[REQUEST] Monster Hunter Wilds
Re: [REQUEST] Monster Hunter Wilds
this needs an update to work with latest version of mh wids
Re: [REQUEST] Monster Hunter Wilds
Indeed unfortunately this convenient item table no longer works.
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- Noobzor
- Posts: 11
- Joined: Fri Jul 21, 2023 11:09 am
- Reputation: 22
Re: [REQUEST] Monster Hunter Wilds
Infinite Decoration after selling:
Code: Select all
define(address, INJECT_MateriaSell - 16)
define(bytes, 41 0F B7 47 14 66 39 F0)
[ENABLE]
aobscanmodule(INJECT_MateriaSell,MonsterHunterWilds.exe, 31 C0 66 41 89 47 14) // should be unique
assert(address, bytes)
alloc(newmem,64,INJECT_MateriaSell)
label(code)
label(return)
newmem:
code:
movzx eax, word ptr [r15+14]
mov eax, #996
xor si, si
cmp ax,si
jmp return
address:
jmp newmem
return:
registersymbol(INJECT_MateriaSell)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
address:
db bytes
unregistersymbol(INJECT_MateriaSell)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: MonsterHunterWilds.exe.trace+6D0143C
MonsterHunterWilds.exe.trace+6D01419: 48 89 D9 - mov rcx,rbx
MonsterHunterWilds.exe.trace+6D0141C: 41 B1 01 - mov r9b,01
MonsterHunterWilds.exe.trace+6D0141F: E8 AC 00 D7 FD - call MonsterHunterWilds.exe.trace+4A714D0
MonsterHunterWilds.exe.trace+6D01424: 41 0F B7 47 14 - movzx eax,word ptr [r15+14]
MonsterHunterWilds.exe.trace+6D01429: 66 39 F0 - cmp ax,si
MonsterHunterWilds.exe.trace+6D0142C: 76 04 - jna MonsterHunterWilds.exe.trace+6D01432
MonsterHunterWilds.exe.trace+6D0142E: 29 F0 - sub eax,esi
MonsterHunterWilds.exe.trace+6D01430: EB 0A - jmp MonsterHunterWilds.exe.trace+6D0143C
MonsterHunterWilds.exe.trace+6D01432: 41 C7 47 10 FF FF FF FF - mov [r15+10],FFFFFFFF
MonsterHunterWilds.exe.trace+6D0143A: 31 C0 - xor eax,eax
// ---------- INJECTING HERE ----------
MonsterHunterWilds.exe.trace+6D0143C: 66 41 89 47 14 - mov [r15+14],ax
// ---------- DONE INJECTING ----------
MonsterHunterWilds.exe.trace+6D01441: 48 83 C4 20 - add rsp,20
MonsterHunterWilds.exe.trace+6D01445: 5B - pop rbx
MonsterHunterWilds.exe.trace+6D01446: 5F - pop rdi
MonsterHunterWilds.exe.trace+6D01447: 5E - pop rsi
MonsterHunterWilds.exe.trace+6D01448: 41 5E - pop r14
MonsterHunterWilds.exe.trace+6D0144A: 41 5F - pop r15
MonsterHunterWilds.exe.trace+6D0144C: C3 - ret
MonsterHunterWilds.exe.trace+6D0144D: CC - int 3
MonsterHunterWilds.exe.trace+6D0144E: CC - int 3
MonsterHunterWilds.exe.trace+6D0144F: CC - int 3
}
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- Noobzor
- Posts: 11
- Joined: Fri Jul 21, 2023 11:09 am
- Reputation: 22
Re: [REQUEST] Monster Hunter Wilds
Also just to add something I've been using personally.
Infinite Items after selling in itembox:
Looking into the value obfuscation algo. My theory is that the game prob has a class called "ObfuscatedFloat" or something that share the same algo to obfuscate all values that need be obfuscated. But I'm not gonna spend time reverse engineering the actual algo. The better path to figure out the difference of hunter HP vs. monsters' as the function is shared.
For those who are interested: this is the piece of code that sets HP.
Infinite Items after selling in itembox:
Code: Select all
define(address, INJECT_ItemSell + 0)
define(bytes,66 41 03 75 12)
[ENABLE]
aobscanmodule(INJECT_ItemSell, MonsterHunterWilds.exe, 66 41 03 75 12 66 41 89 75 12)
assert(INJECT_ItemSell, bytes)
registersymbol(INJECT_ItemSell)
alloc(newmem,64,INJECT_ItemSell)
label(code)
label(return)
newmem:
code:
mov si, #9876
jmp return
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
unregistersymbol(INJECT_ItemSell)
dealloc(newmem)
For those who are interested: this is the piece of code that sets HP.

Re: [REQUEST] Monster Hunter Wilds
table still needs updating
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- Noobzor
- Posts: 9
- Joined: Wed Sep 30, 2020 11:21 pm
- Reputation: 2
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- Noobzor
- Posts: 9
- Joined: Sun Mar 06, 2022 9:41 pm
- Reputation: 4
Re: [REQUEST] Monster Hunter Wilds
This table was great but for anyone that wants its functionality, you can now get mods from nexus that add all items to the store. You can buy golden relic and melding tickets to get infinite parts and decorations. You can buy items for 10 gold and sell them for 800 to get infinite zenny. then buy any parts you need = craft anything. Just needs fluffy mod manager and reframework. was pretty easy to set up.
- SilverRabbit90
- Table Makers
- Posts: 259
- Joined: Fri Jan 15, 2021 12:01 am
- Reputation: 222
Re: [REQUEST] Monster Hunter Wilds
Table Updated.
There are no more crashes, but RE Framework needs to be installed.
To install:
On Steam, click on the gear icon "Manage", then highlight "Manage" and click on "Browse local files" extract dinput8.dll from the zip file (where is MonsterHunterWilds.exe).
You can open/close the menu with the Insert key (don't need for Cheat Engine).
Version 1 (The V1 is more stable):
Version 2 (if not work or conflict): .
Here is my Cheat Engine Tutorial:
[Link]
There are no more crashes, but RE Framework needs to be installed.
Spoiler
[Link]
To install:
On Steam, click on the gear icon "Manage", then highlight "Manage" and click on "Browse local files" extract dinput8.dll from the zip file (where is MonsterHunterWilds.exe).
You can open/close the menu with the Insert key (don't need for Cheat Engine).
Version 1 (The V1 is more stable):
Version 2 (if not work or conflict): .
Here is my Cheat Engine Tutorial:
[Link]
Last edited by SilverRabbit90 on Thu Mar 27, 2025 3:07 pm, edited 8 times in total.
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- What is cheating?
- Posts: 1
- Joined: Thu Mar 06, 2025 6:02 am
- Reputation: 0
Re: [REQUEST] Monster Hunter Wilds
Any chance for the ability to change the values on the weapons used in the hunter profile to be added?
Re: [REQUEST] Monster Hunter Wilds
how to use this one? sorry im new at thisSilverRabbit90 wrote: ↑Thu Mar 06, 2025 5:01 amTable Updated.
There are no more crashes, but RE Framework needs to be installed.
Spoiler
[Link]
To install:
On Steam, click on the gear icon "Manage", then highlight "Manage" and click on "Browse local files" extract dinput8.dll from the zip file (where is MonsterHunterWilds.exe).
You can open/close the menu with the Insert key (don't need for Cheat Engine).
Version 1 (The V1 is more stable):
MonsterHunterWildsV1.CT
Version 2 (if not work or conflict):
MonsterHunterWildsV2.CT
.
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- Noobzor
- Posts: 11
- Joined: Fri Jul 21, 2023 11:09 am
- Reputation: 22
Re: [REQUEST] Monster Hunter Wilds
another one I use: inf relic material after selling:
Code: Select all
define(address, INJECT_RelicSell + 0)
define(bytes, 8B 42 24 29 E8)
[ENABLE]
aobscanmodule(INJECT_RelicSell,MonsterHunterWilds.exe, 8B 42 24 29 E8) // should be unique
assert(address, bytes)
alloc(newmem,64,INJECT_RelicSell)
label(code)
label(return)
newmem:
code:
mov eax,#996
xor ebp,ebp
sub eax,ebp
jmp return
address:
jmp newmem
return:
registersymbol(INJECT_RelicSell)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
address:
db bytes
unregistersymbol(INJECT_RelicSell)
dealloc(newmem)
[\code]
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- Expert Cheater
- Posts: 63
- Joined: Sat Aug 11, 2018 11:48 pm
- Reputation: 13
Re: [REQUEST] Monster Hunter Wilds
The infinite boss carving option is great, but you just carve the same item over and over...is there a way to keep it infinite but carve different items as normal?
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- What is cheating?
- Posts: 1
- Joined: Mon Mar 10, 2025 4:21 am
- Reputation: 0
Re: [REQUEST] Monster Hunter Wilds
when i click the boxes my game crashes
Re: [REQUEST] Monster Hunter Wilds
I was also able to convert the remaining number of investigation quests. I tried setting it to 50 and saved it, and it was reflected.
Example)
02 00 00 00
○○ 00 00 00
01 00 00 00
01 00 00 00
It's arranged like this, and the ○○ part corresponds to the number. It's easy to get caught with 2 bytes.
Example)
02 00 00 00
○○ 00 00 00
01 00 00 00
01 00 00 00
It's arranged like this, and the ○○ part corresponds to the number. It's easy to get caught with 2 bytes.
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