Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

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TacosJarrock
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Re: Crusader Kings III | Steam v1.14.3 | Updated: 2025-03-01

Post by TacosJarrock »

zupa1973 wrote:
Thu Mar 20, 2025 11:44 am
TacosJarrock wrote:
Wed Mar 19, 2025 4:33 am
I am also having the same error message when trying to copy-paste DNA. I am using the most recent version of CE and the v1.15.0 ct that was posted a few days ago. Everything had been working fine up until the newest crown update. I have tried restarting my game and PC too.
I have like 50+ mod playset and it works fine for me. Maybe try reinstalling game, try also without mods, if you have any.
Looks like its working now, I havent touched anything but it just fixed on its own after restarting my PC a few times.

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cookeroach
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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by cookeroach »

PacmansRage wrote:
Sun Mar 16, 2025 11:12 pm
Yeah if possible 6 arrays would be great, I started an wandering character with the wandering lifestyle and it locks that in as one of the five.
Is there a way to add addresses to the lifestyle array manually? There are mods like LOTR where there are seven lifestyles with DLC, so I'm curious if I can edit the table myself in the meantime.

kkkliuyj
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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by kkkliuyj »

Please fix the table and update it to the newest version <3

denporf
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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by denporf »

Please update the table as patch 1.16.0 has been released.

zupa1973
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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by zupa1973 »

cookeroach wrote:
Tue Apr 08, 2025 4:44 am
PacmansRage wrote:
Sun Mar 16, 2025 11:12 pm
Yeah if possible 6 arrays would be great, I started an wandering character with the wandering lifestyle and it locks that in as one of the five.
Is there a way to add addresses to the lifestyle array manually? There are mods like LOTR where there are seven lifestyles with DLC, so I'm curious if I can edit the table myself in the meantime.
You can add lifestyle perks with console, you just need to find the name of added lifestyle in mod files and use a command which is here: [Link]
Also, there are cheat mods, like Divine Intervention Menu, but they often have the same problem: they need a compatibility patch or need to be updated to work with a particular mod, like LotR, AGOT, and so on. So you need to check which cheat mod works with which total conversion.

zupa1973
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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by zupa1973 »

denporf wrote:
Mon Apr 28, 2025 3:48 pm
Please update the table as patch 1.16.0 has been released.
I think much of the table still works, gold and prestige values got moved though.

MasterSound112
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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by MasterSound112 »

zupa1973 wrote:
Wed Apr 30, 2025 1:41 pm
denporf wrote:
Mon Apr 28, 2025 3:48 pm
Please update the table as patch 1.16.0 has been released.
I think much of the table still works, gold and prestige values got moved though.
For some reason the stats from traits still stay even though I changed the trait.
E.g Craven -3 prowess is still there, even though I changed the trait to zealous.

salsa
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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by salsa »

Respected sire, would you kindly update the table? Thanks again for all your hard work.

tfigment
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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by tfigment »

I'm aware. I do not have time so maybe this weekend. There is no need for additional +1 requests.

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vaporwork
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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by vaporwork »

hotfix 1.16.0.1 released

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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by tfigment »

Here is a partial update. No guarantees of it being properly completed. Sieges and Domain limit are known to still not work. I may continue updating over the weekend.

Edit: Table removed as newer version is posted to front page.
Last edited by tfigment on Wed May 07, 2025 12:33 am, edited 1 time in total.

zupa1973
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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by zupa1973 »

It seems the game now differently counts domain limit for Nomad rulers and for settled rulers, so I think this is not something a table can solve, unless you have two entries, one for each. Even PDX own rule in game rules increases domain limit for settled rulers but not for nomads. I would just wait for mods which increase domain limits.

Saint-Just
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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by Saint-Just »

tfigment wrote:
Sat May 03, 2025 12:39 am
Here is a partial update. No guarantees of it being properly completed. Sieges and Domain limit are known to still not work. I may continue updating over the weekend.
Hello sir I registered here to tell u u're my hero <3

EndofLine
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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by EndofLine »

zupa1973 wrote:
Sat May 03, 2025 11:09 am
It seems the game now differently counts domain limit for Nomad rulers and for settled rulers, so I think this is not something a table can solve, unless you have two entries, one for each. Even PDX own rule in game rules increases domain limit for settled rulers but not for nomads. I would just wait for mods which increase domain limits.
Just max out you and your partners stewardship that will solve that issue.

zupa1973
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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by zupa1973 »

EndofLine wrote:
Mon May 05, 2025 2:54 pm
Just max out you and your partners stewardship that will solve that issue.
It doesn't work for nomad rulers. With your and spouse stewardship at 100 with all stewardship perks, I am getting only 3 domains limit. Domain limit is hard coded to Dominance, and nothing can change it.

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