skywolf23 wrote: ↑Sun Feb 25, 2018 4:10 am
any luck at all with faction standing stuff?
Faction reputation is stored in database tables, not structs, so it is tricky to make cheat table for reputation.
I think it will be easier to make script mod for that.
Looks like cheat mod's author already tried to make reputation changer but AddReputation method of faction object is not doing anything for some reason. But you can already change angriness of npcs like that:
Code: Select all
ID 39 - Sasau Monks.
All factions IDs can be retrieved from Data/tables.pak/Libs/Tables/rpg/faction.xml.
Or if you have wide enough monitor with cheat_eval cheat:print_db_table("faction") command
cheat_eval cheat:find_faction(39) - current values for faction
cheat_eval cheat:faction_add_rep(39, 0.5) - add 50 points to reputation, doesn't work
cheat_eval cheat:faction_add_angriness(39, -1) - remove angriness of faction
Currently to change reputation you can abuse wh_rpg_resetFactions command. It will reset reputations to default values.
You can also change default values in faction.xml to desired ones (and remove faction.tbl in tables.pak or make empty one with that name in zzz_*.pak). Also there are fraction visibility can be changed as there are many hidden fractions.
951753 wrote: ↑Sun Feb 25, 2018 8:10 pm
I'd like to save all the stuff that's displayed on the console so I can filter it and make a list of commands.
It automatically saves all console output to kcd.log in the main game directory.
Also previous log will be moved to logbackups directory when you run the game.
951753 wrote: ↑Sun Feb 25, 2018 8:10 pm
I'd like to save all the stuff that's displayed on the console so I can filter it and make a list of commands.
[Link]