on the add sigil edit script, double click on that line, script will open update the script at the top, it says edit here with arrows you can't miss.
you will need to edit script each time you want a new sigil
Hi! Is there anyway to edit the secondary sigil in the script? Or it's intended to spam enough of it then merge via sigil synthesis?
Update: I think I figured it out. Leaving this here in case others run into the same question. There's another code "Currently selected sigil (Inventory)" below. Select the sigil you created via "Add Sigil (Edit Script and change ID)" and it should pull up the data of the selected sigil. Change the trait as you wish then checked the "Save changes (Write to save file)" below
Would it be possible to add a "freeze timer" to the list as I hate the tasks needing to clear stuff within 1min or more
Yeah I feel you on this one as I also hate that part so I went ahead and made a pointer that can freeze it albeit it's a little weird as you have to wait for the quest timer to start so let one second countdown off the time then activate my pointer freezing the value additionally if you don't deactivate it and thus unfreeze if after winning then upon entering the loading screen to return to town you'll crash (not every time but high chance) so I bound it to numpad + (you can change it by right clicking on it and selecting change / add hotkey) Also it can be a bit wonky with those kill a many as you can missions so YMMV. Anyway here's the pointer(works with game v1.3.2):