Satisfactory +18 | 1.09 | 10-Apr-2019

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Hadrix
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Re: Satisfactory +18 | 1.12 | 02-July-2019

Post by Hadrix »

CheatingMuppet wrote:
Tue Jul 02, 2019 6:26 pm
Update 1.12: Update for Build CL#101665
Please tell me if something doesn't work.


Changes
Updated for build CL#101665.
Added a teleport hack and a noclip hack (merged & updated my previous version to work in CL#101665).
When I enable the noclip portion of the table my game just CTD's with no error or anything, this happens and the noclip portion expands as if it enabled properly, but the game is closed.
I REALLY want noclip so if anyone knows how to fix this please respond :(

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Hadrix
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Re: Satisfactory +18 | 1.12 | 02-July-2019

Post by Hadrix »

Hadrix wrote:
Wed Jul 03, 2019 7:03 pm
CheatingMuppet wrote:
Tue Jul 02, 2019 6:26 pm
Update 1.12: Update for Build CL#101665
Please tell me if something doesn't work.


Changes
Updated for build CL#101665.
Added a teleport hack and a noclip hack (merged & updated my previous version to work in CL#101665).
When I enable the noclip portion of the table my game just CTD's with no error or anything, this happens and the noclip portion expands as if it enabled properly, but the game is closed.
I REALLY want noclip so if anyone knows how to fix this please respond :(
I just redownloaded the whole game and it seems to have fixed my issue.

CheoLu
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Re: Satisfactory +18 | 1.09 | 10-Apr-2019

Post by CheoLu »

Works fine.

Is it possible to edit something with CE / add a function to unlock some Hub Tier´s ?
Sometimes i start a new game with friends and we don´t want to start from 0, but unlock everythink with the SavegameEditor also sux :>

CheatingMuppet
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Re: Satisfactory +18 | 1.09 | 10-Apr-2019

Post by CheatingMuppet »

CheoLu wrote:
Thu Jul 04, 2019 9:25 am
Works fine.

Is it possible to edit something with CE / add a function to unlock some Hub Tier´s ?
Sometimes i start a new game with friends and we don´t want to start from 0, but unlock everythink with the SavegameEditor also sux :>
As far as I know, you should be able to unlock specific tiers (idk if they have to be in the right order though) but since the save editor doesn't have this feature you'd have to manually edit the save file with the save editor instead of using the premade cheat from the menu.

I'd recommend starting from scratch and then using this CE table to unlock all the tiers you want. Use the unlimited crafting cheat and duplicate (sets stack size to max when item was dragged) to get your resources and then simply turn the cheats off and delete all your items when you've unlocked the tiers that you wanted.

Heromino
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Re: Satisfactory +18 | 1.09 | 10-Apr-2019

Post by Heromino »

CheatingMuppet wrote:
Wed Jul 03, 2019 2:19 pm
Heromino wrote:
Wed Jul 03, 2019 12:09 pm
Is it possible to make a cheat for instant dismantling things without that god damn channeling? Someday I will go nuts because of it.
Sure thing. I'll add it to the table for the next version but in the mean time you can click "Select all" on the code below and paste it in to the current table version and then save the table. It can go anywhere but just make sure to attach to the game before using it.

Careful with this though, it's instant and that makes it very easy to accidentally dismantle things that you didn't want to dismantle.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>24379</ID>
      <Description>"[NoBind] Instant Dismantle"</Description>
      <LastState/>
      <Color>FF00FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(InstantDismantle,FactoryGame-Win64-Shipping.exe,F3 0F 11 73 30 E8) // should be unique
alloc(newmem,$1000,"FactoryGame-Win64-Shipping.exe"+825654)

label(code)
label(return)

newmem:
  push rdx
  mov rdx,[rbx+30]
  add rdx,#1
  mov [rbx+30],rdx
  pop rdx

code:
  //movss [rbx+30],xmm6
  jmp return

InstantDismantle:
  jmp newmem
return:
registersymbol(InstantDismantle)

[DISABLE]

InstantDismantle:
  db F3 0F 11 73 30

unregistersymbol(InstantDismantle)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "FactoryGame-Win64-Shipping.exe"+825654

"FactoryGame-Win64-Shipping.exe"+82562E: FF 90 40 01 00 00        -  call qword ptr [rax+00000140]
"FactoryGame-Win64-Shipping.exe"+825634: 48 85 C0                 -  test rax,rax
"FactoryGame-Win64-Shipping.exe"+825637: 74 17                    -  je FactoryGame-Win64-Shipping.exe+825650
"FactoryGame-Win64-Shipping.exe"+825639: 48 8B 03                 -  mov rax,[rbx]
"FactoryGame-Win64-Shipping.exe"+82563C: 48 8B CB                 -  mov rcx,rbx
"FactoryGame-Win64-Shipping.exe"+82563F: FF 90 40 01 00 00        -  call qword ptr [rax+00000140]
"FactoryGame-Win64-Shipping.exe"+825645: 48 8B C8                 -  mov rcx,rax
"FactoryGame-Win64-Shipping.exe"+825648: E8 13 2B 68 01           -  call FactoryGame-Win64-Shipping.exe+1EA8160
"FactoryGame-Win64-Shipping.exe"+82564D: 0F 28 F0                 -  movaps xmm6,xmm0
"FactoryGame-Win64-Shipping.exe"+825650: 48 8B 4B 20              -  mov rcx,[rbx+20]
// ---------- INJECTING HERE ----------
"FactoryGame-Win64-Shipping.exe"+825654: F3 0F 11 73 30           -  movss [rbx+30],xmm6
// ---------- DONE INJECTING  ----------
"FactoryGame-Win64-Shipping.exe"+825659: E8 D2 F4 FE FF           -  call FactoryGame-Win64-Shipping.exe+814B30
"FactoryGame-Win64-Shipping.exe"+82565E: 48 8B B8 40 01 00 00     -  mov rdi,[rax+00000140]
"FactoryGame-Win64-Shipping.exe"+825665: 48 85 FF                 -  test rdi,rdi
"FactoryGame-Win64-Shipping.exe"+825668: 74 44                    -  je FactoryGame-Win64-Shipping.exe+8256AE
"FactoryGame-Win64-Shipping.exe"+82566A: E8 71 FA 20 00           -  call FactoryGame-Win64-Shipping.exe+A350E0
"FactoryGame-Win64-Shipping.exe"+82566F: 48 8B 4F 10              -  mov rcx,[rdi+10]
"FactoryGame-Win64-Shipping.exe"+825673: 4C 8D 80 88 00 00 00     -  lea r8,[rax+00000088]
"FactoryGame-Win64-Shipping.exe"+82567A: 49 63 40 08              -  movsxd  rax,dword ptr [r8+08]
"FactoryGame-Win64-Shipping.exe"+82567E: 3B 81 90 00 00 00        -  cmp eax,[rcx+00000090]
"FactoryGame-Win64-Shipping.exe"+825684: 7F 28                    -  jg FactoryGame-Win64-Shipping.exe+8256AE
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

MontagIstKacke wrote:
Wed Jul 03, 2019 1:58 pm
I cant even open it, if I click on it it says "Failure loading the trainer. Reason :Stream read error". That didnt happen with the old versions.
Thanks for letting me know. I'm looking into this.
Try running Cheat Engine as an admin.
The table might be corrupted, try redownloading it.
This works perfectly fine with the newest version of CE. Thank you for this cheat one more time.

CheatingMuppet
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Re: Satisfactory +18 | 1.09 | 10-Apr-2019

Post by CheatingMuppet »

Heromino wrote:
Thu Jul 04, 2019 11:00 am
This works perfectly fine with the newest version of CE. Thank you for this cheat one more time.
You're welcome :)
Hadrix wrote:
Thu Jul 04, 2019 3:52 am
Hadrix wrote:
Wed Jul 03, 2019 7:03 pm
CheatingMuppet wrote:
Tue Jul 02, 2019 6:26 pm
Update 1.12: Update for Build CL#101665
Please tell me if something doesn't work.


Changes
Updated for build CL#101665.
Added a teleport hack and a noclip hack (merged & updated my previous version to work in CL#101665).
When I enable the noclip portion of the table my game just CTD's with no error or anything, this happens and the noclip portion expands as if it enabled properly, but the game is closed.
I REALLY want noclip so if anyone knows how to fix this please respond :(
I just redownloaded the whole game and it seems to have fixed my issue.
I'm glad it's working for you now. If you have any more crashes, please let me know if you can.

I think there is also a mod that gives you the ability to fly (not sure about noclip) which might come in handy if this CE table doesn't work.

MontagIstKacke
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Re: Satisfactory +18 | 1.09 | 10-Apr-2019

Post by MontagIstKacke »

Unlimited Fuel (Vehicles) does not work. At least not in Explorer, didnt try other vehicles.

CheatingMuppet
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Re: Satisfactory +18 | 1.09 | 10-Apr-2019

Post by CheatingMuppet »

MontagIstKacke wrote:
Thu Jul 04, 2019 1:03 pm
Unlimited Fuel (Vehicles) does not work. At least not in Explorer, didnt try other vehicles.
It's working for the truck, tractor and explorer for me.

DoomerDGR8
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Re: Satisfactory +18 | 1.09 | 10-Apr-2019

Post by DoomerDGR8 »

The latest version is now v101873. For me, the CeatingMuppet is working but I cannot get the CJBok to enable anymore. I swear it was working last night...

CheatingMuppet
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Re: Satisfactory +18 | 1.13 | 07-July-2019

Post by CheatingMuppet »

Update 1.13: Update for Build CL#101873
Please tell me if something doesn't work.

Also works on: CL#102023


Changes
Fixed a problem that caused the 2 main scripts to not enable sometimes.
Attachments
Satisfactory 1.13 v101873_unofficial.CT
(67.55 KiB) Downloaded 54 times
Last edited by CheatingMuppet on Wed Jul 10, 2019 4:58 pm, edited 2 times in total.

Molle
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Re: Satisfactory +18 | 1.09 | 10-Apr-2019

Post by Molle »

when i try and enable the script cheat engine crashes am i doing something wrong here?

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Poosay Hunta
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Re: Satisfactory +18 | 1.13 | 07-July-2019

Post by Poosay Hunta »

CheatingMuppet wrote:
Sat Jul 06, 2019 7:39 am
Update 1.13: Update for Build CL#101873
Idk why my version is CL 102023 but it was working for me 30 minutes ago but now it just doesnt respond anymore. waited for over 15 minutes (like the previous one) and nothing works or ticks. guessing they pushed a tiny patch??

Another note is I cant seem to get your script running but the first script "CJbok" worked.

Hadrix
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Re: Satisfactory +18 | 1.13 | 07-July-2019

Post by Hadrix »

CheatingMuppet wrote:
Sat Jul 06, 2019 7:39 am
Update 1.13: Update for Build CL#101873
Please tell me if something doesn't work.


Changes
Fixed a problem that caused the 2 main scripts to not enable sometimes.
Build 102023 is out and the CheatingMuppet script gives an access violation in the debug and obviously does not enable and freezes the game until you close the cheat table completely.

Hadrix
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Re: Satisfactory +18 | 1.13 | 07-July-2019

Post by Hadrix »

Hadrix wrote:
Wed Jul 10, 2019 4:59 am
CheatingMuppet wrote:
Sat Jul 06, 2019 7:39 am
Update 1.13: Update for Build CL#101873
Please tell me if something doesn't work.


Changes
Fixed a problem that caused the 2 main scripts to not enable sometimes.
Build 102023 is out and the CheatingMuppet script gives an access violation in the debug and obviously does not enable and freezes the game until you close the cheat table completely.
This issue was caused by, yet again, corrupted game files. It works fine after I verified my game again.

CheatingMuppet
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Re: Satisfactory +18 | 1.13 | 07-July-2019

Post by CheatingMuppet »

Hadrix wrote:
Wed Jul 10, 2019 3:22 pm
Hadrix wrote:
Wed Jul 10, 2019 4:59 am
CheatingMuppet wrote:
Sat Jul 06, 2019 7:39 am
Update 1.13: Update for Build CL#101873
Please tell me if something doesn't work.


Changes
Fixed a problem that caused the 2 main scripts to not enable sometimes.
Build 102023 is out and the CheatingMuppet script gives an access violation in the debug and obviously does not enable and freezes the game until you close the cheat table completely.
This issue was caused by, yet again, corrupted game files. It works fine after I verified my game again.
Do you experience any other problems with the game when this corruption happens other than the cheats not working ?
Also, can you still access the exact same save file with no problems after you verified your game ?

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