Monster Hunter World (Steam)

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Angelus
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Re: Monster Hunter World (Steam)

Post by Angelus »

Divinehero wrote:
Wed Jan 29, 2020 2:49 pm
suddenly can't enable the ignore crafting requirements script.. i'm pretty sure i got the most recent version of the table too
Updated like 2 days ago? Alternatively, have you tried doing a restart? (Not just a game restart. I have found that, sometimes, a PC restart somehow fixes w/e causes some things to not work). That's about as far as my advice goes, outside of making sure you have the right CE version maybe. It's up to CE 7.0 iirc.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ploplo99
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Re: Monster Hunter World (Steam)

Post by ploplo99 »

hatse123 wrote:
Wed Jan 29, 2020 11:36 am
can i unlock armour trees that i dont have yet with this?
I would also like to know, if anyone could answer

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LCHLH
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Re: Monster Hunter World (Steam)

Post by LCHLH »

Messiah wrote:
Wed Jan 29, 2020 3:21 pm
LCHLH wrote:
Tue Jan 14, 2020 8:28 pm
Here's an improvised/cannibalized/what have you version of character appearance addresses. Paste it inside the Character Pointers script.
Image
How to inject the script please? I'm not good with script. Thank you.
You're not good with reading either. So read again, I literally gave you every single bit of info you need to make it work.
But sure, here it is, again:
• on the code box (that you quoted), click SELECT ALL, then Ctrl+C to copy it
• inside the main table (first page of this thread), click on the Character Pointers script, [space] to activate it, and while it's still highlighted use Ctrl+V to paste the code
• now you can use the offsets I've found in there to change your character's appearance; and no, I won't give a more detailed description, there is none

sophie944
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Re: Monster Hunter World (Steam)

Post by sophie944 »

well my game crashes now when i try to start a nission is there a fix for it?

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Whoopie
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Re: Monster Hunter World (Steam)

Post by Whoopie »

sophie944 wrote:
Wed Jan 29, 2020 9:31 pm
well my game crashes now when i try to start a mission is there a fix for it?
You have to say what you did to it. Or, just use your backup.

asofd
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Re: Monster Hunter World (Steam)

Post by asofd »

So was it ever confirmed, if we can now use both CE and strackers together?

sophie944
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Re: Monster Hunter World (Steam)

Post by sophie944 »

Just some decos,Ignore Crafting Requirements and the last thing i did was playing around with my hunter rank

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LCHLH
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Re: Monster Hunter World (Steam)

Post by LCHLH »

sophie944 wrote:
Wed Jan 29, 2020 10:55 pm
Just some decos,Ignore Crafting Requirements and the last thing i did was playing around with my hunter rank
What exactly do you mean by "sme decos", what exactly did you do; requirements are there for a reason, if you ignore them you might burn; HR/MR have a bunch of background functions and you REALLY shouldn't be messing with those, just use the exp multiplier instead.
If you modified HR/MR past the hard story locked quests, grats you borked it. Restore a backup and try again.

sophie944
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Re: Monster Hunter World (Steam)

Post by sophie944 »

Okay then it was because of the HR/MR rank stuff. but giving me all the decorations is not that risky?
Oh and yes i happy i had a backup XD
Last edited by sophie944 on Thu Jan 30, 2020 3:33 am, edited 1 time in total.

doggyJack
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Re: Monster Hunter World (Steam)

Post by doggyJack »

I opened the MHWResetCRC.exe for bypass but it still said the Program already used, or nothing found. Can anyone give me a help ? Thanks

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pox911
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Re: Monster Hunter World (Steam)

Post by pox911 »

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19403</ID>
      <Description>"Endemic Capture Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>
[ENABLE]

aobscanmodule(EndemicOvrrideAOB,MonsterHunterWorld.exe,44 8D 70 01 89 DA) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+EDDFEEA)

label(code)
label(return)
label(EndemicOvrData)
registersymbol(EndemicOvrData)

newmem:
  mov ebx,[EndemicOvrData]

code:
  lea r14d,[rax+01]
  mov edx,ebx
  jmp return
  EndemicOvrData:

EndemicOvrrideAOB:
  jmp newmem
  nop
return:
registersymbol(EndemicOvrrideAOB)

[DISABLE]

EndemicOvrrideAOB:
  db 44 8D 70 01 89 DA

unregistersymbol(EndemicOvrrideAOB)
unregistersymbol(EndemicOvrData)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+EDDFEEA

"MonsterHunterWorld.exe"+EDDFEC4: 75 21                       -  jne MonsterHunterWorld.exe+EDDFEE7
"MonsterHunterWorld.exe"+EDDFEC6: 48 8B 0D 83 61 F0 F5        -  mov rcx,[MonsterHunterWorld.exe+4CE6050]
"MonsterHunterWorld.exe"+EDDFECD: E8 5E 67 B3 F2              -  call MonsterHunterWorld.exe+1916630
"MonsterHunterWorld.exe"+EDDFED2: 45 31 C9                    -  xor r9d,r9d
"MonsterHunterWorld.exe"+EDDFED5: 48 89 C1                    -  mov rcx,rax
"MonsterHunterWorld.exe"+EDDFED8: 41 8D 51 63                 -  lea edx,[r9+63]
"MonsterHunterWorld.exe"+EDDFEDC: 45 8D 41 02                 -  lea r8d,[r9+02]
"MonsterHunterWorld.exe"+EDDFEE0: E8 CB 4D 92 F2              -  call MonsterHunterWorld.exe+1704CB0
"MonsterHunterWorld.exe"+EDDFEE5: EB 03                       -  jmp MonsterHunterWorld.exe+EDDFEEA
"MonsterHunterWorld.exe"+EDDFEE7: 44 89 F8                    -  mov eax,r15d
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+EDDFEEA: 44 8D 70 01                 -  lea r14d,[rax+01]
"MonsterHunterWorld.exe"+EDDFEEE: 89 DA                       -  mov edx,ebx
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+EDDFEF0: 45 89 F0                    -  mov r8d,r14d
"MonsterHunterWorld.exe"+EDDFEF3: 48 8D 8D B0 00 00 00        -  lea rcx,[rbp+000000B0]
"MonsterHunterWorld.exe"+EDDFEFA: E8 11 63 8A F2              -  call MonsterHunterWorld.exe+1686210
"MonsterHunterWorld.exe"+EDDFEFF: 0F 10 08                    -  movups xmm1,[rax]
"MonsterHunterWorld.exe"+EDDFF02: 0F 11 4C 24 30              -  movups [rsp+30],xmm1
"MonsterHunterWorld.exe"+EDDFF07: 0F 10 40 10                 -  movups xmm0,[rax+10]
"MonsterHunterWorld.exe"+EDDFF0B: 66 0F 73 D9 08              -  psrldq ,xmm108
"MonsterHunterWorld.exe"+EDDFF10: 0F 11 44 24 40              -  movups [rsp+40],xmm0
"MonsterHunterWorld.exe"+EDDFF15: 8B 40 20                    -  mov eax,[rax+20]
"MonsterHunterWorld.exe"+EDDFF18: 89 44 24 50                 -  mov [rsp+50],eax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>19401</ID>
          <Description>"Creature"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:---------
49:Bitterbug
50:Flashbug
51:Godbug
52:Thunderbug
53:Baitbug
659:Shepherd Hare
660:Pilot Hare
661:Woodland Pteryx
662:Forest Pteryx
663:Cobalt Flutterfly
664:Phantom Flutterfly
665:Climbing Joyperch
666:Forest Gekko
667:Wildspire Gekko
668:Gloom Gekko
669:Moonlight Gekko
670:Vaporonid
671:Scavantula
672:Revolture
673:Blissbill
674:Omenfly
675:Augurfly
676:Scalebat
677:Dung Beetle
678:Bomb Beetle
679:Pink Parexus
680:Great Pink Parexus
681:Burst Arowana
682:Bomb Arowana
683:Great Burst Arowana
684:Great Bomb Arowana
685:Elegant Coralbird
686:Dapper Coralbird
687:Andangler
688:Downy Crake
689:Bristly Crake
690:Hopguppy
691:Petricanths
692:Paratoad
693:Sleeptoad
694:Nitrotoad
695:Wiggler
696:Wiggler Queen
697:Vigorwasp
698:Giant Vigorwasp
699:Flying Meduso
700:Carrier Ant
701:Hercudrome
702:Gold Hercudrome
703:Prism Hercudrome
704:Emperor Hopper
705:Tyrant Hopper
706:Flashfly
707:Grandfather Mantagrell
708:Iron Helmcrab
709:Soldier Helmcrab
710:Emerald Helmcrab
711:Whetfish
712:Great Whetfish
713:Gastronome Tuna
714:Great Gastronome Tuna
715:King Marlin
716:Great King Marlin
717:Goldenfish
718:Platinumfish
719:Great Goldenfish
720:Great Platinumfish
721:Goldenfry
722:Great Goldenfry
723:Sushifish
724:Great Sushifish
725:Gunpowderfish
726:Great Gunpowderfish
945:Gold Scalebat
946:Gold Helmcrab
947:Shiny Gold Helmcrab
948:Copper Calappa
949:Gold Calappa
950:Tsuchinoko
951:Cactuar Cutting
958:Nekker
967:Flowering Cactuar Cutting
968:Cactuar
1455:Pearlspring Macaque
1456:Goldspring Macaque
1458:Crowned Prawn
1459:Moon Slug
1460:Duffel Penguin
1461:Arrowhead Gekko
1462:Blue Diva
1463:Sealord's Crestfish
1464:Glass Parexus
1465:Wintermoon Nettle
1466:Moly
1467:Mossy Moly
1468:Rocky Moly
1469:Fluffy Moly
1470:Spiny Moly
1473:Great Glass Parexus
1792:Stonebill
1793:Rime Beetle
</DropDownList>
          <LastState Value="51" RealAddress="13FFF001A"/>
          <VariableType>4 Bytes</VariableType>
          <Address>EndemicOvrData</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Here is the endemic capture override. It should have all the creatures including the iceborne ones. Enable, set to creature you want, next one you capture will be that instead.

Demonspell
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Re: Monster Hunter World (Steam)

Post by Demonspell »

Does the Item pointer still work? It crashes everytime I get on the item box with the box checked

Messiah
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Re: Monster Hunter World (Steam)

Post by Messiah »

LCHLH wrote:
Wed Jan 29, 2020 9:06 pm
Messiah wrote:
Wed Jan 29, 2020 3:21 pm
LCHLH wrote:
Tue Jan 14, 2020 8:28 pm
Here's an improvised/cannibalized/what have you version of character appearance addresses. Paste it inside the Character Pointers script.
Image
How to inject the script please? I'm not good with script. Thank you.
You're not good with reading either. So read again, I literally gave you every single bit of info you need to make it work.
But sure, here it is, again:
• on the code box (that you quoted), click SELECT ALL, then Ctrl+C to copy it
• inside the main table (first page of this thread), click on the Character Pointers script, [space] to activate it, and while it's still highlighted use Ctrl+V to paste the code
• now you can use the offsets I've found in there to change your character's appearance; and no, I won't give a more detailed description, there is none
Thank you for your help. This made my life much easier.

18nandom
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Re: Monster Hunter World (Steam)

Post by 18nandom »

I changed my MR to 99 because the grind was killing me and now I can't get MR points anymore, can someone help me? the bar just doesnt come up when i do a mission anymore

boynextdoor
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Re: Monster Hunter World (Steam)

Post by boynextdoor »

pox911 wrote:
Thu Jan 30, 2020 5:26 am
Here is the endemic capture override. It should have all the creatures including the iceborne ones. Enable, set to creature you want, next one you capture will be that instead.
Unless I'm doing something terribly wrong, it works for capturing endemic life and even gives you the achievements for them, but it seems they don't save. Had 1 Molly captured, went and caught some more, and couldn't place them in the room because I apparently still had one, despite capturing a few more, according to the game.

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