Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

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TemptingIcarus
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Re: Remnant: From the Ashes +10 (table Update.4)

Post by TemptingIcarus »

An Unlock All Weapons/Armor would be cool to have.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Issun
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Re: Remnant: From the Ashes +9 (table Update.3)

Post by Issun »

cfemen wrote:
Sun Aug 18, 2019 2:32 pm
Issun wrote:
Sun Aug 18, 2019 1:45 pm
cfemen wrote:
Sun Aug 18, 2019 1:41 pm
Do u mean with the table from me?
if yes : u can change the #99999 value in the Script to any number u want
then pick something up and you get the amount.
The problem is i've maxed out the shards so the game won't let me pick up anymore - I can't seem to find the option for the maximum healing charges
i see.
try this in my table:

Sets Heart to 99

open script and change

mov [rax+2C],#99

#to any number u want
then go to next checkpoint and u will get the amount
Thank you for your help. This works but temporarily - If i leave the base it instantly kicks back to the default.

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TemptingIcarus
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Re: Remnant: From the Ashes +10 (table Update.4)

Post by TemptingIcarus »

An "Unlock All Teleports" would be nice to have. :D

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ashuraman
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Re: Remnant: From the Ashes +9 (table Update.2)

Post by ashuraman »

sage3k wrote:
Sun Aug 18, 2019 2:36 pm
ashuraman wrote:
Sun Aug 18, 2019 12:50 am
I don't know exactly which cheat does it but i started the game with a few options on and it deleted ALL of my gear. My starter sword and all my armor was GONE
I had the same issue so I restarted the game with out the table, Doing so had my character back to the default setting for the game. I re-enabled the table after meeting the ward commander. everything seems to be fine and working now. Try that when you have a moment.
I did exactly that, i've progressed a bit into the game already. I'l have to try again to see if it keeps happening or not, i only mentioned because it's a really big bug

LanceToTheN
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Re: Remnant: From the Ashes +10 (table Update.4)

Post by LanceToTheN »

Any chance for a run speed option? The only run speed I see is from CH's trainer, but theirs increases the ENTIRE game's speed (which messes with mouse sensitivity)

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sebastianyyz
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Re: Remnant: From the Ashes +9 (table Update.2)

Post by sebastianyyz »

vosszaa wrote:
Sun Aug 18, 2019 1:57 am
Shotgun(yep, that's a shotgun) + Modded Handling Trait(No spread, No recoil) + Inf Ammo/No Reload + Auto-Fire AHK

Result:
Any chance to include those options in a table or something? Thank you

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vosszaa
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Re: Remnant: From the Ashes +9 (table Update.2)

Post by vosszaa »

sebastianyyz wrote:
Mon Aug 19, 2019 2:37 am
vosszaa wrote:
Sun Aug 18, 2019 1:57 am
Shotgun(yep, that's a shotgun) + Modded Handling Trait(No spread, No recoil) + Inf Ammo/No Reload + Auto-Fire AHK

Result:
Any chance to include those options in a table or something? Thank you
Idlehand88 has made the table for trait mod, just search. Inf ammo/no reload is in the table in this thread. The AHK script i posted on page 1

acecel
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Re: Remnant: From the Ashes +10 (table Update.4)

Post by acecel »

TemptingIcarus wrote:
Sun Aug 18, 2019 4:55 pm
An Unlock All Weapons/Armor would be cool to have.
I agree to that, there is apparently many weapons or armor very hard to get, you need the area to spawn in your world (and for some it's rare) or you can only have one weapon OR an armor depending on a choice you make.
Everything is made to push you to do multiple time the story.

For thoses who don't really have time (or want) to do that, an item editor with the list of all weapon/armor in the game (if everyone share their ID it could be quick)

There is an item editor in the Idlehands table, maybe we could start from that ?

RQQQ
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Re: Remnant: From the Ashes +12 (table Update1.1)

Post by RQQQ »

How can I change the number of items to 20?

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cfemen
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Re: Remnant: From the Ashes +12 (table Update1.1)

Post by cfemen »

RQQQ wrote:
Mon Aug 19, 2019 4:31 pm
How can I change the number of items to 20?
viewtopic.php?f=2&t=10027&start=120#p99453

you can use the first feature, and set the amount. pick the item up and you get the amount.

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NumberXer0
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Re: Remnant: From the Ashes +16 (table Update2.3)

Post by NumberXer0 »

The ignore ammo pouch cheat doesn't seem to work with sidearms. It works on all of my long guns, but I still run out of ammo on my repeater, smg and revolver.

Edit: Huh, now it works with my repeater and not my shotgun. It seems a bit finicky. Oh well, it works most of the time haha.

rescuewindow
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Re: Remnant: From the Ashes +16 (table Update2.3)

Post by rescuewindow »

is there anyway we can get a noclip or door bypass?

James Shane
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Re: Remnant: From the Ashes +16 (table Update2.3)

Post by James Shane »

rescuewindow wrote:
Mon Aug 19, 2019 11:28 pm
is there anyway we can get a noclip or door bypass?
In most cases it will break the game if not you will still have to complete the area its a dungeon based game so you have to complete areas to get items and progress..

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VideoJones
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Re: Remnant: From the Ashes +16 (table Update2.3)

Post by VideoJones »

Does anyone know if the table just affects you or if it will mess with other people's stuff in multiplayer?

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Cielos
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Re: Remnant: From the Ashes +16 (table Update2.3)

Post by Cielos »

NumberXer0 wrote:
Mon Aug 19, 2019 8:19 pm
The ignore ammo pouch cheat doesn't seem to work with sidearms. It works on all of my long guns, but I still run out of ammo on my repeater, smg and revolver.

Edit: Huh, now it works with my repeater and not my shotgun. It seems a bit finicky. Oh well, it works most of the time haha.
depends on what do you mean by "not works"...
with the script activated, I never need to look at the ammo pouch anymore as I can always reload my gun.
but there is a bug that when first loading a game and/or first activate the table, the ammo pouch might be reset to zero, but I can still reload the guns. and you just need to intact with the red crystal to refill the ammo pouch.

but if you meant by not working, is that you can't reload the weapon when the ammo pouch reach zero.... that I have yet to encounter. if you're still using the script to play, try to keep track of how/when it happened, so that I can recreate it.
thanks in advance~

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