Force of Nature 2: Ghost Keeper
Re: Force of Nature 2: Ghost Keeper
hello, I have an error on OHK and Skill Point, I can't put a cross, "Error while scanning for AOB's: ohk error: not all results found"
- notpikachu
- Table Makers
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Re: Force of Nature 2: Ghost Keeper
I can't magically know what's wrong there buddy.
What version you're on? Is there any save file that I can test? (pm the details)
Just loaded mine and it look just fine, but I do admit I'm using a different method of generating the sig compared to previous table.
Try this one instead and see how it goes.
ohk
Code: Select all
[ENABLE]
aobscanmodule(ohk,GameAssembly.dll,F3 ?? ?? ?? ?? C3 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? C3 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 3B ) // should be unique
alloc(newmem,$1000,ohk)
alloc(ohkcopy,5)
alloc(_ohk,8)
registersymbol(ohk)
registersymbol(_ohk)
registersymbol(ohkcopy)
label(code)
label(return)
ohkcopy:
readmem(ohk,5)
_ohk:
dd (float)-2.5
newmem:
movss xmm1,[_ohk]
code:
readmem(ohk,5)
jmp return
ohk:
jmp newmem
return:
[DISABLE]
ohk:
readmem(ohkcopy,5)
unregistersymbol(*)
dealloc(*)
skill
Code: Select all
[ENABLE]
aobscanmodule(skillp,GameAssembly.dll,41 83 ?? ?? ?? 0F ?? ?? ?? ?? ?? 49 8B ?? ?? 48 85 ?? 0F ?? ?? ?? ?? ?? 4C) // should be unique
alloc(newmem,$1000,skillp)
alloc(skillpcopy,5)
alloc(_skillp,5)
registersymbol(skillp)
registersymbol(_skillp)
registersymbol(skillpcopy)
label(code)
label(return)
skillpcopy:
readmem(skillp,5)
newmem:
mov [_skillp],r15
code:
readmem(skillp,5)
jmp return
skillp:
jmp newmem
return:
[DISABLE]
skillp:
readmem(skillpcopy,5)
unregistersymbol(*)
dealloc(*)
Re: Force of Nature 2: Ghost Keeper
Because FealessRevolution has provided me with so many hours of .CT fun, I finally learned to do pointer scans and I updated this game's .CT file (attached) for 1.0.18, fixing the Health (current & max) and Stamina (current & max) options. It may be ugly, code-wise, but it's worked every time I restarted FoN2 and CE.
All of the options in this table came from this thread. I only changed/fixed the Health and Stamina parts in the attached table. Oh, and I changed the file name since I think I can say this is officially 100% functional for FoN2 v1.0.18.
Whoops! Forgot to mention: I don't know what the "Is Alive" and "Health" options were meant to do, from the 1.0.17 table I started from, so I just left them in this 1.0.18 release. I don't recommend touching them in 1.0.18; I haven't.
Many thanks to everyone who posted and updated this table!
Important Note: If you enable the OHK (one hit kill) option in this table, and teleport anywhere, you may cause some mobs to become invincible. I had this happen on several minions (fire, frost, lightning, and golems) as well as the Mountain Peaks final ice boss. I'm not entirely sure how to make them killable again, but I believe using ALT+F4 to close the game— the game appears to auto save silently and frequently —then returning to the invincible mobs' area will give you vulnerable mobs again. That's how I made the ice boss killable again, anyway. I'm not sure that technique will work every time, so be very careful if using OHK.
All of the options in this table came from this thread. I only changed/fixed the Health and Stamina parts in the attached table. Oh, and I changed the file name since I think I can say this is officially 100% functional for FoN2 v1.0.18.
Whoops! Forgot to mention: I don't know what the "Is Alive" and "Health" options were meant to do, from the 1.0.17 table I started from, so I just left them in this 1.0.18 release. I don't recommend touching them in 1.0.18; I haven't.
Many thanks to everyone who posted and updated this table!
Important Note: If you enable the OHK (one hit kill) option in this table, and teleport anywhere, you may cause some mobs to become invincible. I had this happen on several minions (fire, frost, lightning, and golems) as well as the Mountain Peaks final ice boss. I'm not entirely sure how to make them killable again, but I believe using ALT+F4 to close the game— the game appears to auto save silently and frequently —then returning to the invincible mobs' area will give you vulnerable mobs again. That's how I made the ice boss killable again, anyway. I'm not sure that technique will work every time, so be very careful if using OHK.
Re: Force of Nature 2: Ghost Keeper
When I started the game and I opened the cheat engine table 1.0.18.CT, I could click the Health but couldn't click on Stamina. Am I doing something wrong?
Re: Force of Nature 2: Ghost Keeper
On October 10th, the game updated to 1.0.19, then on November 9th it updated to 1.0.20. This may have broken the table. I'll check it out.
EDIT: Yep, the game updates broke Stamina (Current) and Stamina (Max). I'll rework those later today and upload the table here.
Re: Force of Nature 2: Ghost Keeper
Cheat table for Forces of Nature 2: Ghost Keeper is now updated (below) for 1.0.20 game version. Enjoy!
Changes in this file:
• Fixed Stamina (Current) pointer
• Fixed Stamina (Max) pointer
• Moved Is Alive to Old/Unused section of the table
• Moved Health to Old/Unused section of the table
And please don't forget to +rep/like/thumbs up this comment if you download!
Re: Force of Nature 2: Ghost Keeper
I just tried the 1.0.20 cheat table but stamina is still not working and now Instant craft is not working either. The game has been updated to 1.0.21 today, so, I think it broke again
Re: Force of Nature 2: Ghost Keeper
Stamina did work, but you missed the game version it worked for.
This is one of the worst parts of making cheats for game— if the game updates this frequently, cheat makers can't keep up with all the updates. I don't know if I can fix instant craft. I'll look into it tomorrow when I fix Stamina again. (I've got company coming over for a movie night, so I can't do it today.)
Re: Force of Nature 2: Ghost Keeper
You are right about me missing the game version when it worked. I tried the stamina and instant craft when it was updated. That was my mistake, sorry about that . I appreciate the work you put into this.
Re: Force of Nature 2: Ghost Keeper
I fixed the Stamina (Current) and Stamina (Max). With any luck, those 2 won't break with the next update(s).
I'm still pretty new to making the tables, so the Instant Craft option is currently beyond my understanding; I can't fix that one, unfortunately.
Here's 1.0.21 for ya. Maybe someone else can fix the Instant Craft...
Re: Force of Nature 2: Ghost Keeper
Thank you very much
Re: Force of Nature 2: Ghost Keeper
Hey, anyone with 1.0.22 table?
Re: Force of Nature 2: Ghost Keeper
Added a few things and updated a few things.
- Attachments
-
- ForceOfNature.CT
- For Game Version 1.0.22
- (112.58 KiB) Downloaded 957 times
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