First of all, thank you so much for this table!
Since I'm fed up with Sony / PlayStation because it somehow killed one month of gameplay progress from my savegame there, I finally decided to make the switch to the PC version.
But I don't want to start from scratch and since PlayStation encrypts the savegame files (and all methods I tried to decrypt didn't work) there is no chance for me to port the savegame to PC.
With this I can try to recreate my 560h+ PS4 savegame on PC.
But while rushing through the missions, the Amrita Multiplier somehow went hay-way and my Amrita jumped from ~90 million to ~340 billion within one tiny 1-vs-1 mission.
That somehow screwed with the script and now it can't detect the Stats / Character Stats anymore (not sure about the other Common Stats etc.).
The game somehow changed the file a little bit so that the script can't find the address for 'ptrAmrita' anymore.
But it's still within the same offset and everything (a manual offset still shows the Armita value)! Because when I load & save another / dummy savegame, return to the title screen and reload the script, it can find the pointer again.
And when I then load my actual savegame, save it and return to the title screen, the pointer is still working and I can change the Amrita, Gold and other values and it changes it in the actually savegame.
But even after lowering the value to only 10k, as soon as I reload the script it can't find the pointer again. So within the savegame file the game must have altered some value there (possibly to accommodate the gigantic Amrita value) and with that slight change the script can't find the pointer anymore.
It would support the fact that it couldn't display the whole value within the variable anymore.
Screenshot of the functioning script (I removed all the excess amrita through early ending a mission, this not the original 340 billion value anymore):
I'm sadly I only have a little to no knowledge with pointers, so I can't fix this myself

I only know somewhat about offsets - enough to e.g. add the entries 'Numbers of Death', 'Total Damage Dealt', 'Total Damage Received' and 'Total Amrita Obtained' for the Small & Large Yokai in the 'Gameplay Records'
(also the offset for 'Wheelmonks' is wrong, it has the same offset as Feinds / Yoki, also some others like 'Karasu Tengu' seem to be wrong)
So if anyone could point me to a good tutorial (pun intended) or help me fix it, I would really appreciate it.
For now I'm going to revert to a 3 days old backup and keep the problematic savegame in case someone wants to try help me.
And I will create more backups (at least daily, maybe a batch script with every start /close of the game)