
SHK Resistance
Doesn't work for me either. CE freeze for a few seconds everytime i try to load it and it doesn't activate the script.

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cfemen
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Re: [Request] Remnant: From the Ashes

Post by cfemen »

gadenp wrote:
Sun Aug 18, 2019 12:25 am
Hi All,
Concerning that CE Table, I do not want 9999999 Trait points. Only want a few more.

What does -
INJECT_MaxTraitPts:
db 8B 81 1C 01 00 00
INJECT_TraitPtsSpent:
db 2B 81 20 01 00 00

I just want to move it correctly to my new Trait Level... Thanks
my table has a skill points pointer
and this 2 labels define the original bytes before its overriden with a jmp

edit:
newest table:

Next Item Pickup Amount Mulitiplier
Set Amount on the Value and pick up a item/material

InfConsumables
Use a item and u get 99
bug that enemy have this effect if its stays activ should be fixed

Stamina&Ammo Infinite
Inf Stamina and Unlimmited Ammo

GodMode

1HitKill
Not working on Bosses and has issues

EXP Mulitplier
Set Amount and kill enemys

Last Hurt Pointer HP
Gets Float Value of Health from last Player/Enemy that got hit.
0 = Death
1000 = Full

Mods Cooldown Zero
Everytime u hurt an enemy u get instant recharge for mods

Skill Points
opens pointer to change the value if u open the skill tab

Sets Heart to 99
next time u go to a checkpoint u will have 99 Hearts


Edit : Newest Table (Oct 31) --> viewtopic.php?f=4&t=10045&p=110768#p110768
Attachments
Remnant-Win64-Shipping.ct
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Last edited by cfemen on Mon Nov 04, 2019 9:45 pm, edited 1 time in total.

GaseousSnake
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Re: [Request] Remnant: From the Ashes

Post by GaseousSnake »

cfemen wrote:
Sun Aug 18, 2019 2:39 pm
gadenp wrote:
Sun Aug 18, 2019 12:25 am
Hi All,
Concerning that CE Table, I do not want 9999999 Trait points. Only want a few more.

What does -
INJECT_MaxTraitPts:
db 8B 81 1C 01 00 00
INJECT_TraitPtsSpent:
db 2B 81 20 01 00 00

I just want to move it correctly to my new Trait Level... Thanks
my table has a skill points pointer
and this 2 labels define the original bytes before its overriden with a jmp

edit:
newest table:

Next Item Pickup Amount Mulitiplier
Set Amount on the Value and pick up a item/material

InfConsumables
Use a item and u get 99
bug that enemy have this effect if its stays activ should be fixed

Stamina&Ammo Infinite
Inf Stamina and Unlimmited Ammo

GodMode

1HitKill
Not working on Bosses and has issues

EXP Mulitplier
Set Amount and kill enemys

Last Hurt Pointer HP
Gets Float Value of Health from last Player/Enemy that got hit.
0 = Death
1000 = Full

Mods Cooldown Zero
Everytime u hurt an enemy u get instant recharge for mods

Skill Points
opens pointer to change the value if u open the skill tab

Sets Heart to 99
next time u go to a checkpoint u will have 99 Hearts
Is there a way for me to change the Hearts to another value other than 99? I'm trying to get my Hearts number down to a more reasonable amount, haha

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cfemen
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Re: [Request] Remnant: From the Ashes

Post by cfemen »

GaseousSnake wrote:
Sun Aug 18, 2019 4:44 pm
cfemen wrote:
Sun Aug 18, 2019 2:39 pm
gadenp wrote:
Sun Aug 18, 2019 12:25 am
Hi All,
Concerning that CE Table, I do not want 9999999 Trait points. Only want a few more.

What does -
INJECT_MaxTraitPts:
db 8B 81 1C 01 00 00
INJECT_TraitPtsSpent:
db 2B 81 20 01 00 00

I just want to move it correctly to my new Trait Level... Thanks
my table has a skill points pointer
and this 2 labels define the original bytes before its overriden with a jmp

edit:
newest table:

Next Item Pickup Amount Mulitiplier
Set Amount on the Value and pick up a item/material

InfConsumables
Use a item and u get 99
bug that enemy have this effect if its stays activ should be fixed

Stamina&Ammo Infinite
Inf Stamina and Unlimmited Ammo

GodMode

1HitKill
Not working on Bosses and has issues

EXP Mulitplier
Set Amount and kill enemys

Last Hurt Pointer HP
Gets Float Value of Health from last Player/Enemy that got hit.
0 = Death
1000 = Full

Mods Cooldown Zero
Everytime u hurt an enemy u get instant recharge for mods

Skill Points
opens pointer to change the value if u open the skill tab

Sets Heart to 99
next time u go to a checkpoint u will have 99 Hearts
Is there a way for me to change the Hearts to another value other than 99? I'm trying to get my Hearts number down to a more reasonable amount, haha
yes open the script and search:

mov [rax+2C],#99

change to #3 or #5 or any amount u want
then activate script again and go checkpoint.

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Re: [Request] Remnant: From the Ashes

Post by GaseousSnake »

cfemen wrote:
Sun Aug 18, 2019 4:53 pm
GaseousSnake wrote:
Sun Aug 18, 2019 4:44 pm
cfemen wrote:
Sun Aug 18, 2019 2:39 pm


my table has a skill points pointer
and this 2 labels define the original bytes before its overriden with a jmp

edit:
newest table:

Next Item Pickup Amount Mulitiplier
Set Amount on the Value and pick up a item/material

InfConsumables
Use a item and u get 99
bug that enemy have this effect if its stays activ should be fixed

Stamina&Ammo Infinite
Inf Stamina and Unlimmited Ammo

GodMode

1HitKill
Not working on Bosses and has issues

EXP Mulitplier
Set Amount and kill enemys

Last Hurt Pointer HP
Gets Float Value of Health from last Player/Enemy that got hit.
0 = Death
1000 = Full

Mods Cooldown Zero
Everytime u hurt an enemy u get instant recharge for mods

Skill Points
opens pointer to change the value if u open the skill tab

Sets Heart to 99
next time u go to a checkpoint u will have 99 Hearts
Is there a way for me to change the Hearts to another value other than 99? I'm trying to get my Hearts number down to a more reasonable amount, haha
yes open the script and search:

mov [rax+2C],#99

change to #3 or #5 or any amount u want
then activate script again and go checkpoint.
Argh, unfortunately, I can't seem to permanently change the amount. As soon as the script is turned off and I go to a checkpoint, I get the OP amount again at 53. :S This was a result of my using the fearlessrevolution trainer made by Fearlessrevolution.

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TemptingIcarus
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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by TemptingIcarus »

The new IdleHands88 Experimental Script won't launch for me either.

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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by acecel »

About the "Sets Heart to XX" cheats, i enable it, speak to checkpoint and see the new value, exit game to force save.

When i load the game (without the cheat activated), it's still 99 but as soon as i use the crystal it reset to 10, is this normal ?
Do i have to keep the cheat activated ?
If not what do i need to do to make it "save" the value definitely ?

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cfemen
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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by cfemen »

acecel wrote:
Mon Aug 19, 2019 1:01 am
About the "Sets Heart to XX" cheats, i enable it, speak to checkpoint and see the new value, exit game to force save.

When i load the game (without the cheat activated), it's still 99 but as soon as i use the crystal it reset to 10, is this normal ?
Do i have to keep the cheat activated ?
If not what do i need to do to make it "save" the value definitely ?
Yes if u have cheated a huge value then u need to keep the Script activated
I will maybe Look for a better solution

rynerlutexd
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Re: [Request] Remnant: From the Ashes

Post by rynerlutexd »

GaseousSnake wrote:
Sun Aug 18, 2019 4:44 pm
cfemen wrote:
Sun Aug 18, 2019 2:39 pm
gadenp wrote:
Sun Aug 18, 2019 12:25 am
Hi All,
Concerning that CE Table, I do not want 9999999 Trait points. Only want a few more.

What does -
INJECT_MaxTraitPts:
db 8B 81 1C 01 00 00
INJECT_TraitPtsSpent:
db 2B 81 20 01 00 00

I just want to move it correctly to my new Trait Level... Thanks
my table has a skill points pointer
and this 2 labels define the original bytes before its overriden with a jmp

edit:
newest table:

Next Item Pickup Amount Mulitiplier
Set Amount on the Value and pick up a item/material

InfConsumables
Use a item and u get 99
bug that enemy have this effect if its stays activ should be fixed

Stamina&Ammo Infinite
Inf Stamina and Unlimmited Ammo

GodMode

1HitKill
Not working on Bosses and has issues

EXP Mulitplier
Set Amount and kill enemys

Last Hurt Pointer HP
Gets Float Value of Health from last Player/Enemy that got hit.
0 = Death
1000 = Full

Mods Cooldown Zero
Everytime u hurt an enemy u get instant recharge for mods

Skill Points
opens pointer to change the value if u open the skill tab

Sets Heart to 99
next time u go to a checkpoint u will have 99 Hearts
Is there a way for me to change the Hearts to another value other than 99? I'm trying to get my Hearts number down to a more reasonable amount, haha
Have you tested or does anyone know if other people can see you have more than 10 hearts in co-op? If not I can test with you since the same bug happened to me too after upgrading with the fearlessrevolution script on lol

talgrex
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Re: [Request] Remnant: From the Ashes

Post by talgrex »

rynerlutexd wrote:
Mon Aug 19, 2019 6:17 am
GaseousSnake wrote:
Sun Aug 18, 2019 4:44 pm
cfemen wrote:
Sun Aug 18, 2019 2:39 pm


my table has a skill points pointer
and this 2 labels define the original bytes before its overriden with a jmp

edit:
newest table:

Next Item Pickup Amount Mulitiplier
Set Amount on the Value and pick up a item/material

InfConsumables
Use a item and u get 99
bug that enemy have this effect if its stays activ should be fixed

Stamina&Ammo Infinite
Inf Stamina and Unlimmited Ammo

GodMode

1HitKill
Not working on Bosses and has issues

EXP Mulitplier
Set Amount and kill enemys

Last Hurt Pointer HP
Gets Float Value of Health from last Player/Enemy that got hit.
0 = Death
1000 = Full

Mods Cooldown Zero
Everytime u hurt an enemy u get instant recharge for mods

Skill Points
opens pointer to change the value if u open the skill tab

Sets Heart to 99
next time u go to a checkpoint u will have 99 Hearts
Is there a way for me to change the Hearts to another value other than 99? I'm trying to get my Hearts number down to a more reasonable amount, haha
Have you tested or does anyone know if other people can see you have more than 10 hearts in co-op? If not I can test with you since the same bug happened to me too after upgrading with the fearlessrevolution script on lol
From what i understand, not only do others see that you have more than the normal amount of hearts. But apparently if they recharge/use their hearts, they also get 99. Which is actually hurting alot of players atm. I'd avoid use of it.

talgrex
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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by talgrex »

Can anyone make a script for Weight?

I've been trying to make a pointer that points to the float address but i can't seem to pin it down.

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