Rogue's Tale v2.04(201031) +14 table (offline mode)

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dharmang1910
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Rogue's Tale v2.04(201031) +14 table (offline mode)

Post by dharmang1910 »

Here is simple table for the game "Rogue's Tale"
Use only in offline mode.

Options:
Image

Press Image button if you like the table.

Notes:
This game has AntiCheat Implementation, so most probably your game is getting crash. So don't make complaint for that.
Click atleast 2 times in Activate Checkbox if it not activate in first try.
Activate table on loading screen before clicking your player name or before creating new player.

Store Page :



How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Rogue's Tale 2.04.CT
Second Table
(25.21 KiB) Downloaded 175 times
Rogue's Tale v2b2 +14 - dharmang1910.CT
First Table (old)
(8.49 KiB) Downloaded 102 times
Last edited by dharmang1910 on Wed Nov 18, 2020 4:16 pm, edited 6 times in total.

Dispel
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Re: Rogue's Tale v2 beta 2 +14 table (offline mode)

Post by Dispel »

Is there something that must be done in order to activate successfully? The activate box never get his X. Im in offline mode.

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dharmang1910
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Re: Rogue's Tale v2 beta 2 +14 table (offline mode)

Post by dharmang1910 »

Dispel wrote:
Sat Jun 22, 2019 8:21 pm
Is there something that must be done in order to activate successfully? The activate box never get his X. Im in offline mode.
If above table not activate then try this one
Attachments
Rogue's Tale v2b2 +14 - dharmang1910.CT
(8.5 KiB) Downloaded 103 times

Dispel
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Re: Rogue's Tale v2 beta 2 +14 table (offline mode)

Post by Dispel »

The table seems to work accordingly! Thank you very much!

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Re: Rogue's Tale v2 beta 2 +14 table (offline mode)

Post by Lord Blade »

I can activate the main script, but not the player one.

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dharmang1910
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Re: Rogue's Tale v2 beta 2 +14 table (offline mode)

Post by dharmang1910 »

Lord Blade wrote:
Thu Jan 02, 2020 1:48 am
I can activate the main script, but not the player one.
There is two updates already came for this game after this table, so there is most probability that table does not work.

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Re: Rogue's Tale v2 beta 2 +14 table (offline mode)

Post by HakariTenrai »

Is it okay to ask if it is possible to get a new table update for the game's latest release here, or would we have to submit a request in the requests section?

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Re: Rogue's Tale v2 beta 2 +14 table (offline mode)

Post by dan83m »

Hi any new update for the new rogue tale version?

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Re: Rogue's Tale v2.04(201031) +14 table (offline mode)

Post by dharmang1910 »

Table is updated for the game v2.04.

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Re: Rogue's Tale v2.04(201031) +14 table (offline mode)

Post by FosterWasTaken »

Good day, can I ask for updates on v2.06? Activating the previous table just seems to crash the game.
Thanks

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Re: Rogue's Tale v2.04(201031) +14 table (offline mode)

Post by dumbox29 »

Can we make that an 2.08v update please

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Re: Rogue's Tale v2.04(201031) +14 table (offline mode)

Post by chaosjr7 »

Hi guys/gals, I've noticed that Rogue's Tale v2.08 is likely now using Unity Anti-Cheat Toolkit's Cheat Detector Functions and now crashs to desktop everytime I attempt to modify any data of the game, does anyone know how to disable or bypass this function? Or have I, simply been using false Data via pointers?! Please, I need to understand this game's logic!. I do know my data worked previously on v2.05, so did they just change up the data on me or did they turn on the cheat detector functions of Anti-cheat toolkit, and cause instant crashes to modified game data. Either way I need at least a little help to disable or bypass this nasty protection and I wish to learn how to do it myself as well, someone please help..

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Re: Rogue's Tale v2.04(201031) +14 table (offline mode)

Post by blastz007 »

2.08 update would be nice :D

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Re: Rogue's Tale v2.04(201031) +14 table (offline mode)

Post by dharmang1910 »

chaosjr7 wrote:
Fri Aug 06, 2021 4:41 pm
Hi guys/gals, I've noticed that Rogue's Tale v2.08 is likely now using Unity Anti-Cheat Toolkit's Cheat Detector Functions and now crashs to desktop everytime I attempt to modify any data of the game, does anyone know how to disable or bypass this function? Or have I, simply been using false Data via pointers?! Please, I need to understand this game's logic!. I do know my data worked previously on v2.05, so did they just change up the data on me or did they turn on the cheat detector functions of Anti-cheat toolkit, and cause instant crashes to modified game data. Either way I need at least a little help to disable or bypass this nasty protection and I wish to learn how to do it myself as well, someone please help..
If I have remembered correctly then this game has always anti cheat from I have made first table. But may be they have updated it for double check the value for modification so if you modify one value then it check that value with another value and if they are mismatched then close the game. I have implemented anti cheat bypass in my first table so may be it is helpful to you.

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Re: Rogue's Tale v2.04(201031) +14 table (offline mode)

Post by gideon25 »

dharmang1910 wrote:
Sat Aug 07, 2021 9:52 am

If I have remembered correctly then this game has always anti cheat from I have made first table. But may be they have updated it for double check the value for modification so if you modify one value then it check that value with another value and if they are mismatched then close the game. I have implemented anti cheat bypass in my first table so may be it is helpful to you.
Im working on an update. Do you care if i use your pointers? (I can find them all anyway, but its quicker :P). Also the game uses checksums now (If fail checksum after each movement=crash) - which is easy enough to RET all the checksum creator/validator functions.

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