Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

Upload your cheat tables here (No requests)
acecel
Expert Cheater
Expert Cheater
Posts: 851
Joined: Sun Apr 09, 2017 1:32 am
Reputation: 142

Re: Remnant: From the Ashes +9 (table Update.2)

Post by acecel »

About the "ignore mod charges", it doesn't work on some weapon's skills that use a "projectile" of some sort.
I use for example the craftable weapons you can create by talking to the girl near the upgrade/blacksmith guy, theses blueprint are unlocked after the "church" thing.

Theses weapons have a fixed skill, and one many of them consist of a projectile/grenade/etc.
So there is a number near the skill icon to indicate how many are available, when you reach the required kill count or something the number increase and you can use the skill.

With the cheat the number isn't increased so the character try to shoot but can't so he try to reload/load it but can't either, so it doesn't work at all and the character isn't very happy and maybe even dead by now.

Theses is probably many skills that use the same system other than on theses crafted weapons, i just noticed it as i was using some of them.
That would be amazing to have infinite ammo for theses secondary projectile <3

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by acecel on Sun Aug 18, 2019 2:00 am, edited 1 time in total.

User avatar
vosszaa
Expert Cheater
Expert Cheater
Posts: 501
Joined: Sat Jun 17, 2017 1:46 pm
Reputation: 317

Re: Remnant: From the Ashes +9 (table Update.2)

Post by vosszaa »

Shotgun(yep, that's a shotgun) + Modded Handling Trait(No spread, No recoil) + Inf Ammo/No Reload + Auto-Fire AHK

Result:

User avatar
sebastianyyz
Expert Cheater
Expert Cheater
Posts: 315
Joined: Sun Jul 09, 2017 3:33 am
Reputation: 53

Re: Remnant: From the Ashes +9 (table Update.2)

Post by sebastianyyz »

vosszaa wrote:
Sun Aug 18, 2019 1:57 am
Shotgun(yep, that's a shotgun) + Modded Handling Trait(No spread, No recoil) + Inf Ammo/No Reload + Auto-Fire AHK

Result:
Awesome

bloodaxis
Expert Cheater
Expert Cheater
Posts: 453
Joined: Thu Apr 13, 2017 5:09 am
Reputation: 57

Re: Remnant: From the Ashes +9 (table Update.2)

Post by bloodaxis »

Has anyone found any info about how to get traits anywhere? I'm paranoid I've been missing traits and armors and shit because I couldn't be arsed exploring every little nook and cranny everywhere.

User avatar
vosszaa
Expert Cheater
Expert Cheater
Posts: 501
Joined: Sat Jun 17, 2017 1:46 pm
Reputation: 317

Re: Remnant: From the Ashes +9 (table Update.2)

Post by vosszaa »

bloodaxis wrote:
Sun Aug 18, 2019 5:00 am
Has anyone found any info about how to get traits anywhere? I'm paranoid I've been missing traits and armors and shit because I couldn't be arsed exploring every little nook and cranny everywhere.
Most traits acquired through story bosses. Some(I counted 2 perhaps?) are from mini-boss where you have to travel through certain area and trigger the event

James Shane
Expert Cheater
Expert Cheater
Posts: 53
Joined: Mon May 28, 2018 7:31 am
Reputation: 3

Re: Remnant: From the Ashes +9 (table Update.2)

Post by James Shane »

Also some are area specific like when you reach an area of the game. Mostly its mini-boss and bosses.

bloodaxis
Expert Cheater
Expert Cheater
Posts: 453
Joined: Thu Apr 13, 2017 5:09 am
Reputation: 57

Re: Remnant: From the Ashes +9 (table Update.2)

Post by bloodaxis »

Alright, thank god for that.

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 833
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1794

Re: Remnant: From the Ashes +9 (table Update.2)

Post by Cielos »

acecel wrote:
Sun Aug 18, 2019 1:27 am
About the "ignore mod charges", it doesn't work on some weapon's skills that use a "projectile" of some sort.
[...]
thanks for the report. the updated script have this covered. you should be able to fire the alt ammo continuously now.
re-download~
EDIT:
note that you need to activate the both ignore mod charges and ignore ammo clip together, in order to fire the alt ammo continuously.

Issun
Noobzor
Noobzor
Posts: 12
Joined: Thu Mar 15, 2018 1:06 am
Reputation: 0

Re: Remnant: From the Ashes +9 (table Update.3)

Post by Issun »

Is it possible to change the maximum number of Healing charges separate to simply getting 99,999 charges? I only want to add an extra few charges

User avatar
cfemen
RCE Fanatics
RCE Fanatics
Posts: 874
Joined: Fri Feb 15, 2019 5:45 pm
Reputation: 1497

Re: Remnant: From the Ashes +9 (table Update.3)

Post by cfemen »

Do u mean with the table from me?
if yes : u can change the #99999 value in the Script to any number u want
then pick something up and you get the amount.

Issun
Noobzor
Noobzor
Posts: 12
Joined: Thu Mar 15, 2018 1:06 am
Reputation: 0

Re: Remnant: From the Ashes +9 (table Update.3)

Post by Issun »

cfemen wrote:
Sun Aug 18, 2019 1:41 pm
Do u mean with the table from me?
if yes : u can change the #99999 value in the Script to any number u want
then pick something up and you get the amount.
The problem is i've maxed out the shards so the game won't let me pick up anymore - I can't seem to find the option for the maximum healing charges

User avatar
cfemen
RCE Fanatics
RCE Fanatics
Posts: 874
Joined: Fri Feb 15, 2019 5:45 pm
Reputation: 1497

Re: Remnant: From the Ashes +9 (table Update.3)

Post by cfemen »

Issun wrote:
Sun Aug 18, 2019 1:45 pm
cfemen wrote:
Sun Aug 18, 2019 1:41 pm
Do u mean with the table from me?
if yes : u can change the #99999 value in the Script to any number u want
then pick something up and you get the amount.
The problem is i've maxed out the shards so the game won't let me pick up anymore - I can't seem to find the option for the maximum healing charges
i see.
try this in my table:

Sets Heart to 99

open script and change

mov [rax+2C],#99

#to any number u want
then go to next checkpoint and u will get the amount


Edit : Newest Table (Oct 31) --> viewtopic.php?f=4&t=10045&p=110768#p110768
Attachments
Remnant-Win64-Shipping.ct
(204.43 KiB) Downloaded 87 times
Last edited by cfemen on Mon Nov 04, 2019 9:45 pm, edited 1 time in total.

User avatar
sage3k
Fearless Donors
Fearless Donors
Posts: 84
Joined: Mon Aug 21, 2017 5:34 am
Reputation: 2

Re: Remnant: From the Ashes +9 (table Update.2)

Post by sage3k »

ashuraman wrote:
Sun Aug 18, 2019 12:50 am
I don't know exactly which cheat does it but i started the game with a few options on and it deleted ALL of my gear. My starter sword and all my armor was GONE
I had the same issue so I restarted the game with out the table, Doing so had my character back to the default setting for the game. I re-enabled the table after meeting the ward commander. everything seems to be fine and working now. Try that when you have a moment.

User avatar
NumberXer0
Expert Cheater
Expert Cheater
Posts: 1028
Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 92

Re: Remnant: From the Ashes +9 (table Update.2)

Post by NumberXer0 »

bloodaxis wrote:
Sun Aug 18, 2019 5:00 am
Has anyone found any info about how to get traits anywhere? I'm paranoid I've been missing traits and armors and shit because I couldn't be arsed exploring every little nook and cranny everywhere.
Don't worry, they seem to be few are far between. I just finished the Church and I've only found 2. One I got from doing the Church storyline and the other is from a "hidden" area in Ward 13 using the cardkey. I've been pretty damn thorough I think. I've also found 3 more guns, 3 rings, a mask and a set of armor.

acecel
Expert Cheater
Expert Cheater
Posts: 851
Joined: Sun Apr 09, 2017 1:32 am
Reputation: 142

Re: Remnant: From the Ashes +9 (table Update.2)

Post by acecel »

Cielos wrote:
Sun Aug 18, 2019 1:11 pm
acecel wrote:
Sun Aug 18, 2019 1:27 am
About the "ignore mod charges", it doesn't work on some weapon's skills that use a "projectile" of some sort.
[...]
thanks for the report. the updated script have this covered. you should be able to fire the alt ammo continuously now.
re-download~
EDIT:
note that you need to activate the both ignore mod charges and ignore ammo clip together, in order to fire the alt ammo continuously.
Thank you for the rapid update, it works well now, well except maybe on one weapon, the secondary mode is some kind of flamethrower, i think it is supposed to do it continuously but with the cheat it's only small burst of fire, but that's not really important :D

thanks again

Post Reply

Who is online

Users browsing this forum: Google Adsense [Bot], monehbelike1, Noire Blackheart, Roteiro, trekki859