1 question. I have "Permanent Mind Sanctuary" on my character, and I cannot figure out how to take it off. Do you? I don't mind, but my eyes glow like an alien
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
1 question. I have "Permanent Mind Sanctuary" on my character, and I cannot figure out how to take it off. Do you? I don't mind, but my eyes glow like an alien
Been there before! Even if you remove Ceremorphosis your character will retain Mind Sanctuary. That's how I discovered it, at least.
Here's the path to find the code in my table:
MOAR SPELLS -> Illithid -> *Ceremorphosis* -> MIND SANCTUARY
Clicking on *Ceremorphosis* will grant you the spell to transform into a mind flayer but in the cheat menu it will also open a drop down of several status conditions related to Ceremorphosis. MIND SANCTUARY will allow you to toggle it on/off.
{$lua}
if syntaxcheck then return end
spell = {"Projectile_END_Levitate_Emperor"}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)
{$lua}
if syntaxcheck then return end
spell = {"Projectile_END_Levitate_Emperor"}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)
Here's the path to find the code in my table:
MOAR SPELLS -> Illithid -> *Ceremorphosis* -> MIND SANCTUARY
Clicking on *Ceremorphosis* will grant you the spell to transform into a mind flayer but in the cheat menu it will also open a drop down of several status conditions related to Ceremorphosis. MIND SANCTUARY will allow you to toggle it on/off.
I only have experience with single player so you'll have to be our group tester. You can use this code at any time; even during the roll screen when you're at 0 inspiration.
Found in my table: L33T H4CK3R C0D3Z -> FLAGS -> Inspiration Points +4
This adds the max +4 points (Debug_AddInspiration_4):
{$lua}
if syntaxcheck then return end
[ENABLE]
SetFlagOnPlayer("2c09bd43-74e8-4396-aa23-593dc2bfd9ef")
[DISABLE]
Here are all the Inspiration flags:
"1b3926fd-7e50-4d48-9713-5984f33e5a7d" -- Debug_AddInspiration_1
"182a8ec0-a440-4d0c-ae78-a1b801abb843" -- Debug_AddInspiration_2
"1ceffb8e-3f6e-43e5-99c6-635e01820235" -- Debug_AddInspiration_3
"2c09bd43-74e8-4396-aa23-593dc2bfd9ef" -- Debug_AddInspiration_4
Is there a way to force and advantage roll when attacking or maybe reset actions? That way they could 'use' and insp to reroll an attack
Inspiration is a resource for the ability checks that happen during dialog.
For everything else, there's a DICE + COMBAT section in my table that should have you covered.
...and to get the upcasted version of Shadow Blade spell?
Most spell UIDs can be found on bg3 dot wiki -- expanding their Technical data section. If unlisted, upcasting starts after the base spell level. In this case, Shadow Blade is a level 2 spell so upcasting would be values above that:
"Shout_ShadowBlade_Class"
"Shout_ShadowBlade_Class_3"
"Shout_ShadowBlade_Class_4"
"Shout_ShadowBlade_Class_5"
"Shout_ShadowBlade_Class_6"
...and to get the upcasted version of Shadow Blade spell?
Thanks! the shadowblade worked great!
Idk if i'm doing something wrong with the passives for formless slaughter & masquerade
I'm putting these in, but passive isn't coming up
{$lua}
if syntaxcheck then return end
status = "MAG_Orin_ShapeshifterGambit_Passive"
[ENABLE]
ApplyStatusToPlayer(status, -1)
[DISABLE]
RemoveStatusFromPlayer(status)
{$lua}
if syntaxcheck then return end
status = "MAG_Orin_ShapeshifterProwess_Passive"
[ENABLE]
ApplyStatusToPlayer(status, -1)
[DISABLE]
RemoveStatusFromPlayer(status)
I was doing some testing to see if I could replicate the Nine Fingers Keene triple dagger throw on my character and added this passive (listed below), expecting it to give me "The Blade Lease Expected" after I used the normal throw with a dagger, but nothing appeared in my character abilities (action bar or in their character page for things to be added to the action bar). My assumption is you can only do the triple throw if the first throw is "The Blade Least Expected" but I am unsure how to get that to appear as a skill button to use after adding the Dagger Specialist passive.
LOW_Guildhall_ExtraAttack_DaggerSpecialist
DisplayName: Dagger Specialist
Description: This creature can throw up to 3 daggers per round.
StatsFunctorContext: OnAttack;OnCast
Conditions: SpellId('Throw_LOW_NineFingers_SneakyDagger')
StatsFunctors: ApplyStatus(SELF,LOW_GUILDHALL_DAGGER_SPECIALIST_2,100,1)
Icon: PassiveFeature_ExtraAttack*
Properties: Highlighted*
Stats inherited from: *ExtraAttack_2