Tried using the new stuff, I installed melonloader and did everything according to instruction, but have "0 mods loading"
If you follow all the instructions in the tutorial, it's probably that something went wrong when loading the mod. Normally you can see in the console some error that can cause this. Can you make a screenshot of this and send it here or my discord thebigt_?
The folder doesnt seem to be correct, because usually for steam the path looks something like \steamapps\common\Labyrinthine, I don't know if that is causing the issue
Probs not, tenoke hacked games probs are using stuff that intervenes with MelonLoader or our mod menu. They needed to change some code (And maybe added some malicious things too) so everyone can use it.
The only way to maybe use it, is just buying the game or maybe looking into it yourself to make it work with your tenoke game version.
Hey everyone, been a while.
I'm working on something new, with a huge help of GravityMaster!
Stay tuned.
Amazing stuff! Kind of assumed the trainer was based on this old [Link] project at first and that there was a new fork of it. Any chance you guys could look into the invisibility functionality they had? The "Disable AI" functionality of the current trainer has some quirks. If you walk in front of the monsters, they can reactivate and attack you. If you come into collision contact with them, it auto-triggers a death sequence, etc. Sometimes you can limit the first case by disabling the AI, re-enabling them and then disabling them again, which seems to mitigate the chance of them seeing you even if you run in front of them, but it is not clear cut. I don't know, maybe looking into the invisibility cheat those guys were doing could help with this.
Last edited by Mosasaur on Fri Feb 28, 2025 2:30 am, edited 1 time in total.
Hey everyone, been a while.
I'm working on something new, with a huge help of GravityMaster!
Stay tuned.
Amazing stuff! Kind of assumed the trainer was based on this old [Link] project at first and that there was a new fork of it. Any chance you guys could look into the invisibility functionality they had? The "Disable AI" functionality of the current trainer has some quirks. If you walk in front of the monsters, they can reactivate and attack you. If you come into collision contact with them, it auto-triggers a death sequence, etc. Sometimes you can limit the first case by disabling the AI, re-enabling them and then disabling them again, which seems to mitigate the chance of them seeing you even if you run in front of them, but it is not clear cut. I don't know, maybe looking into the invisibility cheat those guys were doing could help with this.
To be fair, I used this cheat as a base to find out how stuff works, we'll look at what we can do.