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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】
Posted: Fri Jun 13, 2025 11:48 am
by Salju
Some kind of seed /item level editor would be really nice, I wonder if it's possible to implement it?
Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】
Posted: Fri Jun 13, 2025 12:42 pm
by Seymordius
Salju wrote: ↑Fri Jun 13, 2025 11:48 am
Some kind of seed /item level editor would be really nice, I wonder if it's possible to implement it?
This is already included.
Inventory>Item Data List Creator> Then everything is sorted into categories much like in-game. Edit levels and amounts as desired.
Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】
Posted: Fri Jun 13, 2025 1:09 pm
by Salju
Seymordius wrote: ↑Fri Jun 13, 2025 12:42 pm
Salju wrote: ↑Fri Jun 13, 2025 11:48 am
Some kind of seed /item level editor would be really nice, I wonder if it's possible to implement it?
This is already included.
Inventory>Item Data List Creator> Then everything is sorted into categories much like in-game. Edit levels and amounts as desired.
Thank you so much!
Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】
Posted: Fri Jun 13, 2025 2:47 pm
by shortcake
If anyone could fix that villager editor later I would be eternally grateful!
Some other suggestions I have that aren't necessary at all but might be cool:
- all frog statues unlocked/all frog statue recipes unlocked
- all building and decoration blueprints unlocked
- all weapon/gear recipes unlocked
- happiness level max for villages
- fishing encyclopedia completed
Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】
Posted: Fri Jun 13, 2025 8:17 pm
by plainfarmer23
helo, kanata and pilika bond quest bugged and cannot progress further (all requirement already meet but not new quest given, it just stuck and no its not about intimacy or dating neither)
so is there any way using cheat engine to manipulate the bond level? or the quest progression to make temporary work around for this? idk if the dev even know or will fix the bug since i dont even know how to replicate it, but a lot of peoples got stuck too (i saw people on steam got same bug with different or same character)
what needed for workaround are some kind of quest progression editor or bond level manipulation (lower it so the quest requirement will back to not fulfilled) so we can trigger the game script to give the follow up quest instead of stuck in limbo
thank you if anyone can do this
Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】
Posted: Fri Jun 13, 2025 9:32 pm
by RyzenPhoenix99
I desperately need town building/decoration placement limitations removed. Like letting me place flowers or leaves directly beneath trees for instance, or placing items closer to each other than the grid allows. Not sure if that's possible, but it's my number one requested cheat/mod and I've been waiting for someone to hopefully do it eventually
Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】
Posted: Fri Jun 13, 2025 10:54 pm
by Seymordius
RyzenPhoenix99 wrote: ↑Fri Jun 13, 2025 9:32 pm
I desperately need town building/decoration placement limitations removed. Like letting me place flowers or leaves directly beneath trees for instance, or placing items closer to each other than the grid allows. Not sure if that's possible, but it's my number one requested cheat/mod and I've been waiting for someone to hopefully do it eventually
You could try this mod over on Nexus:
https://www.fearlessrevolution.com/runefactorygu ... ma/mods/37
Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】
Posted: Sat Jun 14, 2025 10:34 am
by Shasou
First of all, thank you so, so much for all the great people taking time to develop these public cheat tables, you're doing amazing work. These let me customize my game experience far beyond than a single difficulty setting, i get to customize how many items i pick, a nice multiplier here and there instead of giving me 99999 of everything, it's great for letting me play the game my own way.
I don't know if this is a bug on the cheat table or not, maybe it's just an anomaly or a mistake on my part. Yesterday before closing the game and going to bed i used the villager editor to set the productivity to 5 and picking a variety of different villager traits (i also edited the villager traits value accordingly, where i had 3 traits i set 3 and where i had 4 traits i set it to 4). After coming back from work and resting a bet, i loaded up my save and...it all went back to how it was before? I did save after i edited the villagers. Is it something on my end?
Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】
Posted: Sat Jun 14, 2025 11:52 am
by preorder cancelled
DhaosCollider wrote: ↑Thu Jun 05, 2025 12:34 pm
...
- Villager Data Editor
Get the FName of any highlighted target after activating this script.
Loaders display data defined in the game files, which resets upon restarting the game.
CPM Data Loader uses a complicated method (FName-to-FName references) that doesn't follow the game's internal logic.
So let me know if I missed anything.
...
The edits to villagers WILL RESET upon restarting the game. It's not a bug - that's just how it works right now unfortunately.
Just need to wait for a more permanent version at some point. Fingers crossed.
Edit: for now the most you can do permanently is assign restricted shop jobs (blacksmith/carpenter/chemist) - even on reloading the game they stay assigned to those shops

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】
Posted: Sat Jun 14, 2025 7:35 pm
by shortcake
preorder cancelled wrote: ↑Sat Jun 14, 2025 11:52 am
DhaosCollider wrote: ↑Thu Jun 05, 2025 12:34 pm
...
- Villager Data Editor
Get the FName of any highlighted target after activating this script.
Loaders display data defined in the game files, which resets upon restarting the game.
CPM Data Loader uses a complicated method (FName-to-FName references) that doesn't follow the game's internal logic.
So let me know if I missed anything.
...
The edits to villagers WILL RESET upon restarting the game. It's not a bug - that's just how it works right now unfortunately.
Just need to wait for a more permanent version at some point. Fingers crossed.
Edit: for now the most you can do permanently is assign restricted shop jobs (blacksmith/carpenter/chemist) - even on reloading the game they stay assigned to those shops
OOOOOHHHH I didn't see that haha. I hope it will be fixed soon! Or whenever the table creator can get to it, I imagine this has been a lot of hard work.
Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】
Posted: Sat Jun 14, 2025 8:02 pm
by Lootie_McShootie
i think it has more to do with the game then the table tbh
Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】
Posted: Sun Jun 15, 2025 3:19 am
by gradius12
i would love to see a fishing cheat like auto fish or to choose a fish you want to catch if possible and a weather changer
Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】
Posted: Sun Jun 15, 2025 4:36 am
by shortcake
I’m sorry for saying the villager editor needed to be fixed, I didn’t realize it was working as intended. My apologies! The table is wonderful and I’m super grateful for all the hard work that’s gone into it.
Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】
Posted: Sun Jun 15, 2025 9:37 am
by nanaki
I suddenly raised my fishing rod to level 3, so now the quest to make it level 2 is impossible to complete. I tried using Item Data List Creator to change to a lower level fishing rod, but even when I select level 1 it remains at level 3 and I cannot strengthen it. I can delete it by pressing none.
Is it possible to auto-complete the quest or revert to a correct level 1 fishing rod?
Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】
Posted: Sun Jun 15, 2025 9:44 am
by nanaki
nanaki wrote: ↑Sun Jun 15, 2025 9:37 am
I suddenly raised my fishing rod to level 3, so now the quest to make it level 2 is impossible to complete. I tried using Item Data List Creator to change to a lower level fishing rod, but even when I select level 1 it remains at level 3 and I cannot strengthen it. I can delete it by pressing none.
Is it possible to auto-complete the quest or revert to a correct level 1 fishing rod?
I set the fishing rod in the tool to level 1, saved it, and then loaded it, and it was applied. Sorry.