Kingdom Two Crowns +15

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NotAFedBoy
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Re: Kingdom Two Crowns +15

Post by NotAFedBoy »

+1 up for Olympus

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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kizuro
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Re: Kingdom Two Crowns +15

Post by kizuro »

Cheat no longer work after the latest update

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breastlover
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Re: Kingdom Two Crowns +15

Post by breastlover »

I need at least faster spawn peasants they spawn so long it takes forever also the The w_3_mod one crashes your game with all the gem and coin drops.

Maokang
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Re: Kingdom Two Crowns +15

Post by Maokang »

Olympus cheat update pls

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breastlover
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Re: Kingdom Two Crowns +15

Post by breastlover »

Seems like the game just updated again.

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absrm01
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Re: Kingdom Two Crowns +15

Post by absrm01 »

MikinaneShindouda wrote:
Thu Apr 29, 2021 9:00 pm
1.it has something to do with mono activated. idk why but if manually toggle it off at mono tab then it will be ok to quit the game. or just switch to other save slot and switch back to the previous that's ok too.
2.yeah its issue of the FastBuild script. I forgot it affect those autobuild building too.
3.im not sure about this. sometime that it need to stay still(not moving) to be able to use skill
@MikinaneShindouda, can you please update call of olympus :)

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Firstlast2s100
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Re: Kingdom Two Crowns +15

Post by Firstlast2s100 »

fozzibab wrote:
Sun Jun 09, 2024 2:04 am
MikinaneShindouda wrote:
Wed Nov 17, 2021 9:28 pm
the current game is still buggy. it might work or not work.
this should be suffice for now. I will add other cheats later.
For anyone trying to play this game now (June 2024), this table by MikinaneShindouda works for the current version of Kingdom. Doesn't seem to matter if it's Norselands or not (I'm playing Shogun at the moment, the table works great).
need update v2.0.3 GOG....

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Firstlast2s100
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Re: Kingdom Two Crowns +15

Post by Firstlast2s100 »

Cielos wrote:
Thu Apr 30, 2020 11:50 pm


made some scripts for the game. most of the scripts are ported and refined from my tables for previous instalment of the series.
not all the scripts are tested on Dead Lands patch yet. will update accordingly.
** most likely you'll have to activate enable twice for it to be actually activated.
back your save first~

[prince/princess related] scripts:
crown safe
- player won't lose the crown when being attack.

ignore coins
- you can still "buy" things even when you have no coins left in the bag.

ignore gems
- sames as ignore coins except it works for gems.

inf. stamina
- you can keep sprinting and using steed's ability as much as you want.

move speed mod key
- the steed would run faster when you hold the specified key, which can be changed via the entry, default: SPACEBAR.

force custom model
- force the game to use the specified model for the prince/princess.
- have to be activated before loading a game or starting a new game.
- it might be showing a different model on the loading screen than what you chose, but the in-game model would be the same as you chose.

force custom skin colour
- force the game to use the specified skin colour for the prince/princess.
- have to be activated before loading a game or starting a new game.
- it might be showing a different skin colour on the loading screen than what you chose, but the in-game skin colour would be the same as you chose.

[troops related] scripts:
beggars spawn behaviour mod
- when activated, the spawn interval for all the beggars camp would be shorten drastically.
- you may choose the number of beggars allowed per camp by changing the entry "max beggars spawned per camp"
- "max beggars spawned per camp" default: 10, can be changed by editing the script, line 3.

archers - shoot speed mutliplier
- ported from previous game, seems not working very well on this game, may look into it more later.

knight - non-demote-able
- ported from previous game, haven't actually test this yet.
- the knights won't be demoted back to peasants when taken damage.
- it may work on other troops that would be demoted when they drop the coins on damage taken.

knight - max archers mod
- when activated, allows you to customise the max number of archers following the knights.
- "custom max archers" default: 8, can be changed by editing the script, line 3.

[buildings related] scripts:
indestructible walls
- walls would still be damaged when being hit, but they can't be destroyed.
- haven't tested this since the Dead Lands patch, will update this accordingly.

ignore stone tech requirement
- as title says, allows you to build stone tech required structure without the need to obtain it first.

ignore iron tech requirement
- as title says, allows you to build iron tech required structure without the need to obtain it first.

unlock all steeds
- unlock all steeds for the current game, all steeds would be gathered at the stable automatically once you built one.
KingdomTwoCrowns.CT
need update v2.0.3 GOG....

boaster
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Re: Kingdom Two Crowns +15

Post by boaster »

need update v2.1 GOG

TeamLoad
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Re: Kingdom Two Crowns +15

Post by TeamLoad »

+
Update pls

M_Oxzorio
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Re: Kingdom Two Crowns +15

Post by M_Oxzorio »

Update pls

lady_hyena
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Re: Kingdom Two Crowns +15

Post by lady_hyena »

Pretty please update.

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Firstlast2s100
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Re: Kingdom Two Crowns +15

Post by Firstlast2s100 »

lady_hyena wrote:
Mon May 26, 2025 6:26 pm
Pretty please update.
M_Oxzorio wrote:
Fri May 23, 2025 12:12 am
Update pls
TeamLoad wrote:
Sat May 17, 2025 12:38 pm
+
Update pls
boaster wrote:
Sat Mar 29, 2025 4:24 pm
need update v2.1 GOG

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